Search found 13 matches

by ZeroAlpha
Mon Sep 11, 2017 3:23 am
Forum: Tech Support
Topic: Behaviour on Aircraft Damage
Replies: 23
Views: 608

RE: Behaviour on Aircraft Damage

Awesome work Devs
by ZeroAlpha
Wed Aug 02, 2017 8:00 am
Forum: Tech Support
Topic: Behaviour on Aircraft Damage
Replies: 23
Views: 608

RE: Behaviour on Aircraft Damage

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>
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Good points both, thanks. We intend to cover this in multiple phases; the first one is an overview of AAW warhead DP values which is currently underway.
<e>[/quote]</e></QUOTE>
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Great news.<br/>
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It would also be useful ...
by ZeroAlpha
Sat Jul 22, 2017 6:02 am
Forum: Command: Modern Operations series
Topic: Ready Times Redux
Replies: 18
Views: 654

RE: Ready Times Redux

Peter, go back and read the the previous posts. I don't give a toss about the error. It is not material.
by ZeroAlpha
Thu Jul 20, 2017 6:03 pm
Forum: Command: Modern Operations series
Topic: Ready Times Redux
Replies: 18
Views: 654

RE: Ready Times Redux

<r>
<QUOTE><s>[quote]</s>ORIGINAL: CCIPsubsim<br/>
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There is no formula - if you take a look at the blog post that was linked, you'll see that the turnaround times are standardized on a per-loadout basis, with two additional systems (surge/sustained, quick turnaround) coming into play for ...
by ZeroAlpha
Thu Jul 20, 2017 4:22 pm
Forum: Command: Modern Operations series
Topic: Ready Times Redux
Replies: 18
Views: 654

RE: Ready Times Redux

<r> Wow.<br/>
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Can we go back and read the posts above?<br/>
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The question <B><s>[b]</s>was not<e>[/b]</e></B> because of a screw up. Who cares? The question is that <B><s>[b]</s> Given there appears to be a formulae at work (as evidenced by the impact of variable damage on ready times ...
by ZeroAlpha
Wed Jul 19, 2017 9:45 pm
Forum: Command: Modern Operations series
Topic: Ready Times Redux
Replies: 18
Views: 654

RE: Ready Times Redux

<r> What I'm trying to understand is the logic in how ready times are calculated.<br/>
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The level of damage an aircraft lands with influences the time for the aircraft to be readied for its next flight. This leads me to infer there is a degree of a logical model buildup in ready times and ...
by ZeroAlpha
Wed Jul 19, 2017 7:09 pm
Forum: Command: Modern Operations series
Topic: Ready Times Redux
Replies: 18
Views: 654

RE: Ready Times Redux

<r> That's not actually the point.<br/>
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My point is that if the <B><s>[b]</s><I><s>[i]</s>default<e>[/i]</e></I><e>[/b]</e></B> ferry times are based on a degree of 'reasonableness' in their assumptions on how long it takes to plan and fuel, then the same actions should apply by <I><s>[i]</s ...
by ZeroAlpha
Wed Jul 19, 2017 5:15 pm
Forum: Command: Modern Operations series
Topic: Ready Times Redux
Replies: 18
Views: 654

Ready Times Redux

<t> Aircraft ready times are a perennially controversial topic on here, and at the risk of drawing the ire of devs, I wonder if a re-think for a very specific situation could happen.<br/>
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Playing Northern Inferno, launch B-1 with intention of sending it to another base. Bit of a screw-up ...
by ZeroAlpha
Mon Jul 17, 2017 3:34 am
Forum: Tech Support
Topic: Behaviour on Aircraft Damage
Replies: 23
Views: 608

RE: Behaviour on Aircraft Damage

Bump
by ZeroAlpha
Wed Jul 12, 2017 5:48 am
Forum: Tech Support
Topic: Behaviour on Aircraft Damage
Replies: 23
Views: 608

RE: Behaviour on Aircraft Damage

Uploaded

Looks like some aircraft are returning to base, but without load jettison.
by ZeroAlpha
Fri Jun 30, 2017 9:04 pm
Forum: Tech Support
Topic: Behaviour on Aircraft Damage
Replies: 23
Views: 608

RE: Behaviour on Aircraft Damage

<t> Multiple runs of the same scenario (last scenario in Chains of War). Have looked at logs, and it appears:<br/>
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* Unusually high number of misses from high-probability (greater than 70% pH)<br/>
* Cumulative damage doesn't trigger jettison of stores (most recently, single engine damage ...
by ZeroAlpha
Fri Jun 30, 2017 6:39 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 302284

RE: Thread for DB3000 database problems, updates or issues

<r> <B><s>[b]</s>UnitID = #4013 Embraer KC-390<e>[/b]</e></B><br/>
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DB Changes based on most recently published data<br/>
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Max Payload: 26,000kg<br/>
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Max Cruise Speed 470 KTAS<br/>
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Armour: Cockpit floor - .50cal, cockpit sides 7.62 <br/>
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Sensors: Generic ...
by ZeroAlpha
Fri Jun 30, 2017 6:14 pm
Forum: Tech Support
Topic: Behaviour on Aircraft Damage
Replies: 23
Views: 608

Behaviour on Aircraft Damage

<r> What is the correct behaviour for AI on aircraft taking damage?<br/>
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<B><s>[b]</s>Situation<e>[/b]</e></B><br/>
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H-6 takes two AMRAAM hits. No loss of speed or altitude, proceeds for >100NM and launches a full salvo of cruise missiles.<br/>
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What are the odds (dice roll) of ...

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