Search found 7 matches

by ZG264
Sat Feb 24, 2018 8:42 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97122

RE: Bacon Mod

<r> So happy to try out the new terraforming abilities.<br/>
<br/>
My install runs fine but i have a quick question re installation. There is no mention in the readme about where to put the 'BaconSettings' and 'Passenger' text files. I assume they go alongside the .exe in the main directory?<br ...
by ZG264
Sat Feb 24, 2018 7:58 am
Forum: Design and Modding
Topic: (mod suggestion) Improving low planet quality worlds
Replies: 10
Views: 1073

RE: (mod suggestion) Improving low planet quality worlds

<t> I gave that idea a go; adding the data changes that the Bacon Mod made to the terraforming facility, but sadly it did nothing.<br/>
<br/>
So i've completed merging my mod build (mostly graphics stuff from Stuff&Bits) with the Bacon Mod and using that version as this seems the only way to get ...
by ZG264
Mon Feb 05, 2018 9:06 am
Forum: Design and Modding
Topic: (mod suggestion) Improving low planet quality worlds
Replies: 10
Views: 1073

RE: (mod suggestion) Improving low planet quality worlds

<t> Ok thanks for the pointers. I had a look at the Bacon Mod, but as it makes the change in the .exe it is not a simple thing to isolate and export.<br/>
<br/>
And sadly i was looking for modability along the lines of CivIV or an Elderscrolls game, but there are much harder limits here.<br/>
<br ...
by ZG264
Fri Feb 02, 2018 10:22 am
Forum: Design and Modding
Topic: (mod suggestion) Improving low planet quality worlds
Replies: 10
Views: 1073

(mod suggestion) Improving low planet quality worlds

<t> (Test)<br/>
<br/>
Do we have any mods that allows you to improve the low planet quality worlds? I've looked but not found any.<br/>
<br/>
Anyway after a few games of DWU i've been thinking about adding something to the 'terraforming' tech to allow this.<br/>
<br/>
I had written up a large ...
by ZG264
Sat Jan 06, 2018 3:58 am
Forum: Design and Modding
Topic: Problem with mods that affect landscapes
Replies: 1
Views: 150

RE: Problem with mods that affect landscapes

<t> Sadly there is a hard limit on the number of pictures that the game can use. You can only change the default number per landscape type (e.g. for 'continental' type the game can use just 4, numbered 'landscape_0' to 'landscape_3' etc), and adding more will not have them appear in game. Each type ...
by ZG264
Tue Jan 02, 2018 6:21 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 News?
Replies: 507
Views: 22936

RE: Distant Worlds 2 News?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Osito<br/>
<br/>
Wait, what!?<br/>
<br/>
You can buy this game directly from Matrix/Slitherine, can't you. Has that changed?
<e>[/quote]</e></QUOTE>
<br/>
Off course not, it is just alongside the ease of use of GOG (no internet connection needed to play ...
by ZG264
Mon Jan 01, 2018 9:12 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 News?
Replies: 507
Views: 22936

RE: Distant Worlds 2 News?

<r> I just got to play Distant Worlds Universe for the first time over the xmas period, thanks to it being on GOG! <E>:)</E><br/>
<br/>
What a game! SMAC, Moo1+2 and Space Empires IV Gold are some of my favourite all time space 4x games and even at this early stage i can say i think DWU beats them ...

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