Search found 14 matches

by scopejockey
Sat Feb 03, 2018 3:51 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

<r> <QUOTE><s>[quote]</s>he conversion of alt devices is calculated on AC load capacity if I remember correctly.<e>[/quote]</e></QUOTE>
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I think it may be a default number of bombs, not based on AC Max Load. I have some aircraft I have not edited yet. If primary weapon is a torpedo it uses 2x ...
by scopejockey
Sat Feb 03, 2018 3:40 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

<t> "If so this means that weapon filters are useless for aircraft that have torpedoes?"<br/>
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1, 8, 16, 32 and 64 are not.<br/>
<br/>
But for 4 it looks like it. A bit frustrating.<br/>
<br/>
A setup like this works:<br/>
<br/>
An example I have been using for B5N2.<br/>
1x 45cm ...
by scopejockey
Sat Feb 03, 2018 11:24 am
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

"( Filter & 4 ) == TRUE && (Filter & 2 ) == TRUE
on having an airgroup "Using torpedos"

Thanks.


by scopejockey
Fri Feb 02, 2018 10:21 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

<r> While trying to find a work around I came across something pretty exciting. I'm still testing, but right now it seems to work. If this is known I apologize (I have not seen it in the three or four mods I have looked at).<br/>
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For awhile I have been linking three to five weapons together ...
by scopejockey
Thu Feb 01, 2018 3:33 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

<r> No need to get ugly. I never called it a bug. I asked why it is not working for me.<br/>
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"invariably inexperienced players" hardly, I've been playing since UV.<br/>
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When doing a Naval Strike, if I have torpedo, <B><s>[b]</s>Wpn 3<e>[/b]</e></B>, as filter 2 and no filter 4 it ...
by scopejockey
Thu Feb 01, 2018 2:25 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

<r> <I><s>[i]</s>"The 04 filter alternate to the filter 02 torpedo should be a bomb of 250kg or less." <e>[/i]</e></I><br/>
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I tried 250lb, 500lb, 250kg, 500kg size bombs (both GP and AP) as filter 4. When set to Use Torpedo the aircraft, no matter type of aircraft, uses both torpedo (filter ...
by scopejockey
Thu Feb 01, 2018 11:47 am
Forum: Scenario Design and Modding
Topic: Scen 169 - fantasy
Replies: 2
Views: 273

RE: Scen 169 - fantasy

Looks cool.

I've often thought of adding some land masses to the game, incorporating an alternate universe, or two, from Shipbucket.


by scopejockey
Thu Feb 01, 2018 11:34 am
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

Thanks.

I tried a search of the forum. I found one old, vague post, I believe the individual was talking about this issue.

I never have much luck with the forum search feature.

Thanks again. Back to the edit room.
by scopejockey
Wed Jan 31, 2018 7:13 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

I just copied Scenario 2 to a new slot. Added filter 2 to the existing torpedo for the B5N2 Kate and added a 800kg AP bomb with filter 4. It is using both weapons when "Use Torpedo".

I ran a second turn to engage Lexington and Enterprise. Torpedoes and bombs used by Kates.
by scopejockey
Wed Jan 31, 2018 4:42 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

<t> Thanks for the help. That's the post that got me started with filters. I've been rereading to see if I have missed something.<br/>
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I've been using filters for Allied aircraft for awhile.<br/>
<br/>
A couple of weeks ago I've been editing the Japanese aircraft. I played the first turn ...
by scopejockey
Wed Jan 31, 2018 3:05 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

Yes. Level 10 AF. Max amount of supply (all 9s, forum will not allow me to post 6 9s). HQ has 100 torpedoes.

Yes. Adjusted aircraft a few days ago in case this was the issue. Latest test do not use 11-20.

Yes. No luck.
by scopejockey
Wed Jan 31, 2018 1:51 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

<t> It's an upgrade of the B7A in the stock game. All weapons are on centerline.<br/>
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All my aircraft that use filter 2 and 4 are having this problem (when set to use torpedo they use both filters. 1E, 2E, 4E, Torpdeo bomber, dive bomber (they launch torpedoes at 200' elevation), heavy ...
by scopejockey
Wed Jan 31, 2018 1:34 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

RE: Aircraft Weapon Filters

The problem is when set to use Torpedo it uses both torpedo and bomb (it uses both filters, 2 and 4).
by scopejockey
Wed Jan 31, 2018 1:21 pm
Forum: Scenario Design and Modding
Topic: Aircraft Weapon Filters
Replies: 37
Views: 1712

Aircraft Weapon Filters

<t> Hello.<br/>
<br/>
I am unable to get filter 2 and 4 to work together.<br/>
<br/>
My last test I have a B7A3 set up as (for testing not for game):<br/>
<br/>
Torpedoe x1 filter 2<br/>
800kg AP x1 filter 4 (sometimes 20)<br/>
500kg GP x2 filter 1<br/>
60kg GP x6 filter 40<br/>
250kg GP ...

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