Search found 17 matches

by stasv
Sun Jun 11, 2017 1:50 pm
Forum: The Operational Art of War IV
Topic: TOAW IV features
Replies: 256
Views: 21837

RE: TOAW IV features

<t> What I would wish to ask...Did you do any works on changing of units parameters? Well, when I bought this game a few years ago, I started with playing the tutorial scenario, that one about the korean war. First thing I was embarassed that I won on the korean side, and I won americans and south ...
by stasv
Sun Jun 11, 2017 12:29 pm
Forum: Flashpoint Campaigns Classic
Topic: spotting of enemy artillery
Replies: 4
Views: 172

RE: spotting of enemy artillery

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Capn Darwin<br/>
<br/>
For the on-map I don't remember off the top of my head.
<e>[/quote]</e></QUOTE>
Yeah, I'm saying about this. Before there were dialog boxes too, but last two patch (at least) there were nothing for onmap, and C-B fire works only for off ...
by stasv
Sun Jun 11, 2017 11:13 am
Forum: Flashpoint Campaigns Classic
Topic: spotting of enemy artillery
Replies: 4
Views: 172

spotting of enemy artillery

<t> 1. As I recoll in the very early version of the game we could sometimes spot enemy artillery units like the way we now are getting informed about an enemy staff unit- a message window shows up that says there is enemy in the hex and so on. Or I am mistaken? If I am not wrong why it never happens ...
by stasv
Thu Mar 30, 2017 6:21 pm
Forum: Scourge of War: Waterloo
Topic: Scourge of War: Wavre is announced!
Replies: 4
Views: 1043

RE: Scourge of War: Wavre is announced!

Great! A new dlc is always good news. And I really hope that units at last will learn to fight in column and not only in lines as now...
by stasv
Sun Mar 12, 2017 10:35 am
Forum: Flashpoint Campaigns Classic
Topic: wish AI more flexbile
Replies: 19
Views: 327

RE: wish AI more flexbile

<t> I absolutely agree with all about the doctrine and so on. When the scenario beginned and it was a placement phase, I was sitting and thinkin where I would placed my units and what I would do in an enemy place. So when I looked at the map I decided to place my force (there were no do-overs) so ...
by stasv
Fri Mar 10, 2017 7:30 pm
Forum: Flashpoint Campaigns Classic
Topic: wish AI more flexbile
Replies: 19
Views: 327

RE: wish AI more flexbile

I'm sorry I didn' provide the files in time, but better late than never. It is turned out that I need wait 7 days else. Anyway, here dropbox links, again without first symbols, add dropbox and so on
com/s/edq06miipys9u5p/1%20%281%29.zip?dl=0
I think these are those that were needed
by stasv
Fri Mar 10, 2017 5:12 pm
Forum: Command Ops Series
Topic: homemade scenarious
Replies: 4
Views: 1137

RE: homemade scenarious

and some scenarious has the Sharp End Gaming blog, but they are scattered among many pages...
by stasv
Fri Mar 10, 2017 5:09 pm
Forum: Command Ops Series
Topic: homemade scenarious
Replies: 4
Views: 1137

RE: homemade scenarious

yeah, all I found at L&L are are 2 scenarious for CO2 and 3 ones for CO...not much
by stasv
Thu Mar 02, 2017 3:46 pm
Forum: Command Ops Series
Topic: homemade scenarious
Replies: 4
Views: 1137

RE: homemade scenarious

could you give a link please?
by stasv
Thu Mar 02, 2017 12:04 pm
Forum: Command Ops Series
Topic: homemade scenarious
Replies: 4
Views: 1137

homemade scenarious

I heard that thare are modded scenarious with the eastern front for this game, but I cant see it nowhere...
by stasv
Tue Feb 28, 2017 12:58 pm
Forum: Flashpoint Campaigns Classic
Topic: wish AI more flexbile
Replies: 19
Views: 327

RE: wish AI more flexbile

I cant get how I can add a file with a save here...
by stasv
Sat Feb 25, 2017 9:37 pm
Forum: Flashpoint Campaigns Classic
Topic: wish AI more flexbile
Replies: 19
Views: 327

RE: wish AI more flexbile

ok I'll do it a little later couldn't time right now
by stasv
Wed Feb 22, 2017 7:01 pm
Forum: Flashpoint Campaigns Classic
Topic: wish AI more flexbile
Replies: 19
Views: 327

RE: wish AI more flexbile

<t> It is just because last my game they were almost stubborn in their attempts. I understand all this about the doctrine, but...ok, I dont know, may be since it is not permitted I will be banned, the truth is worth more, look here is youtube link without first symbols so if you want you add them ...
by stasv
Tue Feb 21, 2017 9:42 pm
Forum: Flashpoint Campaigns Classic
Topic: wish AI more flexbile
Replies: 19
Views: 327

RE: wish AI more flexbile

ORIGINAL: **budd**

Bet he's talking about Soviet doctrine[:D]
Yes, it was the red army both times [8D]
by stasv
Tue Feb 21, 2017 9:39 pm
Forum: Flashpoint Campaigns Classic
Topic: wish AI more flexbile
Replies: 19
Views: 327

RE: wish AI more flexbile

<t> I'm sorry if I've offended you. The points is last two battles I had, the AI enemy was assaulting my positions at a very narrow front at all costs. <br/>
And one more thing I found to be strange, when AI lost all its main force, it continued to attack with mortar squads, HQs, etc. Maybe I am ...
by stasv
Tue Feb 21, 2017 7:13 pm
Forum: Flashpoint Campaigns Classic
Topic: wish AI more flexbile
Replies: 19
Views: 327

wish AI more flexbile

Hi, I'm a newbi because I have played not so many battles. The game is great, but could AI forces be a little less straightforward? Thanks!

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