Search found 26 matches

by KaiserMaulwurf
Sun Nov 17, 2019 10:28 am
Forum: Mods and Scenarios
Topic: Icon/interface mods
Replies: 0
Views: 168

Icon/interface mods

<r> Hey all, does anyone know if it is possible to edit the icons and other interface elements? I've looked to the directories and found the files I want to change but the game stays the same no matter what I do to them. <br/>
<br/>
Have any of you tried this?<br/>
<SM sm="sign0031.gif">[sm ...
by KaiserMaulwurf
Wed Jun 13, 2018 4:22 pm
Forum: Scenario Design and Modding
Topic: Stock Map Mod - Victoriam
Replies: 13
Views: 2071

RE: Stock Map Mod - Victoriam

Really great job! This is a big improvement on the default.
by KaiserMaulwurf
Tue Jan 09, 2018 2:04 pm
Forum: The Operational Art of War IV
Topic: TOAW IV Manuals Shipping Delay
Replies: 42
Views: 1959

RE: TOAW IV Manuals Shipping Delay

Just got my manual today. [:)]
Really happy with the quality of it. Shipping up here to Canada was quite pricey but it's really nice to be able to flip through the book while playing.
by KaiserMaulwurf
Tue Jan 09, 2018 11:32 am
Forum: Mods and Scenarios
Topic: Why are 'mods' and 'scenarios' in the same sub-forum ?
Replies: 9
Views: 372

RE: Why are 'mods' and 'scenarios' in the same sub-forum ?

<r> <QUOTE><s>[quote]</s>What's wrong with the way we're trying to do it now?<e>[/quote]</e></QUOTE>
<br/>
I think it would be good if there was a place for updates to scenarios included in TOAW4; separate from new scenarios. It might make it easier for players to find fixes for broken scenarios ...
by KaiserMaulwurf
Tue Jan 09, 2018 11:12 am
Forum: Mods and Scenarios
Topic: Why are 'mods' and 'scenarios' in the same sub-forum ?
Replies: 9
Views: 372

RE: Why are 'mods' and 'scenarios' in the same sub-forum ?

It would be nice if we could get a scenario update sub forum.
by KaiserMaulwurf
Thu Dec 28, 2017 2:10 am
Forum: Mods
Topic: Need art or textures for your mod?
Replies: 9
Views: 382

RE: Need art or textures for your mod?

Sure, I'll get back to you with that.
by KaiserMaulwurf
Tue Dec 26, 2017 1:49 am
Forum: Mods
Topic: Secerino Graphic
Replies: 11
Views: 393

RE: Secerino Graphic

That is the manual for Scenario BMP's in TOAW III

Ah, fair enough.There is still some useful information in there IMO.
by KaiserMaulwurf
Tue Dec 26, 2017 12:35 am
Forum: Mods
Topic: Need art or textures for your mod?
Replies: 9
Views: 382

Need art or textures for your mod?

<r> Hey there fellow wargamers- I am an artist who is looking to get into modding. If any of you need illustrations, terrain textures, unit icons, etc, I would love to help. I've done some basic mods thus far for TOAW but nothing very complex or ambitious. By working with you guys I hope to learn ...
by KaiserMaulwurf
Tue Dec 26, 2017 12:09 am
Forum: Mods
Topic: Could someone make these PNG's background transparent?
Replies: 9
Views: 389

RE: Could someone make these PNG's background transparent?

<r> Nowadays I use Clip Studio Paint. It costs around 60 bucks which is not bad in comparison to other options like Photoshop.<br/>
<br/>
<br/>
Here are your tiles with the opacity fixed- It's not perfect, it works a lot better if you edit with the transparency channel intact.<br/>
<URL url ...
by KaiserMaulwurf
Mon Dec 25, 2017 10:28 pm
Forum: Mods
Topic: Secerino Graphic
Replies: 11
Views: 393

RE: Secerino Graphic

There is actually a pdf in the manual folder for exactly this topic.
by KaiserMaulwurf
Sun Dec 10, 2017 6:00 pm
Forum: The Operational Art of War IV
Topic: Custom Graphics scenario folder
Replies: 9
Views: 213

