Search found 7 matches

by rileydavidsmith
Mon Jan 08, 2018 8:16 pm
Forum: The Operational Art of War IV
Topic: Great wargame !
Replies: 13
Views: 661

RE: Great wargame !

<t> I agree with JapLance. I read about the game for awhile, never laid down any cash until I purchased ACOW (A Century of Warfare). Liked it enough, but just was not grasping the scale and the play difference from the tactical level stuff I was playing.<br/>
<br/>
But I always remembered that the ...
by rileydavidsmith
Fri Jan 05, 2018 4:22 pm
Forum: The Operational Art of War IV
Topic: How to get bigger icons in the unit panel
Replies: 13
Views: 283

RE: How to get bigger icons in the unit panel

"You are running, I take it, the latest beta 4.0.1.23 as well, aye?"

Indeed I am not. I shall give that a go. I'm sure that will be the fix.

Thanks.
by rileydavidsmith
Fri Jan 05, 2018 3:47 pm
Forum: The Operational Art of War IV
Topic: How to get bigger icons in the unit panel
Replies: 13
Views: 283

RE: How to get bigger icons in the unit panel

I added the line

HugeIcons=Y to that Opart4.ini file / restarted game and it didn't change anything.
by rileydavidsmith
Fri Jan 05, 2018 10:48 am
Forum: The Operational Art of War IV
Topic: How to get bigger icons in the unit panel
Replies: 13
Views: 283

RE: How to get bigger icons in the unit panel

Thanks for the location of the data but of the 2 .ini files I see there, I don't find the "HugeIcons=y" line of code. I'll look again.
by rileydavidsmith
Thu Dec 28, 2017 1:38 pm
Forum: The Operational Art of War IV
Topic: In-hex rivers in TOAW
Replies: 15
Views: 547

RE: In-hex rivers in TOAW

<t> 13.12.7 still doesn't make it clear for me. If my friendly unit is defending against an attack, and that attacker is making their attack FROM a river/super river etc hex, which of us is going to have "All Strengths multiplied by 0.7:" ? <br/>
<br/>
It seems to me that my friendly unit would be ...
by rileydavidsmith
Wed Dec 27, 2017 6:36 am
Forum: The Operational Art of War IV
Topic: Time consuming effort to fire artillery in large game
Replies: 34
Views: 1341

RE: Time consuming effort to fire artillery in large game

JapLance is correct. Click the HQ button once and it cycles all HQ to top of stack. Click a second time and it cycles all artillery units to the top of stack. Keep in mind that if a stack contains both an HQ and an arty only one will show on TOS.

Go to advanced search