Search found 71 matches

by Nachtjager
Thu Apr 06, 2023 10:53 pm
Forum: Tech Support
Topic: [1.20o] 'Sea Marshals' MTH Displaying as pro-piracy
Replies: 1
Views: 125

[1.20o] 'Sea Marshals' MTH Displaying as pro-piracy

Both my relationship with this MTH and their description are at odds with the improbably-high pro-piracy rating they are displaying.

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by Nachtjager
Thu Apr 06, 2023 10:33 pm
Forum: Tech Support
Topic: [1.20o] "MTH Renegade Elements" event murdering entire zone population
Replies: 1
Views: 115

[1.20o] "MTH Renegade Elements" event murdering entire zone population

The wording of this event was allowing permission for a 'special forces raid,' if I recall. Imagine my surprise when the MTH 'special forces' manage to set off a nuke in one of my cities, based on the number of people they killed. I think they even tacked on an extra zero from what was actually subt...
by Nachtjager
Fri Mar 31, 2023 3:15 am
Forum: Tech Support
Topic: [1.20f] Minors spawning too close/high zone merge cost
Replies: 0
Views: 98

[1.20f] Minors spawning too close/high zone merge cost

Started landlocked in my first Oceania game, blocked in by two extremely close minor cities. Grimsel (farmers) and Ringspire (hunters). 1) I feel like the minor cites are too close together, I was just re-reading the manual section that outlines the fact that the player can't found cities within 4 t...
by Nachtjager
Fri Mar 31, 2023 2:50 am
Forum: Tech Support
Topic: [1.20f] MTH owning negative shares of itself
Replies: 1
Views: 171

[1.20f] MTH owning negative shares of itself

Not sure exactly how the MTH auction mechanics are supposed to work, but in my current game they're continuing to sell shares after they run out of starting shares. This results in the MTH owning a negative percentage of itself.

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by Nachtjager
Sat Jul 23, 2022 2:32 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1643
Views: 143831

Re: Open Beta Patch v1.11.06 (last update 21 july)

Rivers look great now! My new game is on a really good looking map, 26% mountains, 59% plains, 15% oceans, and 414mm rainfall per year. Rivers run down from the mountains, across the plains, between lakes, and into the oceans across the entire planet.
by Nachtjager
Fri Jul 22, 2022 6:06 pm
Forum: Suggestions and Feedback
Topic: Let us renumber counters
Replies: 0
Views: 199

Let us renumber counters

I'm sure I've asked this before, but since I just started a new game for the first time in a long time I'll ask again. I started my new save with 1 army per zone on. I created an independent motorized artillery battalion for my starting infantry brigade, only to notice that they had already spawned ...
by Nachtjager
Fri Jul 22, 2022 12:43 am
Forum: Tech Support
Topic: [1.11.06] Starting Resources on Hard Difficulty
Replies: 0
Views: 165

[1.11.06] Starting Resources on Hard Difficulty

Very minor issue, but I started a new game with the latest beta patch and noticed something that I hadn't seen since I played Shadow Empire for the very first time: starting resource deposits of metal, rares, and water. It's been a while since I played so I don't know if this has changed in the mean...
by Nachtjager
Mon Mar 14, 2022 1:59 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.1.8] Human Story Event Triggers?
Replies: 0
Views: 186

[1.0.1.8] Human Story Event Triggers?

I'm learning the game while playing on full-manual for everything, which has led to some restarts as I figure out which dumb mistakes have been holding me back. The most recent example is that I got locked out of building any new ships with a warp drive because I didn't have any access to Emeros Cry...
by Nachtjager
Wed Feb 16, 2022 9:46 pm
Forum: Scenario Design and Modding
Topic: Darojax Soviet Unit Insignia Addon v1.11
Replies: 62
Views: 7772

RE: Darojax Soviet Unit Insignia Addon v1.0

I just want to say that this mod is fantastic and I appreciate it a lot.
by Nachtjager
Fri Dec 04, 2020 12:38 pm
Forum: AAR
Topic: The Fate of Sovisum III Multiplayer AAR
Replies: 10
Views: 887

RE: Multiplayer War AAR

<r> <B><s>[b]</s>Winter 243<e>[/b]</e></B><br/> <br/> After fighting bravely for months within a pocket and briefly breaking out several times, the armoured fist of the Republic is finally caught and killed. Four battalions of tanks and their veteran crews are lost as the offensive is thoroughly sta...
by Nachtjager
Thu Dec 03, 2020 12:26 pm
Forum: AAR
Topic: The Fate of Sovisum III Multiplayer AAR
Replies: 10
Views: 887

