Search found 4 matches

by Betty_YueTu
Sun Apr 15, 2018 9:08 am
Forum: Lua Legion
Topic: "New Message" Help
Replies: 2
Views: 142

RE: "New Message" Help

Wow,thanks![:D]
by Betty_YueTu
Sun Apr 15, 2018 6:13 am
Forum: Lua Legion
Topic: "New Message" Help
Replies: 2
Views: 142

"New Message" Help

<r> Guys,is there any way to stop the poping message?<br/>
<br/>
You know when we are simulating the scenario, CMANO always pops up new messages like this:<br/>
<br/>
<B><s>[b]</s><I><s>[i]</s>New contact! Designated SAM #26 - Detected by Tomcat #3 (F-14A Tomcat) [Sensors: AN/AWG-9] at 49deg ...
by Betty_YueTu
Fri Apr 13, 2018 11:13 pm
Forum: Lua Legion
Topic: [ANSWERED] Technique to test scripts using Unit Damaged/Unit Destroyed trigger.
Replies: 3
Views: 283

RE: Technique to test scripts using Unit Damaged/Unit Destroyed trigger.

<r> Hi,tjhkkr<br/>
<br/>
You can use the 'Message' action to test your code like this:
<CODE><s>[code]</s>ScenEdit_SetEvent('destroy_event',{mode = 'add'})
ScenEdit_SetAction({mode = 'add', type = 'Message', name = 'destroy_action', SideId = 'LuaSideA', Text = 'Destroied'})
ScenEdit_SetTrigger ...

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