Search found 4 matches

by CptnKuuk
Tue Apr 11, 2017 7:45 am
Forum: Design and Modding
Topic: Mod for increased weapon range/more tactical combat?
Replies: 5
Views: 640

RE: Mod for increased weapon range/more tactical combat?

<r> Oh Jee. This doesn't sound good. It sounds like the anticipated complications are realer than real.<br/>
<br/>
So, if I understand correctly, there is currently no mod to address longer range combat ... but at least there is two mods in the making (RogerBacons untitled "Hype"-mod and rjord1s ...
by CptnKuuk
Thu Apr 06, 2017 3:04 pm
Forum: Design and Modding
Topic: Mod for increased weapon range/more tactical combat?
Replies: 5
Views: 640

RE: Mod for increased weapon range/more tactical combat?

<r> Yeah. While it would be pretty easy to just manually double/triple all the ranges in the components-file, I feel there is quite a few strings attached with regards to actually working and balanced combat.<br/>
Like the "hyperjump-default-arrival-distancefromtarget" value you mentioned. Or ...
by CptnKuuk
Thu Apr 06, 2017 1:56 pm
Forum: Design and Modding
Topic: Mod for increased weapon range/more tactical combat?
Replies: 5
Views: 640

Mod for increased weapon range/more tactical combat?

<t> Hey guys. New player here.<br/>
<br/>
Is there a mod that significantly increases the weapon ranges for all weapons or better yet, rebalances the game with range upgrades in mind?<br/>
<br/>
When I first watched space combat happen, I was shocked to discover that it all happens on a giant ...
by CptnKuuk
Sat Mar 25, 2017 8:38 am
Forum: Distant Worlds 1 Series
Topic: Design + Retrofit Automation?
Replies: 3
Views: 479

Design + Retrofit Automation?

<r> Hi Guys. <br/>
Can't believe I still have to post this after reading like 50 threads on this topic. It's just so confusing and barely explained in game I guess.<br/>
<br/>
I'm struggling with the (apparently) usual "Why won't the Ai retrofit to my latest design?", "Why does the AI ignore my ...

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