Search found 119 matches

by Gters
Thu Aug 28, 2025 7:18 am
Forum: War in the Pacific: Admiral's Edition
Topic: Best Campaign vs Allied AI?
Replies: 18
Views: 907

Re: Best Campaign vs Allied AI?

morphin wrote: Thu Aug 28, 2025 6:46 am Scenario 7 "Beware the Dorniers" ist what are you looking for. Play at least at level Hard

I take this as base scenario for my own mod
Thanks for the suggestion, but I'd like to play the entire campaign, not just one scenario :)
by Gters
Wed Aug 27, 2025 7:28 am
Forum: War in the Pacific: Admiral's Edition
Topic: Best Campaign vs Allied AI?
Replies: 18
Views: 907

Re: Best Campaign vs Allied AI?

Thanks for the replies. I'm a decent player, many years ago I did a few campaigns with the Japanese but all of them aborted in 43 due to a very non-existent Allied AI.
Now, I would like to try playing it again. I know that Andy has developed various scenarios over the years with more advanced AI ...
by Gters
Tue Aug 26, 2025 10:09 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Best Campaign vs Allied AI?
Replies: 18
Views: 907

Re: Best Campaign vs Allied AI?

Can no one give me a good answer? :shock:
by Gters
Mon Aug 25, 2025 7:10 am
Forum: Scenario Design and Modding
Topic: Fonts...
Replies: 3
Views: 1019

Re: Fonts...

thx you ;)
by Gters
Mon Aug 25, 2025 7:10 am
Forum: War in the Pacific: Admiral's Edition
Topic: Best Campaign vs Allied AI?
Replies: 18
Views: 907

Best Campaign vs Allied AI?

I would like to play a grand campaign against an AI that offers me a bit of a challenge with the last patch. Which scenario should I choose? Or which mod should I download?

Thx for anwers
by Gters
Wed Feb 26, 2025 9:58 am
Forum: Scenario Design and Modding
Topic: The way is open to Set new AI and Unlock HEXs
Replies: 15
Views: 857

Re: The way is open to Set new AI and Unlock HEXs

I did a completed test just now using Finland Mod 4.0 and using the method explained in the previous post to have AI in the new zones.

Result; After 6 turns, I as a German advance on Mumansk, Leningrad and in the center Finland. The Soviet AI gives Mumansk away but strengthens with many divisions ...
by Gters
Tue Feb 25, 2025 10:39 am
Forum: Scenario Design and Modding
Topic: The way is open to Set new AI and Unlock HEXs
Replies: 15
Views: 857

Re: The way to Set new AI and Unlock HEXs

I think I found the solution and it was in plain sight in the editor's manual;

''4.8.9. Scripting the AI
Scenario designers can employ AI scripts in their
scenarios that will tell the computer-controlled units
where to move or make offensive thrusts. You record
them by playing your scenario in ...
by Gters
Sun Feb 23, 2025 11:35 pm
Forum: Scenario Design and Modding
Topic: The way is open to Set new AI and Unlock HEXs
Replies: 15
Views: 857

Re: Do you want War in Europe? The way to Unlock HEXs




5) [Unsolved] Is it possible to eliminate the Theater Boxes? Yes, the Finland Mod 4.0 no longer has it.. But how to do it? Any suggestions?



Load the scenario in the editor. While viewing the map press CTRL+B on the keyboard to bring up the TBs.

Below the name of each TB is ACTIVE or ...
by Gters
Sat Feb 22, 2025 5:05 pm
Forum: Scenario Design and Modding
Topic: The way is open to Set new AI and Unlock HEXs
Replies: 15
Views: 857

Re: Do you want War in Europe? The way to Unlock HEXs

Joel Billings wrote: Fri Feb 21, 2025 11:27 pm AFAIK the Finland scenario is not set up to be played by the AI.
Do you mean in finland mod 4.0?

