Search found 17 matches

by koopanique
Fri Dec 13, 2024 6:56 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 523
Views: 72661

Re: New Public Beta - v1128 Live Now!

Ok, thank you for your answers. I was simply wondering in case patch v1.01.26a (from 2015) fixed bugs in files not covered by this latest v1128. But if the consensus is "Just install the base game and apply the latest update. Nothing in between", then that's what I will do!
by koopanique
Fri Dec 13, 2024 2:57 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 523
Views: 72661

Re: New Public Beta - v1128 Live Now!

Hi,
So reading from this thread, I understand that it's best to apply this new patch on top of a vanilla installation -- but should this vanilla installation also be patched with the previous official patch (Update v1.01.26a)? Or by vanilla, do you mean "the base game without any patch whatsoever ...
by koopanique
Sun Sep 12, 2021 8:38 am
Forum: Strategic Command: World War I
Topic: Music from the game
Replies: 0
Views: 213

Music from the game

<t> Hello,<br/>
<br/>
I really liked the music in Strategic Command: War In Europe, and in Strategic Command: World At War.<br/>
<br/>
In these 2 games it was possible to find the music very easily by going in the gamefiles and taking the .ogg files directly from there.<br/>
<br/>
Since I won ...
by koopanique
Sat Jun 01, 2019 4:43 pm
Forum: General Discussion
Topic: Games Poll
Replies: 34
Views: 1078

RE: Games Poll

Order of Battle!
by koopanique
Mon Mar 05, 2018 6:14 pm
Forum: The Operational Art of War IV
Topic: Generic tank units
Replies: 0
Views: 124

Generic tank units

<t> Hi all,<br/>
<br/>
I really like that the game has a generic Light Tank equipment. It's really useful when I want to make simple scenario.<br/>
<br/>
I don't think there's the same for Medium Tanks and Heavy Tanks unfortunately.<br/>
<br/>
In your opinion, which tanks would fulfill these ...
by koopanique
Mon Feb 26, 2018 5:13 pm
Forum: The Operational Art of War IV
Topic: More than two sides possible?
Replies: 3
Views: 121

RE: More than two sides possible?

ORIGINAL: SpicyJuan
Why is this not a feature? Engine limitations?

Probably the way the game is fundamentaly coded
by koopanique
Sat Feb 17, 2018 3:19 pm
Forum: The Operational Art of War IV
Topic: Questions related to supply/strength restoration and other things
Replies: 6
Views: 175

RE: Questions related to supply/strength restoration and other things

<r> Haha, I understand, but what I meant is that I'm literally not planning to play against human players, in most video games I prefer to play against the machine. I love strategy games because they're abstract, and when they have a level editor, it's really cool for solo RP.<br/>
However I still ...
by koopanique
Sat Feb 17, 2018 1:11 pm
Forum: The Operational Art of War IV
Topic: Questions related to supply/strength restoration and other things
Replies: 6
Views: 175

RE: Questions related to supply/strength restoration and other things

<r>
<QUOTE><s>[quote]</s>ORIGINAL: larryfulkerson<br/>
<br/>
Hey there koopanique dude. Thanks for posting and asking questions. You will learn<br/>
from the answers and will be a better opponent as a result, so we all win.<br/>

<e>[/quote]</e></QUOTE>
<br/>
Thanks to all for being helpful ...
by koopanique
Sat Feb 17, 2018 8:55 am
Forum: The Operational Art of War IV
Topic: Questions related to supply/strength restoration and other things
Replies: 6
Views: 175

Questions related to supply/strength restoration and other things

<t> Hi all,<br/>
<br/>
I've got a few questions:<br/>
<br/>
1) Is it possible to restore a unit strength?<br/>
<br/>
2) From what I've understood, supply is calculated relatively to the unit position on the map (the distance from the nearest traceable supply point), so there's no "supply gauge ...
by koopanique
Fri Feb 09, 2018 6:34 pm
Forum: The Operational Art of War IV
Topic: A few questions regarding Nato counters and game mechanics
Replies: 10
Views: 777

RE: A few questions regarding Nato counters and game mechanics

Update: I moved a unit at some point, and the numbers suddenly appeared. I don't know what happened.

Maybe it was because I didn't have a source so all the number were actually 0, thus not appearing? In any case, it seems to work now.
by koopanique
Fri Feb 09, 2018 2:31 pm
Forum: The Operational Art of War IV
Topic: A few questions regarding Nato counters and game mechanics
Replies: 10
Views: 777

RE: A few questions regarding Nato counters and game mechanics

<r> So here is a screenshot to better explain what my problem is with the supply numbers not appearing in Dragoon 44.<br/>
<br/>
I do not really get why this happens<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/56992/B0FF40B2F2E44ADAACAA65FA4D67F97F.jpg"><s>[img]</s><URL url ...
by koopanique
Thu Feb 08, 2018 8:22 pm
Forum: The Operational Art of War IV
Topic: A few questions regarding Nato counters and game mechanics
Replies: 10
Views: 777

RE: A few questions regarding Nato counters and game mechanics

Oh yeah, I could've sworn I had seen another spherical symbol but it must have been my imagination.

And yeah, I did upgrade to the latest version. I'll post a screenshot tomorrow so it's clearer.

Alright, thanks for your answers!
by koopanique
Thu Feb 08, 2018 5:56 pm
Forum: The Operational Art of War IV
Topic: A few questions regarding Nato counters and game mechanics
Replies: 10
Views: 777

RE: A few questions regarding Nato counters and game mechanics

<r> <QUOTE><s>[quote]</s>ORIGINAL: Oberst_Klink<br/>
1) What are your settings, e.g. advanced settings with fog-of-war?
<e>[/quote]</e></QUOTE>
<br/>
In Tutorial 43, I think it was the "default" settings.<br/>
<br/>
In Dragoon 44, I play with Fog of War off. Could this be a reason?<br ...
by koopanique
Thu Feb 08, 2018 5:25 pm
Forum: The Operational Art of War IV
Topic: Best Settings
Replies: 3
Views: 289

RE: Best Settings

As I don't like to be frustrated when playing wargames, I play with FOW off most of the time [8D]
Shameful I know.
by koopanique
Thu Feb 08, 2018 5:22 pm
Forum: The Operational Art of War IV
Topic: A few questions regarding Nato counters and game mechanics
Replies: 10
Views: 777

A few questions regarding Nato counters and game mechanics

<t> Hello,<br/>
<br/>
I have several questions about TOAW4.<br/>
<br/>
1) In some scenarios (like Dragoon 44), I can see the tracing of supplies (with the little circles) but not the numbers, only the circles, even when I toggle the supply visibility option. In Tutorial 43 and other scenarios ...
by koopanique
Fri Jun 09, 2017 3:59 am
Forum: The War Room
Topic: If FOW is deactivated, can the AI see your units?
Replies: 2
Views: 210

RE: If FOW is deactivated, can the AI see your units?

Okay thanks Hubert, I actually like it better that way! Makes things more fair even if I'm playing without FoW.

Thanks
by koopanique
Thu Jun 08, 2017 3:21 pm
Forum: The War Room
Topic: If FOW is deactivated, can the AI see your units?
Replies: 2
Views: 210

If FOW is deactivated, can the AI see your units?

<r> Hello<br/>
<br/>
I'm playing with FOW deactivated (an heresy to be sure <E>:P</E>), and I wondered if, when FOW is ticked off, the enemy units (controlled by the AI) could actually see my own units.<br/>
I'm not sure this is even relevant because I don't fully get how the AI works yet - what ...

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