Search found 383 matches

by SunlitZelkova
Fri Oct 17, 2025 8:13 pm
Forum: Mods and Scenarios
Topic: Abra De Ilog Passage, 2028 -- new beta for testing
Replies: 3
Views: 138

Re: Abra De Ilog Passage, 2028 -- new beta for testing

AAR

My strategy was to use the fast patrol boats closest to the merchants as close-in escorts and use the other one to reconnoiter the coast. I also launched 1 UAV. I had the frigate set course to rendezvous with the merchants but didn't expect it to do much for a while. Right off the bat, one ...
by SunlitZelkova
Wed Oct 15, 2025 1:52 am
Forum: Command: Modern Operations series
Topic: Question about amphibious landings
Replies: 9
Views: 493

Re: Question about amphibious landings


Interesting. It used to be if you landed troops in "water" terrain that they were STUCK. They must have changed the speed modifier on that kind of terrain.


I went backed and looked at the scenario I made and it turns out I had effects of terrain type turned off.

However, I then ran a test with ...
by SunlitZelkova
Thu Oct 09, 2025 4:58 pm
Forum: Command: Modern Operations series
Topic: Question about amphibious landings
Replies: 9
Views: 493

Re: Question about amphibious landings

That sounds like a question about the combat taking place after the landing itself and less so about the actual landing.

As far as how terrain impacts landings, when I have played around with amphibious operations using the cargo function, LCACs have never taken any speed hit after moving on to ...
by SunlitZelkova
Wed Oct 08, 2025 4:58 pm
Forum: Command: Modern Operations series
Topic: Question about amphibious landings
Replies: 9
Views: 493

Re: Question about amphibious landings

It is an incredibly detailed and complex undertaking, with numerous variables that are probably outside the ability of the average CMO player to figure out. Here is an article from Indonesia looking at the elements of selecting a landing site-

https://www.researchgate.net/publication/329950541 ...
by SunlitZelkova
Tue Oct 07, 2025 9:39 pm
Forum: Tech Support
Topic: Issues with weather in Command
Replies: 22
Views: 642

Re: Issues with weather in Command

Given its prominence in the manual, I would imagine there is a visible effect, but it would be extremely difficult to discern its exact impact in a given engagement due to the presence of multiple other factors (aircraft type, weapon type, pilot proficiency, likelihood of weapon failure, etc ...
by SunlitZelkova
Tue Oct 07, 2025 5:08 pm
Forum: Tech Support
Topic: Issues with weather in Command
Replies: 22
Views: 642

Re: Issues with weather in Command

From the manual:

Temperature affects several sensors but primarily infrared ones. During the night, man-made and mechanical objects stand out more clearly against the background on infrared sensors. Conversely, during daytime (and particularly in hot climates) IR sensor range shrinks dramatically ...
by SunlitZelkova
Sat Sep 27, 2025 5:30 pm
Forum: Tech Support
Topic: AI Troubles, what am I doing wrong?
Replies: 15
Views: 580

Re: AI Troubles, what am I doing wrong?

The file is not appearing when I unzip it, and it seems to be because it is a .save file.

If you just open the scenario again without doing anything, and then save as a .scen file, you should be able to fix it without having to set up the whole thing again.
by SunlitZelkova
Sat Sep 27, 2025 2:27 am
Forum: Tech Support
Topic: AI Troubles, what am I doing wrong?
Replies: 15
Views: 580

Re: AI Troubles, what am I doing wrong?

All of your issues depend on the platforms involved and the exact situation. Because of this it is usually recommended to post a save when asking for help with that kind of issue.

Just from what you wrote though, if the problem was solved by turning "engage ambiguous targets" turned on, that ...
by SunlitZelkova
Thu Sep 25, 2025 3:43 pm
Forum: Command: Modern Operations series
Topic: CEC questions
Replies: 14
Views: 592

Re: CEC questions

You can, but be aware that all edits will be lost once the aircraft returns to base. Lua scripting would be required to continuously maintain edits without having to manually re-add them to every plane.
by SunlitZelkova
Tue Sep 16, 2025 4:33 pm
Forum: Command: Modern Operations series
Topic: Thoughts on the Command AI and scenario design
Replies: 6
Views: 686

Re: Thoughts on the Command AI and scenario design

The only instance I have found where a big mission can be useful is in a very narrow type of land strike mission involving large numbers of an identical weapon against many different facilities.

