Search found 25 matches

by Annabelle1993
Sun Mar 18, 2018 1:50 pm
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

RE: Battle for King's Landing

Here is a scenario briefing.
by Annabelle1993
Sun Mar 18, 2018 1:58 am
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

RE: Battle for King's Landing

Hi Klink, ready for a playtest?
by Annabelle1993
Sun Mar 18, 2018 1:52 am
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

RE: Battle for King's Landing

The beta version is here! Ready for testing. I will post some challenges on PBEM++ system. Anyone interested in playtesting is also welcome to leave a comment here and we will start a playthrough.
-Annabelle
by Annabelle1993
Sun Mar 11, 2018 3:07 pm
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

RE: Battle for King's Landing

Your blog is... huge. How many hours have you dedicated to wargame development?
by Annabelle1993
Sat Mar 10, 2018 5:41 pm
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

RE: Battle for King's Landing

Sure! You will regret ever taking on the Lion! The Lannisters always pay their debts!

On your tutorial '50, what's new?
by Annabelle1993
Sat Mar 10, 2018 4:08 pm
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

RE: Battle for King's Landing

Thanks for the screenshot. Spot on!
by Annabelle1993
Sat Mar 10, 2018 4:07 pm
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

RE: Battle for King's Landing

<t> Right, that is how the chains work.<br/>
<br/>
The watchtowers are based on the built-in 'peak' terrain. I edited the graphics file so the icon looks like a watchtower.<br/>
It gives the one on the tower just about the right amount of extended vision so the city watch could scan for movement ...
by Annabelle1993
Sat Mar 10, 2018 12:34 pm
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

RE: Battle for King's Landing

Ouch! Wildfire!
by Annabelle1993
Sat Mar 10, 2018 12:12 pm
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

RE: Battle for King's Landing

<r> Thanks:) <br/>
<br/>
Those tower icons are actually watchtowers built along the city wall, roughly one mile apart from each other. Any Gold Cloaks stationed on the watchtower will be able to observe the field several miles out, giving them an early warning when the enemy approaches ...
by Annabelle1993
Sat Mar 10, 2018 6:55 am
Forum: Mods and Scenarios
Topic: Battle for King's Landing
Replies: 18
Views: 990

Battle for King's Landing

<r> ===Update===<br/>
<br/>
<B><s>[b]</s>The first beta version is posted at #15.<e>[/b]</e></B><br/>
<br/>
Hi folks. Anyone here familiar with the fantasy series, A Song of Ice and Fire? I am currently working on a scenario set on one of the tide turning battles of the series, the battle for ...
by Annabelle1993
Mon Mar 05, 2018 3:28 pm
Forum: Tech Support
Topic: Anti-shipping capability bug
Replies: 0
Views: 27

Anti-shipping capability bug

A bug to report. Any equipment with bombardment range of less than 5km will lose its anti-shipping capability. Please fix this. Smaller ships deserve a chance to kill each other on the high seas!
by Annabelle1993
Fri Jan 05, 2018 5:44 am
Forum: The Operational Art of War IV
Topic: Battlefield Time Stamps-Redundant & Unecessary
Replies: 10
Views: 373

RE: Battlefield Time Stamps-Redundant & Unecessary

<r>
<QUOTE><s>[quote]</s>
I'm still pretty sure you don't know what BTS is about.
<e>[/quote]</e></QUOTE>
<br/>
I agree with your observation.<br/>
<br/>
Someone seems to have a hard time grasping how time flows. I remember people struggled when the TOAW III introduced combat rounds. Now BTS ...
by Annabelle1993
Sun Dec 24, 2017 12:17 am
Forum: Tech Support
Topic: Unsupplied units calculations aren't correct
Replies: 5
Views: 229

RE: Unsupplied units calculations aren't correct

<t> Yes, the supply drop for cut off units is (# of hours a turn) * 27 / (# of hours a week) rounded to the nearest integer.<br/>
<br/>
IMO the supply drop should take into account the unit size as well. HQs of larger formations carry more days worth of food, fuel and ammunition with them for ...
by Annabelle1993
Thu Dec 21, 2017 7:51 am
Forum: Tech Support
Topic: Computer player continues playing after I close the game
Replies: 4
Views: 192

RE: Computer player continues playing after I close the game

Hahahaha this is hilarious. You know what? TOAW IV is in fact Skynet's first stage to world domination.
by Annabelle1993
Mon Dec 11, 2017 11:35 am
Forum: The Operational Art of War IV
Topic: How to use proficiency to defeat an opponent?
Replies: 3
Views: 87

RE: How to use proficiency to defeat an opponent?

<t> The proficiency represents how effectively and efficiently a unit can utilize its resources and take military actions. To give you an idea how proficiency factors into the game, look at the two formulae below:<br/>
<br/>
1. Attack Strength = Combined weapons attack ratings(a term I coined ...
by Annabelle1993
Sat Dec 09, 2017 2:23 pm
Forum: Tech Support
Topic: Accounts messed up help~
Replies: 2
Views: 64

Accounts messed up help~

My stupid brother installed this game with his serial number on my computer which had the game already installed and tried to play online... Now it looks like the logins are all messed up, he is seeing my games with his login. Any way to clean his mess up?

-Annabelle
by Annabelle1993
Sat Dec 09, 2017 6:42 am
Forum: Tech Support
Topic: Strange PBEM Problem
Replies: 2
Views: 85

RE: Strange PBEM Problem

When you repair rail with your engineers they make an attempt that may fail. When it fails, you get no feedback.

- Annabelle
by Annabelle1993
Fri Dec 08, 2017 10:27 am
Forum: The Operational Art of War IV
Topic: Is the width-to-length ratio of the map in the TOAW4 equals to the real map?
Replies: 4
Views: 242

RE: Is the width-to-length ratio of the map in the TOAW4 equals to the real map?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: NikolaiEzhov<br/>
<br/>
Some one told me that because of the hexes in the TOAW are not regular, the map in TOAW can not perfectly match with actual map (e.g. Google Maps), and the length of Y axis in TOAW map vs Actual map is about 1.1:1.<br/>
Is that true ...
by Annabelle1993
Fri Dec 08, 2017 7:54 am
Forum: The Operational Art of War IV
Topic: question
Replies: 11
Views: 81

RE: question

Interesting... Maybe the play online option rightfully calls upon a ladder system. I am looking forward to it.

-Annabelle
by Annabelle1993
Fri Dec 08, 2017 7:25 am
Forum: The Operational Art of War IV
Topic: Torch - disembark?
Replies: 12
Views: 154

RE: Torch - disembark?

You can't move and disembark. To diembark offshore you have to have full movement points.

-Annabelle

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