Search found 15 matches

by kr0114
Wed Jun 17, 2020 5:21 am
Forum: Close Combat – The Bloody First
Topic: What type of AI does it have?
Replies: 3
Views: 601

RE: What type of AI does it have?

Trust me, GtC and PiTF is still suck. Don't expect too much on CC Ai.
by kr0114
Tue Nov 20, 2018 4:02 am
Forum: Armored Brigade
Topic: AI is quite offensive
Replies: 15
Views: 501

RE: AI is quite offensive

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rosseau<br/>
<br/>
Hands down, a great point, Adam.<br/>
<br/>
To many posts that describe an AI that doesn't exist in any other game - other than #3 with Combat Mission series; they retreat when they are getting mauled, no game has a shoot/scoot behavior ...
by kr0114
Tue Nov 20, 2018 3:47 am
Forum: Armored Brigade
Topic: Suggestion Thread
Replies: 39
Views: 1725

RE: Suggestion Thread

<r>
<QUOTE><s>[quote]</s>ORIGINAL: exsonic01<br/>
<br/>
<br/>
Good idea but it is not easy to implement "cautious and keep calm" and "use terrain well" in coding... It would be great if the idea or concept is as specific as possible, that would be helpful for devs to get some idea or might try ...
by kr0114
Tue Nov 20, 2018 3:39 am
Forum: Armored Brigade
Topic: Suggestion Thread
Replies: 39
Views: 1725

RE: Suggestion Thread

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Adam Rinkleff<br/>
<br/>
Have you used the dummy objectives, set to the max? I think that makes it much less likely that the AI will be storming the spot you expect, and a lot more likely that they will be attacking a spot that you didn't expect. I haven't ...
by kr0114
Tue Nov 20, 2018 12:17 am
Forum: Armored Brigade
Topic: Suggestion Thread
Replies: 39
Views: 1725

RE: Suggestion Thread

<t> Yet another AI Tactics suggestion:<br/>
<br/>
1) AI is literally Unstoppable. they often trying to storming and overrun VP. Sometimes it works but in other cases it looks very reckless. <br/>
I think AI player be more cautious and keep calm. <br/>
<br/>
<br/>
2) Need how to use terrain ...
by kr0114
Tue Nov 20, 2018 12:11 am
Forum: Armored Brigade
Topic: AI is quite offensive
Replies: 15
Views: 501

RE: AI is quite offensive

<r> <QUOTE><s>[quote]</s>ORIGINAL: Veitikka<br/>
<br/>
We can improve the AI. However, as been discussed in the other threads, I need more detailed suggestions than 'don't be a turkeyshoot'. <br/>
<br/>
One way to make the AI more unpredictable is to increase the dummy objective rate and radius ...
by kr0114
Mon Nov 19, 2018 8:43 am
Forum: Tech Support
Topic: asdasdasd
Replies: 3
Views: 1507

RE: asdasdasd

Oh snap sorry it just a mistake [&o]
by kr0114
Mon Nov 19, 2018 8:41 am
Forum: Armored Brigade
Topic: AI is quite offensive
Replies: 15
Views: 501

AI is quite offensive

<r> Not only single mission but in quick battle, AI unit tactics are bit too offensive. Even in defense mission.<br/>
<br/>
I think sometimes they surprises me by flanking maneuver. But In many cases AI often counterattacks my position and get screwed.<br/>
<br/>
Yeah... this situation also ...
by kr0114
Sat Oct 27, 2018 2:08 am
Forum: Tech Support
Topic: asdasdasd
Replies: 3
Views: 1507

asdasdasd

asfasfasd
by kr0114
Wed Mar 07, 2018 10:14 am
Forum: Panzer Command: Ostfront
Topic: more tracers?
Replies: 3
Views: 1825

RE: more tracers?

i found lots of tracer effect actually was in old Panzer Command Kharkov.
That day people said there are too many tracers in combat, So dev reduced tracers to 2.

which is very not good decision. how about give some option for tracers limit?
by kr0114
Sun Mar 04, 2018 12:24 pm
Forum: Panzer Command: Ostfront
Topic: more tracers?
Replies: 3
Views: 1825

more tracers?

<r> i just checked Road to Kharkov AAR in AAR thread and some screenshot shows many MG tracer.<br/>
Could i increase 2 tracers to 5~6??<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/58445/09A96155BD124AD29E4CDDF79A0185CA.jpg"><s>[img]</s><URL url="https://www.matrixgames.com ...
by kr0114
Sun Mar 04, 2018 11:28 am
Forum: Panzer Command: Ostfront
Topic: Combat Mission Sound Mod (CMSM)
Replies: 1
Views: 2268

Combat Mission Sound Mod (CMSM)

replaces some weird original sounds to Combat Mission (CMx1) sounds.

-ricochet
-soviet squad firing
-MP40
-MG34t
-bullet zip
-infantry hit and scream
-DP
-DT
-DshK
-Close Assault sounds

Enjoy [:D]
by kr0114
Fri Dec 15, 2017 1:14 pm
Forum: Panzer Command: Ostfront
Topic: how can i merging MG muzzle flash file with infantry small arms?
Replies: 3
Views: 409

RE: how can i merging MG muzzle flash file with infantry small arms?

No i have not. Looks like great 3d program im gonna use it. Thanks for info.
by kr0114
Thu Dec 14, 2017 12:38 pm
Forum: Panzer Command: Ostfront
Topic: infantry/armored unit Rate Of Fire Limit?
Replies: 2
Views: 362

infantry/armored unit Rate Of Fire Limit?

i modified some infantry firearms and AT gun's ROF little bit higher(about 20 ROF more).
there is no any problem until simulating turns. once i doing that, it stopped working.
Is ROF maximum value 11? and what is the actual unit of the ingame ROF?
by kr0114
Thu Dec 07, 2017 10:46 am
Forum: Panzer Command: Ostfront
Topic: how can i merging MG muzzle flash file with infantry small arms?
Replies: 3
Views: 409

how can i merging MG muzzle flash file with infantry small arms?

<t> i found machine gun muzzle flash(for coaxal mg), so gonna merging this .x file to infantry small arms fire animation. but 3ds max,milkshape does not support X file hirachy animations well. i tried to use Okino's polytrans but it shows some weird polygon mess-up.<br/>
<br/>
any idea that ...

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