Search found 10 matches

by PK1914
Mon Mar 23, 2020 8:42 am
Forum: Strategic Command: World War I
Topic: East First breaks the game
Replies: 46
Views: 1679

RE: East First breaks the game

<t> Ok, I tried again as the CP player against an excellent player. He was able to smash the CP in the first turns with Russian cavalry overrunning most Silesian, Galician and East Prussian towns, I played hide and seek with them and had to pull all cavalry and all reinforcements to chase them. This ...
by PK1914
Mon Mar 23, 2020 5:44 am
Forum: Strategic Command: World War I
Topic: East First breaks the game
Replies: 46
Views: 1679

RE: East First breaks the game

<r> <QUOTE><s>[quote]</s>That being said, I think some garrisons in poland might be a good idea. But dealing with cavalry and detachment raids is part of playing in the east, both as Entente and central powers.<e>[/quote]</e></QUOTE>
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Maybe in the first 2 weeks of the war in East Prussia. But ...
by PK1914
Mon Mar 23, 2020 5:41 am
Forum: Strategic Command: World War I
Topic: East First breaks the game
Replies: 46
Views: 1679

RE: East First breaks the game

<r> <QUOTE><s>[quote]</s>Those are not solid cordons... and both of those units are dead on the allied player turn. While 2000 NM points is a bit of a blow, I dont see anything a good allied player cant recover from.<br/>
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That being said, I think some garrisons in poland might be a good idea ...
by PK1914
Sun Mar 22, 2020 2:05 pm
Forum: Strategic Command: World War I
Topic: East First breaks the game
Replies: 46
Views: 1679

RE: East First breaks the game

The Russians will not survive until 1916. Their NM is at 50% or below then and Germany at 110%. You cannot win, especially if you have some naval losses as the Allies. You should not play me as I refuse to do these things like cavalry raids in the rear.
by PK1914
Sun Mar 22, 2020 1:36 pm
Forum: Strategic Command: World War I
Topic: East First breaks the game
Replies: 46
Views: 1679

RE: East First breaks the game

<t> By the way, the problem also exists in the reverse. I am trying now to save the game by limiting my German attack in the West and playing more conservatively. I see that my opponent as the Russian can insert his two cavalry corps into Germany again and cause some problems. Fortunately, there are ...
by PK1914
Sun Mar 22, 2020 12:59 pm
Forum: Strategic Command: World War I
Topic: East First breaks the game
Replies: 46
Views: 1679

RE: East First breaks the game

I did not say I do not recommend the game, I just said it needs urgent fixes to be interesting in the long run.
by PK1914
Sat Mar 21, 2020 3:46 pm
Forum: Strategic Command: World War I
Topic: The Great War begins, Strategic Command: WWI is out
Replies: 18
Views: 2264

RE: The Great War begins, Strategic Command: WWI is out

<t> Thanks Hubert, highly appreciated. Please have a look at the ZOC rules as well. I feel that leaving one gap and then having the cavalry enter through it to cut off dozens of corps is rather unrealistic as well. We need something more sticky like in traditional hex and counter board wargames I ...
by PK1914
Sat Mar 21, 2020 6:30 am
Forum: Strategic Command: World War I
Topic: East First breaks the game
Replies: 46
Views: 1679

RE: East First breaks the game

<r> <QUOTE><s>[quote]</s>Can you actually destroy the Russian vessels if they remain in port? Or only if the AI moves them out to sea<e>[/quote]</e></QUOTE>
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I play against humans. You can lay one mine but your DD is dead afterwards. The rest of the fleet must hunker down in port or it ...
by PK1914
Sat Mar 21, 2020 6:23 am
Forum: Strategic Command: World War I
Topic: East First breaks the game
Replies: 46
Views: 1679

RE: East First breaks the game

<t> Ok, I think I can safely say that the game utterly broken. We played this again with an East First strategy. Due to the lack of ZOCs for the cavalry, it only takes two or three cavalry units to totally demoralize the Russians. They then fall below 80% (of course, holding on to Warsaw while ...
by PK1914
Fri Mar 20, 2020 5:37 pm
Forum: Strategic Command: World War I
Topic: East First breaks the game
Replies: 46
Views: 1679

East First breaks the game

<t> I have now played four games with an East First strategy. What does that mean? The Germans put EVERYTHING into the East and attack the Baltic Fleet on Turn 1. What happens:<br/>
The Northern part of the Russian front gets easily ruptured and broken. Due to the very lax ZOC rules, the scarce ...

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