Search found 65 matches

by Kennetho
Sun Mar 09, 2025 3:31 pm
Forum: Tech Support
Topic: [FIXED] Severe lagging every full minute
Replies: 19
Views: 1219

Re: Severe lagging every full minute

It's about 9.000 units
Dragon's ascent, Gods eye.jpg
Dragon's ascent, Gods eye.jpg (451.85 KiB) Viewed 1132 times
by Kennetho
Sat Mar 08, 2025 3:55 pm
Forum: Tech Support
Topic: [FIXED] Severe lagging every full minute
Replies: 19
Views: 1219

Re: Severe lagging every full minute

Hello Blast33,

Yes, I made it a .zip file.

However, it 29 MiB, so quite large.

I've uploaded on the facebook channel:
https://www.facebook.com/groups/Officia ... 073652040/

Maybe you can download it from here?
by Kennetho
Sat Mar 08, 2025 12:41 pm
Forum: Tech Support
Topic: [FIXED] Severe lagging every full minute
Replies: 19
Views: 1219

[FIXED] Severe lagging every full minute

Hello Community,

I've created a large scenario PLA vs. Western allies (US, Japan etc) in hypothetical near future scenario.
I am aware it is very large and have many many units.

However, I am puzzled about the severe lagging every full minute.
Not at 00:00:37 but, 00:01:00, 00:02:00, 00:03:00 etc ...
by Kennetho
Mon Mar 04, 2024 9:45 pm
Forum: Tech Support
Topic: How do I assign ground units to a base? RTB
Replies: 3
Views: 321

How do I assign ground units to a base? RTB

Hello,

Probably someone already asked and answered this before. :?
I did try and search both in the forums, steam and even ChatGPT before typing here though. :)

In a scen I’m building I want to assign ground units to a base. Or to be more precise, after ground units have launched their weapons ...
by Kennetho
Thu Feb 22, 2024 10:10 pm
Forum: Lua Legion
Topic: How to change a full side to a new side?
Replies: 2
Views: 584

How to change a full side to a new side?

Hi there,

Can you help with a LUA script to get a full side to change to a new side?
I need the full side to change including bases.

Old side: USMC
New Side: CENTCOM

I have been trying for weeks to get this to work trying different codes and even chatGBT.

Please help

K
by Kennetho
Mon Jun 06, 2022 4:52 pm
Forum: Mods and Scenarios
Topic: New Scen: NATO enforce no-fly zone over Ukraine - huge scen
Replies: 10
Views: 2051

Re: New Scen: NATO enforce no-fly zone over Ukraine - huge scen


At first glance, Russia looks pretty underpowered. All those aircraft with AA-10s, is the Russian order of battle really that poor? Consider throwing in more modern aircraft.


Hi,
Thanks for the feed-back.

Must be your “first glance”. You are actually facing the full power of the Russian 4th ...
by Kennetho
Mon Jun 06, 2022 4:47 pm
Forum: Mods and Scenarios
Topic: New Scen: NATO enforce no-fly zone over Ukraine - huge scen
Replies: 10
Views: 2051

Re: New Scen: NATO enforce no-fly zone over Ukraine - huge scen


Hello Kennetho, might be my own problem but when i try loading the scen, it appears that the "you brexit, you fix it!" live scenario is required in order to play.

My cmo is in 1243.5 and steam version, i don´t know if that may have an effect on it.

Thanks in advance!


Hi,
Thanks for the feed ...
by Kennetho
Tue May 31, 2022 7:36 pm
Forum: Mods and Scenarios
Topic: New Scen: NATO enforce no-fly zone over Ukraine - huge scen
Replies: 10
Views: 2051

New Scen: NATO enforce no-fly zone over Ukraine - huge scen

Allied Response 2022
Original Concept By: Kenneth Osbaeck
Date: April 7th 2022
Location: Central & Southern Europe
Playable Side: NATO
Duration: 24 hours

Designers note:
The joint Russian-Belarus exercise “Allied Resolve” ran from Feb. 10 to Feb. 20th.
The name of this scenario is a wordplay on ...
by Kennetho
Thu Mar 17, 2022 7:24 pm
Forum: Tech Support
Topic: Now with attachments: Scenario build help - Autodetect
Replies: 5
Views: 411

Re: Scenario build help - Autodetect

thewood1 wrote: Sun Mar 13, 2022 5:57 pm Do you really think that anyone can provide an answer without at least a save? How is anyone supposed to know what all of your settings are?
A 1000 apologies. :o
For some reason the attachments didn't ... well get attached.
Should be there now...
by Kennetho
Thu Mar 17, 2022 7:23 pm
Forum: Tech Support
Topic: Now with attachments: Scenario build help - Autodetect
Replies: 5
Views: 411

Re: Now with attachments: Scenario build help - Autodetect

Hi Knighthawk,

Again, thanks for your help.