And if so, perhaps it would not be possible to import that part of the AI from WITE 1?
by Gters
Fri Feb 21, 2025 1:17 am
Forum: Scenario Design and Modding
Topic: The way is open to Set new AI and Unlock HEXs
Replies: 15
Views: 857

Re: Do you want War in Europe? The way to Unlock HEXs

If it is not possible, how did that user put AI to the finland mod 4.0? I.e. allow fighting also on the Finnish front in the main campaign :roll:
by Gters
Thu Feb 20, 2025 10:41 pm
Forum: Scenario Design and Modding
Topic: The way is open to Set new AI and Unlock HEXs
Replies: 15
Views: 857

Re: Do you want War in Europe? The way to Unlock HEXs

Nice suggestion. How i can modify AI? Which files and what software does usually use?
by Gters
Wed Feb 19, 2025 6:35 pm
Forum: Scenario Design and Modding
Topic: The way is open to Set new AI and Unlock HEXs
Replies: 15
Views: 857

Re: Do you want War in Europe? The way to Unlock HEXs


If you know how to implement the AI from WITW into WITE2, then you have a true masterpiece. I personally don't find very helpful bringing the whole of France to the map, as this would allow the Axis player to instantly relocate all Infantry Divisions to the Eastern Front, knowing that nobody will ...
by Gters
Wed Feb 19, 2025 10:10 am
Forum: Scenario Design and Modding
Topic: The way is open to Set new AI and Unlock HEXs
Replies: 15
Views: 857

The way is open to Set new AI and Unlock HEXs

Do you also want to play with Finns in the main campaign? Or do you want to have a chance to play a War in the Europe? Then that's what you need to do:
1) Open the EDITOR from the game and select the campaign you would like to play.
2) Click the RIGHT mouse button in the blue hexagons (they are ...
by Gters
Mon Feb 17, 2025 11:38 pm
Forum: Gary Grigsby's War in the East 2
Topic: Finland rails?
Replies: 1
Views: 286

Finland rails?

Can these be repaired?

I've in theater box R.A.D units etc but nothing happens...
by Gters
Sat Feb 01, 2025 10:54 pm
Forum: Scenario Design and Modding
Topic: 1941-45 reworked OOB
Replies: 137
Views: 30324

Re: 1941-45 reworked OOB

The event Fall Blue - Axis decrease Morale is bugged, i.e. there is no description of the event. Version 3.4
by Gters
Mon Dec 30, 2024 2:03 pm
Forum: Scenario Design and Modding
Topic: Counters from WITE1...
Replies: 11
Views: 1024

Re: Counters from WITE1...

Done >>> https://www.swisstransfer.com/d/f1bfd9e ... 0ca18c898a


Now the Soviet army has brown counters and the guard has red ones as pic below ;)
by Gters
Sun Dec 29, 2024 11:11 pm
Forum: Scenario Design and Modding
Topic: Counters from WITE1...
Replies: 11
Views: 1024

Re: Counters from WITE1...

FriedrichII wrote: Sun Dec 29, 2024 5:37 pm The counters are really good looking, but I prefer the dark red color for the Soviet Guard units. Any way to change it?
Besides that, these are the best counters I have seen so far!
Tomorrow I will try to see if I am able to reverse and thus have the Russian guard with red counters 🙂
by Gters
Sat Dec 28, 2024 7:56 pm
Forum: Scenario Design and Modding
Topic: Counters from WITE1...
Replies: 11
Views: 1024

Re: Counters from WITE1...

Here is an example image with the different counters of the mod:

SS, Ita, SS Elite
Hun, Rus, Rom
LW, Ger, Fin

Usually the Russian guard has red counter but I prefer to follow this way, so it will have brown counters... ;)
by Gters
Sat Dec 28, 2024 3:30 pm
Forum: Scenario Design and Modding
Topic: Counters from WITE1...
Replies: 11
Views: 1024

Re: Counters from WITE1...

Used another way and now counters works fine without any graphic problem ;)

Italy with dark green counters... damn is beautiful :mrgreen:


Link >>> https://www.swisstransfer.com/d/84a5d0c ... 1dc9465d28
by Gters
Fri Dec 27, 2024 11:40 pm
Forum: Scenario Design and Modding
Topic: Counters from WITE1...
Replies: 11
Views: 1024

Re: Counters from WITE1...

Actually that problem does not exist using the counters from the original mod on wite2 but then there would be no light division or LW symbols.
Deleting and copying those counters with gimp created that little problem. I tried many times but could not solve it. I am absolutely unable to use gimp, it ...

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