RE: Custom Graphics scenario folder

<r> <QUOTE><s>[quote]</s>That leaves a question. Are we meant to do anything to get the 'custom graphics' to show in the scenarios in the 'custom graphics' folder, or if you just click on them they appear already with custom graphics? I'm stupid, of course, but I haven't noticed any custom graphics ...
by KaiserMaulwurf
Sun Dec 10, 2017 5:27 pm
Forum: Mods and Scenarios
Topic: Custom counters in TOAW4 and a fix for Call to Arms 1775
Replies: 16
Views: 794

RE: Custom counters in TOAW4 and a fix for Call to Arms 1775

I used PNG tiles for snow and frozen to cover my BMP map
I haven't noticed any issues with custom terrain textures yet- have you had problems with that?
by KaiserMaulwurf
Sun Dec 10, 2017 5:06 pm
Forum: Mods and Scenarios
Topic: Custom counters in TOAW4 and a fix for Call to Arms 1775
Replies: 16
Views: 794

RE: Custom counters in TOAW4 and a fix for Call to Arms 1775

<r> <QUOTE><s>[quote]</s>I've already modified the unit icon png graphics to work with TOAW 4.<e>[/quote]</e></QUOTE>
My bad, I assumed that the scenario would have been updated via the built-in updater so I didn't think to check the forums. Great work on the scenario btw! It's a shame that the ...
by KaiserMaulwurf
Sun Dec 10, 2017 2:17 pm
Forum: Mods and Scenarios
Topic: Custom counters in TOAW4 and a fix for Call to Arms 1775
Replies: 16
Views: 794

RE: Custom counters in TOAW4 and a fix for Call to Arms 1775

<r> <QUOTE><s>[quote]</s>The long standing TOAW credo of not breaking previous scenarios has been trampled on.<e>[/quote]</e></QUOTE>
It's actually worse than that because it's one thing to make changes that break scenarios but it's quite another to then sell those broken scenarios to people just ...
by KaiserMaulwurf
Sun Dec 10, 2017 1:49 pm
Forum: The Operational Art of War IV
Topic: Scenarios
Replies: 2
Views: 79

RE: Scenarios

The button to the far left, "Change default directory" will allow you to change from the tutorials folder to other categories.
by KaiserMaulwurf
Sun Dec 10, 2017 1:29 pm
Forum: Mods and Scenarios
Topic: Custom counters in TOAW4 and a fix for Call to Arms 1775
Replies: 16
Views: 794

RE: Custom counters in TOAW4 and a fix for Call to Arms 1775

Thanks!
Danske-Johnny Canuck eh? Nice. [:D]
by KaiserMaulwurf
Sun Dec 10, 2017 11:40 am
Forum: Mods and Scenarios
Topic: Custom counters in TOAW4 and a fix for Call to Arms 1775
Replies: 16
Views: 794

RE: Custom counters in TOAW4 and a fix for Call to Arms 1775

To give you an idea of what it looks like-
by KaiserMaulwurf
Sun Dec 10, 2017 11:36 am
Forum: Mods and Scenarios
Topic: Custom counters in TOAW4 and a fix for Call to Arms 1775
Replies: 16
Views: 794

Custom counters in TOAW4 and a fix for Call to Arms 1775

<r> I noticed that a bunch of scenarios seem to be using a TOAW3 icon image convention that no longer works. It looks like the the new system uses only 50% grey pixels on transparent backgrounds to facilitate in-editor color scheme changes of custom units, whereas in TOAW3 you needed a separate .png ...
by KaiserMaulwurf
Sun Dec 10, 2017 1:51 am
Forum: The Operational Art of War IV
Topic: Noobquestion/attack
Replies: 10
Views: 258

RE: Noobquestion/attack

Nice- thank you, I wasn't sure the locked auto-advance was a deliberate mechanic or not.
by KaiserMaulwurf
Sat Dec 09, 2017 11:03 pm
Forum: The Operational Art of War IV
Topic: Noobquestion/attack
Replies: 10
Views: 258

RE: Noobquestion/attack

I'm also curious about this mechanic. Is there a way of preventing your forces from advancing after overrunning an enemy? I've had cases where I want to make a limited attack but this happens and I end up forced to defend a salient I never intended to create.

Go to advanced search