Search found 8 matches

by eazrael
Sun Aug 20, 2017 2:53 pm
Forum: Tech Support
Topic: Window-play
Replies: 6
Views: 130

RE: Window-play

<t> If you mean you can "Alt-tab" out of the game by pressing escape, you are right. This works like a charm, but can be annoying at times if you want to cancel a movement with the escape key. Still it's not the same as running in windows where you can have multiple programs visible at the same time ...
by eazrael
Fri Aug 11, 2017 4:06 pm
Forum: Tech Support
Topic: Window-play
Replies: 6
Views: 130

RE: Window-play

Windowed Mode would be really nice.
by eazrael
Mon Aug 07, 2017 4:50 pm
Forum: Tech Support
Topic: FAILED(draw_map_to_screen_from_buffer): No more memory
Replies: 9
Views: 490

RE: FAILED(draw_map_to_screen_from_buffer): No more memory

Thanks. Still annoying to lose a post.

There's an even easier way to enable 4GB address space:
http://www.ntcore.com/4gb_patch.php
(Does not need installation)
by eazrael
Sun Aug 06, 2017 9:16 pm
Forum: Tech Support
Topic: FAILED(draw_map_to_screen_from_buffer): No more memory
Replies: 9
Views: 490

RE: FAILED(draw_map_to_screen_from_buffer): No more memory

<r> So, we are running out of memory. This can be either Video Memory or Main Memory. Looking at the video memory utilization I see nothing critical. But regarding RAM, the game runs at 1.8GB on my machine. Which is dangerously near to the 2GB limit of 32bit processes. (Why is there no 64bit Version ...
by eazrael
Fri Aug 04, 2017 5:07 pm
Forum: Tech Support
Topic: FAILED(draw_map_to_screen_from_buffer): No more memory
Replies: 9
Views: 490

RE: FAILED(draw_map_to_screen_from_buffer): No more memory

Same problem, running 1.08 from Steam.
by eazrael
Mon Jun 05, 2017 9:08 am
Forum: Tech Support
Topic: Savegames are language dependent?
Replies: 1
Views: 94

Savegames are language dependent?

After switching to a different language I cannot see my savegames anymore. Probably works as designed, but this is just weird to have a language dependency for the savegames.

(and I've found the thread about PBEM games with different languages.)
by eazrael
Wed May 24, 2017 6:23 pm
Forum: Tech Support
Topic: Next/Previous idle unit list is not stable
Replies: 3
Views: 239

RE: Next/Previous idle unit list is not stable

<t> I was using the latest version from the updater, not the beta version. I tested the Beta Update 1.03.02 and it improved the situation a bit. But using any unit will create a new unit sequence. I tested it, first came 3 naval units, then an infantry unit on the west front. I moved the unit and ...
by eazrael
Tue May 23, 2017 7:07 pm
Forum: Tech Support
Topic: Next/Previous idle unit list is not stable
Replies: 3
Views: 239

Next/Previous idle unit list is not stable

<t> The next/previous idle unit is not stable, if you modify a unit, the next page up/down press will put you at the beginning or end of the list. So you will iterate a couple of times over the same unit you currently do not wish to move. <br/>
<br/>
Please make this function reemember its current ...

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