Search found 19 matches

by mianmar
Wed Feb 07, 2018 8:38 am
Forum: Distant Worlds 1 Series
Topic: Fleet troop loadout and troop transfer
Replies: 8
Views: 378

RE: Fleet troop loadout and troop transfer

no, didn't reinstall, I had only 2 crashes so far, so I didn't bother much.
these few things are ignorable.
by mianmar
Wed Feb 07, 2018 12:51 am
Forum: Distant Worlds 1 Series
Topic: Fleet troop loadout and troop transfer
Replies: 8
Views: 378

RE: Fleet troop loadout and troop transfer

<t> yes, that's for the mod part.<br/>
<br/>
for other things I observed (which occur very rare btw.) are likely related to game instead of the mod.<br/>
like troop transfer to random distances, unhandled exceptions, game crash due to "index out of range", and similar.<br/>
<br/>
one ...
by mianmar
Tue Feb 06, 2018 10:10 pm
Forum: Distant Worlds 1 Series
Topic: Fleet troop loadout and troop transfer
Replies: 8
Views: 378

RE: Fleet troop loadout and troop transfer

yes, only the AI improvement mod.

but the mod seems to work just fine.
except when changing theme the game will crash.
by mianmar
Tue Feb 06, 2018 7:37 am
Forum: Distant Worlds 1 Series
Topic: Fleet troop loadout and troop transfer
Replies: 8
Views: 378

RE: Fleet troop loadout and troop transfer

<t> thanks a lot, very informative.<br/>
<br/>
as I discover the game there are indeed several bugs and unhandled exceptions incur from time to time.<br/>
<br/>
from a game that is 5 years old I was expecting stable game, but that's not so, and built in help system/manual covers only some 40% of ...
by mianmar
Mon Feb 05, 2018 7:31 pm
Forum: Distant Worlds 1 Series
Topic: Fleet troop loadout and troop transfer
Replies: 8
Views: 378

Fleet troop loadout and troop transfer

<t> I have fleet troop loadout set to:<br/>
Infantry 20%<br/>
Tanks 45%<br/>
Special Forces 35%<br/>
<br/>
a fleet consist of 4 troop transports (4x600 space) and this loadout according to fleets screen, should load:<br/>
4 infantry<br/>
6 tanks<br/>
4 special forces<br/>
<br/>
a planet ...
by mianmar
Fri Feb 02, 2018 11:57 am
Forum: Distant Worlds 1 Series
Topic: Why do spaceports need excess energy?
Replies: 8
Views: 402

RE: Why do spaceports need excess energy?

ahh damaged components :)
didn't think about that, this is then good reason to put 1 extra generator or collector heh, if we don't have repair component researched yet.

thank you guys for explaining!
by mianmar
Thu Feb 01, 2018 6:53 pm
Forum: Distant Worlds 1 Series
Topic: Why do spaceports need excess energy?
Replies: 8
Views: 402

RE: Why do spaceports need excess energy?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
I believe the program assigns reactors to AI designs automatically, and 200 more than needed seems excessive, as I seem to remember reactor output being quite a bit less than that.
<e>[/quote]</e></QUOTE>
ok thank you, I feel more confident ...
by mianmar
Thu Feb 01, 2018 9:44 am
Forum: Distant Worlds 1 Series
Topic: Why do spaceports need excess energy?
Replies: 8
Views: 402

RE: Why do spaceports need excess energy?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
...<br/>
<br/>
And a spaceport not requiring more than 400 energy at max use sounds very puny to me.<br/>
<br/>
Add to this, that a reactor spare may not be all that silly if in a hard fight. Components get damaged if the shield ...
by mianmar
Thu Feb 01, 2018 6:18 am
Forum: Distant Worlds 1 Series
Topic: Why do spaceports need excess energy?
Replies: 8
Views: 402

Why do spaceports need excess energy?