Take a CJ-10 cruise missile strike on an air base 2,000 nautical miles away. So long as the WRA is ...
by SunlitZelkova
Fri Sep 05, 2025 1:26 am
Forum: Command: Modern Operations series
Topic: Question about order of doctrines
Replies: 4
Views: 446

Re: Question about order of doctrines

The mission doctrine will override the side doctrine. Not sure about unit doctrine, in my experience it can be finicky and sometimes I have to unassign a unit if I want to manually control it on a different setting from the mission it was originally on.
by SunlitZelkova
Fri Aug 29, 2025 4:36 am
Forum: Command: Modern Operations series
Topic: Questions about platoons
Replies: 4
Views: 396

Re: Questions about platoons

I don't think it matters for two reasons.

First, CMO's gunfire model is geared towards naval artillery duels rather than firefights with rifles and machine guns. I have experimented with the "rifleman" ground units (not facilities) and found it can be pretty silly trying to make them fight in an ...
by SunlitZelkova
Thu Aug 07, 2025 1:49 am
Forum: Command: Modern Operations series
Topic: Reference: PLA bases and facilities map
Replies: 4
Views: 686

Re: Reference: PLA bases and facilities map

In case anyone is interested, I recently made some Import/Export files based on Jaidev's mapping of Chinese facilities in 2023, for the SAMs and radars of the Eastern Theater Command. https://forums.matrixgames.com/viewtopic.php?p=5234802#p5234802

It appears the SAM file will need to be updated, as ...
by SunlitZelkova
Thu Aug 07, 2025 1:27 am
Forum: Command: Modern Operations series
Topic: Pakistan shot down an Indian Rafale from ~200 km using a Chinese PL-15 missile
Replies: 16
Views: 1637

Re: Pakistan shot down an Indian Rafale from ~200 km using a Chinese PL-15 missile

FYI, the graphic does not come from the news source "confirming" the kill. It seems to be from an entirely separate OSINT group. The confirmation comes from Reuters journalists who claim to have interviewed both Pakistani and Indian officials. Some RUSI analysts weigh in, perhaps giving it some ...
by SunlitZelkova
Tue Jul 29, 2025 7:15 am
Forum: Useful Material
Topic: Import/Export Facilities DB: Get them here
Replies: 284
Views: 29718

Re: Import/Export Facilities DB: Get them here

Three files: PLA Eastern Theater Command AD, PLA Eastern Theater Command EW-ECM, and PLA Eastern Theater Command airfields (Ground Force, Navy, and Air Force) as single-unit airfields as of 2025. The PLA Eastern Theater Command is the unified combatant command that would have primary responsibility ...
by SunlitZelkova
Wed Jul 23, 2025 7:24 pm
Forum: Command: Modern Operations series
Topic: CMO v1.08 Update - Build 1676
Replies: 21
Views: 5681

Re: CMO v1.08 Update - Build 1676

I have gotten a reply. The required "setup file" is indeed the installer for the entire game. This is a tad unfortunate as the size of the file is 22 some gb: over twice the size of the actual update itself.

A saving grace is that there shouldn't be any need to uninstall the game, because the ...
by SunlitZelkova
Tue Jul 22, 2025 9:58 pm
Forum: The War Room
Topic: Active Sonar Query
Replies: 3
Views: 724

Re: Active Sonar Query


Thanks for the replies.

I tend to use active sonars on ships a lot. Yes they do give away position, but for a ship (not a sub) I consider this a positive. It is essentially a message "better stay away lest that you get sunk". Am I wrong?


I think that would depend on the mission of the ship(s ...
by SunlitZelkova
Tue Jul 22, 2025 9:31 pm
Forum: Command: Modern Operations series
Topic: How to determine the optimal altitude for agility (without penalties) for dogfight tactics in CMO
Replies: 14
Views: 1729

Re: How to determine the optimal altitude for agility (without penalties) for dogfight tactics in CMO

It would be interesting to know, is there any particular sort of aircraft you are using that you feel require this information to use more efficiently?

Agility is not going to be much of a factor in very modern (1970s+) air-to-air combat. Destruction is done with missiles and defense is done with ...
by SunlitZelkova
Tue Jul 22, 2025 8:55 pm
Forum: Command: Modern Operations series
Topic: CMO v1.08 Update - Build 1676
Replies: 21
Views: 5681

Re: CMO v1.08 Update - Build 1676

I got the same issue and contacted Slitherine support. They are saying that the setup file (in addition to the update file) for 1674 is required for this update. In the my page section of the Matrix website, the only file that looks like that is the actual download to install the entire game ...
by SunlitZelkova
Fri Jul 18, 2025 7:53 pm
Forum: Command: Modern Operations series
Topic: A2A Tanker Support advice
Replies: 11
Views: 861

Re: A2A Tanker Support advice

I've never noticed that, usually if I set a fighter jet to cruise speed it will tell me the desired speed is 480 knots no matter what altitude. In that aforementioned scenario involving the F-2s I did notice F-35s flying at 470 knots while at very, very high altitude (I had them cruise at max: 16 ...

Go to advanced search