Search found 40 matches

by tarzanofmars
Mon Jan 08, 2018 3:31 am
Forum: Tech Support
Topic: .eqp file saving nightmare
Replies: 13
Views: 410

RE: .eqp file saving nightmare

Oooooo! I'm about to dive into this one, cheers!
by tarzanofmars
Sat Jan 06, 2018 8:27 pm
Forum: Tech Support
Topic: .eqp file saving nightmare
Replies: 13
Views: 410

RE: .eqp file saving nightmare

<r> Ah gotcha, glad it wasn't a bug in the editor at least. So how about this, since I'm experimenting with using armor for personnel: In the default database the <I><s>[i]</s>Mounted Rifle Squad (Late)<e>[/i]</e></I> has 1cm of armor, but not the armored attribute checked, so last night I found ...
by tarzanofmars
Fri Jan 05, 2018 8:02 pm
Forum: Tech Support
Topic: .eqp file saving nightmare
Replies: 13
Views: 410

RE: .eqp file saving nightmare

<r> Ok so some additional testing is telling me this is not an .eqp problem, other than it continually telling me I have the wrong .eqp file, when I'm doing exactly as I have done all along and never had that problem before, but most importantly, entirely new edits are being saved, <I><s>[i]</s ...
by tarzanofmars
Fri Jan 05, 2018 7:05 pm
Forum: Tech Support
Topic: .eqp file saving nightmare
Replies: 13
Views: 410

RE: .eqp file saving nightmare

<r> Ok, so I just tried to make the same changes in another DB, the oldest one I have for this scenario and testing, the one that has never had a problem (I was thinking this other .eqp was corrupt maybe?).<br/>
<br/>
Now it's looking like the game does not like defense strengths under 10, as any ...
by tarzanofmars
Fri Jan 05, 2018 6:59 pm
Forum: Tech Support
Topic: .eqp file saving nightmare
Replies: 13
Views: 410

RE: .eqp file saving nightmare

<r> I ran it last night, copy/pasting and overwriting with the 2 files that came with the 4.0.1.23 beta. How do I check ingame to see the version? Can't seem to find that. I will note that since the beta install my eqp file saves are consistently an xml file now, before it would show me some of the ...
by tarzanofmars
Fri Jan 05, 2018 1:14 am
Forum: Tech Support
Topic: .eqp file saving nightmare
Replies: 13
Views: 410

RE: .eqp file saving nightmare

<r> I updated it and I am still having the same problem, which specifically now is the .eqp file refuses to save changes to the defense strength rating, always reverting it to 5 no matter what I do. Thanks for trying to help, might as well be running the beta anyway.<br/>
<br/>
I posted about this ...
by tarzanofmars
Fri Jan 05, 2018 12:59 am
Forum: Tech Support
Topic: .eqp file saving nightmare
Replies: 13
Views: 410

RE: .eqp file saving nightmare

Thank you, I will give it a shot, because I'm running into a ton of issues other than this with the equipment DB, will post here how it goes.
by tarzanofmars
Fri Jan 05, 2018 12:38 am
Forum: The Operational Art of War IV
Topic: Several bugs with editing the equipment database
Replies: 3
Views: 103

RE: Several bugs with editing the equipment database

<r> Here is a video of the problem. The weird thing is I've been editing this for a month and it just started happening. I've obviously made a lot of edits that have taken so far.<br/>
<br/>
Ignore the map it's just a little combat test map with several WIP tile graphics<br/>
<br/>
<URL url ...
by tarzanofmars
Thu Jan 04, 2018 11:58 pm
Forum: The Operational Art of War IV
Topic: Several bugs with editing the equipment database
Replies: 3
Views: 103

RE: Several bugs with editing the equipment database

<t> Ok so yes I have been using “Save Equipment(XML) As…” after exiting the equipment editor. I am saving to a the same folder that the .sce is in, which is Documents\my games\The Operational Art of War IV\Graphics Override\1876 AP Test. The .eqp file is in there as is everything else, both the .sce ...
by tarzanofmars
Thu Jan 04, 2018 10:04 pm
Forum: The Operational Art of War IV
Topic: Several bugs with editing the equipment database
Replies: 3
Views: 103

Several bugs with editing the equipment database

<r> I'm doing some experimenting with my modified 19th century database. I posted in the tech forum yesterday about it, in regards to when saving a .eqp file and not changing the name at all, it creates a new file adding an extra .eqp to it. The way to resolve it is to remove the old files and ...
by tarzanofmars
Thu Jan 04, 2018 4:21 am
Forum: Tech Support
Topic: .eqp file saving nightmare
Replies: 13
Views: 410