RE: Multiplayer War AAR

<r> <B><s>[b]</s>Fall 242<e>[/b]</e></B><br/> <br/> Following the failure to capture Blue Baths by the summer's end, a sudden counter-thrust by Queensstate encircles the Republican spearhead. The course of the war hangs in the balance. <br/> <br/> <IMG src="https://i.imgur.com/BULpjwn.png"><s>[img]<...
by Nachtjager
Wed Dec 02, 2020 1:03 pm
Forum: AAR
Topic: The Fate of Sovisum III Multiplayer AAR
Replies: 10
Views: 887

RE: Multiplayer War AAR

<r> <B><s>[b]</s>Late Summer 242<e>[/b]</e></B><br/> <br/> After a successful campaign season that nonetheless saw our economic resources stretched to the limit, the armoured spearhead of the Republican army is on the outskirts of Blue Baths. After several attacks in close succession, the exhausted ...
by Nachtjager
Mon Nov 30, 2020 2:01 pm
Forum: AAR
Topic: The Fate of Sovisum III Multiplayer AAR
Replies: 10
Views: 887

RE: Multiplayer War AAR

<r> <B><s>[b]</s>Late Winter 242<e>[/b]</e></B><br/> <br/> Tactically, the offensive is continuing well with an armoured fist of several independent tank battalions operating together to smash through small portions of the Queensstate line. Unfortunately, the staff college hasn't caught up to these ...
by Nachtjager
Thu Nov 26, 2020 2:06 pm
Forum: War Room
Topic: What are the rules for SHQ and OHQ bonuses?
Replies: 8
Views: 1417

RE: What are the rules for SHQ and OHQ bonuses?

<r> I've had a string of brigade commanders trying to be heroes and dying in light skirmishes because for some reason they <I><s>[i]</s>love<e>[/i]</e></I> to pump up their "lead from the front" score. It was enough to make me start playing the personal guard fate card on any commander who was promi...
by Nachtjager
Thu Nov 26, 2020 12:05 pm
Forum: AAR
Topic: The Fate of Sovisum III Multiplayer AAR
Replies: 10
Views: 887

RE: Multiplayer War AAR

<r> <B><s>[b]</s>Fall 241<e>[/b]</e></B><br/> <br/> After a successful summer campaign, the initial goals of the war are totally accomplished and the traitorous Hold has tapped out of the war as their nation crumbles from the inside. There is a chance to stop now and consolidate our hold on the newl...
by Nachtjager
Wed Nov 25, 2020 12:05 pm
Forum: AAR
Topic: The Fate of Sovisum III Multiplayer AAR
Replies: 10
Views: 887

RE: Multiplayer War AAR

<r> <B><s>[b]</s>Spring 241<e>[/b]</e></B><br/> <br/> As a new year dawns on Sovisum, the offensive against Queenstate is progressing well. Mountains that would otherwise have posed a formidable defensive line are blown past as logistical issues force almost all Queenstate reinforcements to slow-mar...
by Nachtjager
Mon Nov 23, 2020 11:55 am
Forum: AAR
Topic: The Fate of Sovisum III Multiplayer AAR
Replies: 10
Views: 887

RE: Multiplayer War AAR

<r> <B><s>[b]</s>Early Winter 240<e>[/b]</e></B><br/> <br/> Though Rostock and Lodmont are taken, both empires are now operating on the tail end of long logistical pipelines. Queensstate is desperately building a dirt road to their beleaguered northern troops while the Republican offensive is hamper...
by Nachtjager
Sun Nov 22, 2020 2:25 pm
Forum: AAR
Topic: The Fate of Sovisum III Multiplayer AAR
Replies: 10
Views: 887

RE: Multiplayer War AAR

<r> <B><s>[b]</s>Early Summer 240<e>[/b]</e></B><br/> <br/> A lightning attack on Queenstate has found their advance forces caught totally out of position. An emergency brigade has been raised at Rostock, but it won't save the city as the narrow road from Blue Baths has been cut by irregular forces....
by Nachtjager
Sat Nov 21, 2020 4:27 pm
Forum: AAR
Topic: The Fate of Sovisum III Multiplayer AAR
Replies: 10
Views: 887

RE: Multiplayer War AAR

<r> I've wrapped up this game on the Something Awful forums, and now I'm going to try and post a summary of events here with the benefit of hindsight, a proper after action report. <br/> <br/> <B><s>[b]</s>The First Orange War.<e>[/b]</e></B><br/> <br/> The New Republic of Sovisum III was formally e...
by Nachtjager
Wed Nov 18, 2020 12:20 pm
Forum: Shadow Empire
Topic: Turn duration
Replies: 36
Views: 1075

RE: Turn duration

<r> 1.05b13 - <B><s>[b]</s>01:44<e>[/b]</e></B><br/> <br/> Intel i7-9700k @ 3.60GHz<br/> 32GB RAM<br/> 64GB Win 10<br/> NVIDIA GeForce GTX 1080<br/> <br/> I have noticed that leaving the new worldgen option in beta 13 to give the AI more time to think unchecked does make a difference in new games. <...

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