<t> I did read energy guide here on forums, and I understand how it works and even started to design my own ships heh, but why do space ports need so much excess energy?<br/>
<br/>
the AI spaceport designs goes over 400 excess energy while it's weapon and shield requirements are only some 200 ...
by mianmar
Thu Feb 01, 2018 6:13 am
Forum: Distant Worlds 1 Series
Topic: Does armor reactive rating stack?
Replies: 3
Views: 206

RE: Does armor reactive rating stack?

ok thanks friend, i really enjoy the learning curve of DW [8D]
by mianmar
Wed Jan 31, 2018 7:44 pm
Forum: Distant Worlds 1 Series
Topic: Does armor reactive rating stack?
Replies: 3
Views: 206

Does armor reactive rating stack?

<t> I've read Osito's armor guide (not allowed to post a link) but was not able to find out if reactive rating stack or only rating from 1st armor counts?<br/>
<br/>
at least that's what design screen says, it stack armor rating but reactive rating is constant no matter how much armor I put there ...
by mianmar
Wed Jan 31, 2018 7:12 am
Forum: Distant Worlds 1 Series
Topic: question about auto upgrade when there are 2 designs?
Replies: 4
Views: 192

RE: question about auto upgrade when there are 2 designs?

thank you for helping, I see now how this works :)
by mianmar
Wed Jan 31, 2018 6:10 am
Forum: Distant Worlds 1 Series
Topic: question about auto upgrade when there are 2 designs?
Replies: 4
Views: 192

RE: question about auto upgrade when there are 2 designs?

<t> Ok, I see, we need to maintain only 1 single design per ship class. but this doesn't seem to work either.<br/>
<br/>
I just ran a quick test game, and, if I do not manually edit designs at all the auto upgrade works just fine, but if I make only 1 custom design the AI won't upgrade anything ...
by mianmar
Wed Jan 31, 2018 4:55 am
Forum: Distant Worlds 1 Series
Topic: question about auto upgrade when there are 2 designs?
Replies: 4
Views: 192

question about auto upgrade when there are 2 designs?

<t> If we make a new custom ship design ex: frigate class, then this design becomes enlisted into<br/>
"latest buildable designs" and is used for auto construction, and the other frigate design (auto generated by the AI) is still there meaning we now have 2 frigate designs.<br/>
<br/>
Now when we ...
by mianmar
Wed Jan 31, 2018 4:32 am
Forum: Distant Worlds 1 Series
Topic: This is the best 4x game
Replies: 5
Views: 385

RE: This is the best 4x game

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
I dunno, it depends on the time I guess.The 90's were ruled by moo and moo2 (for me). 00's were se4 and 5 (again for me). Now it's DWU.
<e>[/quote]</e></QUOTE>
<br/>
Time is absolutely influencing a lot (hardware, experience etc.) but I would ...
by mianmar
Tue Jan 30, 2018 5:31 am
Forum: Distant Worlds 1 Series
Topic: This is the best 4x game
Replies: 5
Views: 385

RE: This is the best 4x game

Wow thanks, this mod looks very promising, even though I usually don't have the habit of using mods, I will definitely try this one out.
by mianmar
Tue Jan 30, 2018 4:20 am
Forum: Distant Worlds 1 Series
Topic: This is the best 4x game
Replies: 5
Views: 385

This is the best 4x game

<t> I can't resist from posting this, and just want to tell developers and game designers that they did such a great work with this game, please know if you ever release Distant worlds 2, and if the price will be more than 100$ then I will be the first to buy this game, because it is worth it every ...
by mianmar
Mon Jan 29, 2018 7:31 am
Forum: Distant Worlds 1 Series
Topic: Conquered planet rebel over and over again
Replies: 7
Views: 273

RE: Conquered planet rebel over and over again

Thank you guys for help. [&o]

Planet invaded with 3,6K vs 1,4K troops.
rebels failed to regain colony back, and in the meantime happiness dropped to -2 which is just fine for now hehe.
by mianmar
Sun Jan 28, 2018 11:42 pm
Forum: Distant Worlds 1 Series
Topic: Conquered planet rebel over and over again
Replies: 7
Views: 273

Conquered planet rebel over and over again

<t> I have a big juicy planet target of 17B population, but as soon as I conquer the planet population rebels and captures the planet back to defender.<br/>
I repeat the process so many times I don't have the will to continue playing the game.<br/>
<br/>
the manual says you should leave planet ...

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