Search found 17 matches

by Reppu
Fri Apr 11, 2025 7:00 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 770

Re: DW2 CPU usage


Oh .. and to add it ...
yes .. you are right .. taskmanager is not an good way to measure the power drain ...
but it is a BIG diff if my core is on 800Mhz or at 4.7Ghz ... and with DW2 ALL 16 cores are constant on 4.7Ghz ...
AND this make an big impact on power drain ... but smart pc user know ...
by Reppu
Wed Feb 19, 2025 7:06 pm
Forum: Rule the Waves 3
Topic: RTW3: v1.00.81 Public Beta Now Available
Replies: 47
Views: 5487

Re: RTW3: v1.00.76 Public Beta Now Available

To fix expanding columns.
Right click RTW.exe -> Properties -> Compatibility -> Change High DPI settings -> Check 'High DPI scaling override'
And choose:
Application (for 'new' render style)
System (for older render style)
by Reppu
Sat Jan 14, 2023 5:14 pm
Forum: War Room
Topic: Yet another logistics tutorial (questions welcome!)
Replies: 57
Views: 22446

Re: RE: Yet another logistics tutorial (questions welcome!)


Like this :

Yeah, I'm not sure what's up with NE being oversupplied and SW being under-supplied... but at least every item was actually sent out, just some not sent back in...

https://www.matrixgames.com/forums/upfiles/34953/54C1E8AFEE5647938C52BCFC49CF0223.jpg
(The roads NW will have to ...
by Reppu
Sat Jan 14, 2023 4:33 pm
Forum: Suggestions and Feedback
Topic: Rework Logistic system from 'Push' to 'Pull'
Replies: 6
Views: 841

Re: Change Logistic from 'Push' to 'Pull'

Yes now it does... like I said.

Edit:
What Im trying to ask for is more or less full rework of logistic systems, and Im looking for opinions on how it could be better. Less time consuming, less clicks but sill the same under the hood. You still need to design your roads and have enough logistical ...
by Reppu
Sat Jan 14, 2023 3:20 pm
Forum: Suggestions and Feedback
Topic: Rework Logistic system from 'Push' to 'Pull'
Replies: 6
Views: 841

Re: Change Logistic from 'Push' to 'Pull'

*Facedesk*...

Any version... Yes the 'automatic pull' and manual one is there... that wich first didnt work and now is just another layer on top of current logistical system. That... we really dont need... among with road signs etc.

AI should not have need to 'cheat' if the system is build better ...
by Reppu
Sat Jan 14, 2023 4:28 am
Forum: Suggestions and Feedback
Topic: Rework Logistic system from 'Push' to 'Pull'
Replies: 6
Views: 841

Rework Logistic system from 'Push' to 'Pull'

Current logistics works that it 'pushes' the logistical capacity on every road and rail that is connected to that logistic center.

This means that:
1. Most of the logistical capacity go to waste. Pushing logistic capasity at every road/rail and intersection.
2. You have to delete roads to control ...
by Reppu
Sun Jan 08, 2023 4:16 pm
Forum: Shadow Empire
Topic: Poll question on SE dev regarding Interface UI / UX
Replies: 9
Views: 1122

Re: Poll question on SE dev regarding Interface UI / UX

Giving (some) of player frontline armies to AI control. And able to give then attack/defence orders or objects (Like attack or defend this city/hex).
Could be quite handy when you have quiet/boring fronts or hundreds and hundreds of formations/units on the map.

P.s
Make AI competent to use air ...
by Reppu
Fri Feb 11, 2022 7:31 am
Forum: Tech Support
Topic: [1.10.04b Matrix] AI Nemesis only Retreats/ AI is brain dead
Replies: 8
Views: 388

RE: [1.10.04b Matrix] AI Nemesis only Retreats/ AI is brain dead

<t> I started a new game. With level 5 tech difficulty extreme yada yada... Everyone Is close to each other. First war against AI neighbour who had 10 time the troop that got. (I dont know how that many + lots of tanks.) It was kind of same story. My BATALIONS 1 per hex vs. his BRIGADES 1 or more ...
by Reppu
Sun Jan 30, 2022 7:21 am
Forum: Tech Support
Topic: [1.10.04b Matrix] Gas Powered Small Arms do not need ammo?
Replies: 1
Views: 156

[1.10.04b Matrix] Gas Powered Small Arms do not need ammo?

At least Infantry units with Gas Powered Carbines do not use any ammo at all and do not carry any ammo.
Is this working as intended?

Fresh install: 1.10.04b Matrix
by Reppu
Sun Jan 30, 2022 7:13 am
Forum: Tech Support
Topic: [1.10.04b Matrix] AI Nemesis only Retreats/ AI is brain dead
Replies: 8
Views: 388

[1.10.04b Matrix] AI Nemesis only Retreats/ AI is brain dead

<t> AI Nemesis retreats AGAIN!<br/>
<br/>
Fresh install: 1.10.04b Matrix<br/>
Difficulty level: Extreme<br/>
Give AI more time to think<br/>
AI speed: very slow 250<br/>
<br/>
Nemesis has 2x score 2x population 2x cities 3-4x army and better tech. <br/>
Nemesis attack me first. They have MG ...
by Reppu
Wed May 26, 2021 2:25 pm
Forum: Suggestions and Feedback
Topic: Flak ammo, artillery movement, custom formations, card scrapping
Replies: 20
Views: 905

RE: Flak ammo, artillery movement, custom formations, card scrapping

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: phyroks<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
<br/>
<br/>
Which is a entirely realistic number!
<e>[/quote]</e></QUOTE>
No.
<e>[/quote]</e></QUOTE>
Then please show me how many shots ...
by Reppu
Tue Dec 01, 2020 3:34 pm
Forum: Tech Support
Topic: [1.06.03] Crash on unit models + suggestions.
Replies: 6
Views: 207

RE: [1.06.03] Crash on unit models + suggestions.

Game should get much better tooltips BEFORE steam release.
Or forums gets flooded with: "What this do" / "This doesn't work" / "Where, How, What, etc".
And lots of negative reviews.
by Reppu
Fri Nov 20, 2020 9:52 am
Forum: Shadow Empire
Topic: Turn duration
Replies: 36
Views: 1311

RE: Turn duration

Time 1:25

ver. 1.05 beta14

Ryzen 5 5600X
16GB RAM DDR4 3600mhz
64bit Win10
Installed on SSD
by Reppu
Wed Jun 07, 2017 2:34 pm
Forum: General Discussion
Topic: Delete
Replies: 0
Views: 119

Delete

Nothing to see here... move along.
by Reppu
Wed Jun 07, 2017 2:28 pm
Forum: Panzer Corps
Topic: Delete
Replies: 0
Views: 171

Delete

Nothing to see here... move along.

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