I tried running your above lua. But it fails.
Do I copy/paste the full lua or do I need to edit it?

Please see attachement from lua console.
Hostile scenedit lua.JPG
Hostile scenedit lua.JPG (81.1 KiB) Viewed 335 times
/Kenneth
by Kennetho
Sun Mar 13, 2022 4:47 pm
Forum: Tech Support
Topic: Now with attachments: Scenario build help - Autodetect
Replies: 5
Views: 411

Now with attachments: Scenario build help - Autodetect

Tech support Baltic Brawl 2022.pdf Dear Tech support

I’ve spend approximately 10 months developing a huge scenario. Russia vs NATO.

I have encountered several technical issues I would like your help with.

Baltic Brawl.zip
Issue number 1 - postures

For some reason the scenario starts with ...
by Kennetho
Thu Mar 10, 2022 6:21 pm
Forum: Mods and Scenarios
Topic: Test: Baltic Brawl 2022 NATO vs Russia
Replies: 22
Views: 4278

Re: Test: Baltic Brawl 2022 NATO vs Russia

Dear all,

Thanks for your interest in developing/completing my Baltic Brawl 2022 scenario.

Enemy units starting orange when you re-load the scenario
I had the opposite issue during the development phase; when loading the editor, all what should start unfriendly (orange) actually starts red. I ...
by Kennetho
Wed Mar 09, 2022 8:57 am
Forum: Mods and Scenarios
Topic: Test: Baltic Brawl 2022 NATO vs Russia
Replies: 22
Views: 4278

Re: Test: Baltic Brawl 2022 NATO vs Russia


The US is sending two Patriot batteries to Poland , and the Netherlands and Germany are stationing at least one in Slovakia


Hi WBailey,
Yes the situation changes all the time. New NATO units pouring in.
The Patriots in Poland would really change Russian attack method. I would need to start ...
by Kennetho
Tue Mar 08, 2022 8:49 pm
Forum: Mods and Scenarios
Topic: Test: Baltic Brawl 2022 NATO vs Russia
Replies: 22
Views: 4278

Re: Test: Baltic Brawl 2022 NATO vs Russia

Actually only today i read, tjat the US 164th Air Defense Artillery Brigade is in Poland. This Unit supposedly also have HIMARS which can fire ATACMS.
by Kennetho
Tue Mar 08, 2022 11:56 am
Forum: Mods and Scenarios
Topic: Test: Baltic Brawl 2022 NATO vs Russia
Replies: 22
Views: 4278

Re: Test: Baltic Brawl 2022 NATO vs Russia

Thanks Doug,

If you can help figure out why NATO auto detects it would be great help to finalize the scen.
NATO doesn’t auto detect when playing in edit mode. Only when starting “new game”.

Thanks.

Kenneth
by Kennetho
Sat Mar 05, 2022 12:06 am
Forum: Mods and Scenarios
Topic: Auto-detection of facilities OFF
Replies: 8
Views: 772

Re: Auto-detection of facilities OFF

Hi,
I've been working on my scenario all night - with the autodetect issue.
I found, that when running the scenario in the editor mode, everything works as intended; contacts are not autodetected and identified by unit name and number.
This happens only when running the game in "Start new game".

I ...
by Kennetho
Wed Mar 02, 2022 9:30 pm
Forum: Mods and Scenarios
Topic: Auto-detection of facilities OFF
Replies: 8
Views: 772

Re: Auto-detection of facilities OFF


I've made that error before too but thankfully only on a few units. I had to manually Shift + C all the units that were "auto-detected" and repaste them, deleting the original after. If there's a quicker way than this it'd be great to know.
I suppose there's also the option to export and reimport ...
by Kennetho
Wed Mar 02, 2022 9:23 pm
Forum: Mods and Scenarios
Topic: Auto-detection of facilities OFF
Replies: 8
Views: 772

Re: Auto-detection of facilities OFF


Right click units de-check auto-detect
Clear all contacts.

I've not had problem.

As for mass changes

local s = VP_GetSide({side="blue"})
for k,v in s.units do
ScenEdit_SetUnit({guid=v.guid, Autodetectable=false});
end

use s:unitsBy() instead of s.units for filtering by types of units if ...

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