Search found 12 matches

by UnderThunder
Fri Apr 14, 2017 7:50 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

Ok great then, that is what we all want :) I thought the same engine will be implemented in BF, but if everything is new that's good news
by UnderThunder
Thu Apr 13, 2017 6:24 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<t> I didn't say that the AI improvements were for GTG, we were talking about the new game... So clearly, you did not understand what I was trying to tell. All i want is a new AI improvement for the next game. But I did also ask for a patch for GTC if possible<br/>
<br/>
And glad to hear that ...
by UnderThunder
Thu Apr 13, 2017 2:14 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<t> Steve himself told us that the AI is getting an overhaul. I just said that the deployment of the AI is bad and that is what mostly causes the AI to delay the attack. And for people who wonder why the AI cannot attack successfully, the bad deployment is the major cause. Whether this could be ...
by UnderThunder
Thu Apr 13, 2017 1:13 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<r> The deployment phase of the AI is pretty bad. It should be smarter and deploy to defend its front lines, rather to deploy all of its troops in the back. And I guess if that deployment issue is fixed, 75% of the AI problems are gone. I know we cannot have a perfect AI, and the AI is never going ...
by UnderThunder
Wed Apr 12, 2017 7:21 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<t> Well, I am just trying to tell my opinion based on my experience to help improve ' The Bloody First'... <br/>
The problem is just that many times,the AI does not defend the conquered victory locations it has taken from the previous round, but instead it puts all the infantry and tanks in the ...
by UnderThunder
Wed Apr 12, 2017 11:06 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<r> <B><s>[b]</s>AI problems when attacking<e>[/b]</e></B> that needs to addressed in future close combat games.<br/>
I have played many battles in 'Gateway to Caen' , and I have concluded the following about the AI:<br/>
<br/>
1- When the AI is defending, it does a good job and give you a ...
by UnderThunder
Wed Apr 05, 2017 3:31 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<t> Yes adding a general indication of armor value would be great!<br/>
<br/>
Also, another suggestion, in the tactical map page (the one that shows the entire map) , add an option to view the content of the regiments. For example, when we right click on the regiment's icon, to be able to select ...
by UnderThunder
Wed Apr 05, 2017 10:32 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<t> Hello,<br/>
<br/>
I have a suggestion: Can you insert an armor rating for every tank or vehicle in the game? Like for example 9/10 5/10 ..etc ...that will help us know which tank has better armor.. In ' Gateway to caen' for example the STUG 3G and Panzer IV H seem to have the same armor, but ...
by UnderThunder
Thu Mar 30, 2017 2:23 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<r> <QUOTE><s>[quote]</s>ORIGINAL: Nomada_Firefox<br/>
<br/>
I would like to say how I and probably most of the people, we are more interested at a good AI than graphics.<br/>

<e>[/quote]</e></QUOTE>
<br/>
Definitely! ....improving the game's AI is the main thing in my opinion. 3D is just a ...
by UnderThunder
Wed Mar 29, 2017 1:10 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<r> Thanks for uploading those 3d screenshots... it looks great <E>:)</E> ... but I have a question:<br/>
<br/>
Are you also working on improving the AI? In the older Close combat games, many times the AI does not focus on getting the Victory points, especially those on the edges of the map ...
by UnderThunder
Wed Mar 15, 2017 1:24 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 6945

RE: Close Combat - The Bloody First, dates update

<t> Hello,<br/>
<br/>
As a long time close combat fan, I am really happy to know there will be one in 3D soon. But hope it retains the same type of game play as the 2D ones, because it is the 2D games that made us like the close combat series.<br/>
<br/>
Keep up with the great work guys and take ...
by UnderThunder
Thu Feb 23, 2017 9:05 am
Forum: Mods and Scenarios
Topic: Mod to make the duration of custom scenario duration longer?
Replies: 1
Views: 1334

Mod to make the duration of custom scenario duration longer?

Hello,

Please can someone mod the game to add the option to change the duration of the war in custom scenario?

For example, make the duration of the war 2 weeks instead of the original 1 week

Many Thanks

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