RE: .eqp file saving nightmare

I removed the two that didn't match and that worked, but is this a bug or do I just need to always edit the file names and/or remove other saves?
by tarzanofmars
Thu Jan 04, 2018 1:50 am
Forum: Tech Support
Topic: .eqp file saving nightmare
Replies: 13
Views: 410

.eqp file saving nightmare

<r> What is going on with saving equipment files? I have been trying to understand it and have been battling it for several weeks now and I just can't take it anymore.<br/>
<br/>
This screenshot represents 3 saves, in one folder, using one name, the same name every time.<br/>
<br/>
<IMG src ...
by tarzanofmars
Wed Jan 03, 2018 4:57 pm
Forum: The Operational Art of War IV
Topic: Request for advice from experienced players: unit type combat strength scenario choice
Replies: 5
Views: 172

RE: Request for advice from experienced players: unit type combat strength scenario choice

<r> <QUOTE><s>[quote]</s>ORIGINAL: Oberst_Klink<br/>
<br/>
Well... because you simulate each man, horse and wagon... why not use the RPG approach?<br/>
You know, like in D&D; the basic defence value and at AP as the attack value or the weapon rating?<br/>
<br/>
Klink, Oberst
<e>[/quote]</e ...
by tarzanofmars
Tue Jan 02, 2018 4:53 pm
Forum: The Operational Art of War IV
Topic: Request for advice from experienced players: unit type combat strength scenario choice
Replies: 5
Views: 172

RE: Request for advice from experienced players: unit type combat strength scenario choice

<r> Hey Klink, <br/>
<br/>
Thanks for always trying to help out, very appreciated. <br/>
<br/>
I have very much already modified the 19th century db for the Indian Wars scenario I've been working on, but I generally followed its approach to the differences it had in regards to breechloaders and ...
by tarzanofmars
Mon Jan 01, 2018 11:58 pm
Forum: The Operational Art of War IV
Topic: Request for advice from experienced players: unit type combat strength scenario choice
Replies: 5
Views: 172

RE: Request for advice from experienced players: unit type combat strength scenario choice

<t> Ok let me do the WWII version since I think this is what 99.99% of TOAW players do.<br/>
<br/>
So anyone's advice is good, not just experienced players.<br/>
<br/>
Let's say you have a unit of tanks with a slow firing, accurate and long range gun. It is fighting a unit of tanks with equal ...
by tarzanofmars
Mon Jan 01, 2018 1:00 am
Forum: The Operational Art of War IV
Topic: Request for advice from experienced players: unit type combat strength scenario choice
Replies: 5
Views: 172

Request for advice from experienced players: unit type combat strength scenario choice

<r> <U><s>[u]</s>In the context of the 19th century<e>[/u]</e></U> (using a modified 19th century equipment database) what would experienced players recommend using to <I><s>[i]</s>best replicate<e>[/i]</e></I> (it won't be perfect):<br/>
<br/>
<B><s>[b]</s>rate of fire<e>[/b]</e></B> , <B><s>[b ...
by tarzanofmars
Mon Jan 01, 2018 12:07 am
Forum: Mods
Topic: Need art or textures for your mod?
Replies: 9
Views: 363

RE: Need art or textures for your mod?

Hey Kaiser, I responded to your Pm that same day, but I don't know if it went through? I've made some good progress with terrains, I will send a PM again with the google link (I added some folders)
by tarzanofmars
Tue Dec 26, 2017 6:54 pm
Forum: Mods
Topic: Need art or textures for your mod?
Replies: 9
Views: 363

RE: Need art or textures for your mod?

<t> Some of my ideas are:<br/>
<br/>
Replace bocage with some other terrain (testing this now)<br/>
Replace snow with scrubland/Sage brush and just add snow to the alpine mountains<br/>
Clean up the badlands so they look better at farther out zooms<br/>
Would really like a 2nd type of hills, or ...
by tarzanofmars
Tue Dec 26, 2017 5:35 pm
Forum: Mods
Topic: Need art or textures for your mod?
Replies: 9
Views: 363

RE: Need art or textures for your mod?

<r> Oooo, Hi, I am working on a massive map of the American West, covering Wyoming, Montana, SD, etc. I am at 120,000 hexes now, it's about 80% complete. This will be for any scenario that is set in this area in the 18th to 19th century. I am making a scenario of the Sioux Wars/ Yellowstone campaign ...
by tarzanofmars
Tue Dec 26, 2017 5:00 pm
Forum: Mods
Topic: Could someone make these PNG's background transparent?
Replies: 9
Views: 368

RE: Could someone make these PNG's background transparent?

<t> I have Gimp and it is great for more in depth graphics I think, but this paint.net is awesome for quick things like transparency and cut/paste etc, it's like a more capable paint program.<br/>
<br/>
I've turned the airports into a small outpost (for 1800's) and the nuclear into a fort type ...

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