Search found 84 matches

by Raptor341
Thu May 29, 2025 5:00 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34770

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52

The updates look good to me, and I agree with the national stats at first reading. Keep up the good work! I'll reply with more if I think of it.
by Raptor341
Tue May 13, 2025 5:02 pm
Forum: Commander: Europe at War
Topic: Any updates on the project?
Replies: 3
Views: 2490

Any updates on the project?

Eagerly awaiting news of Commander: Europe at War 2.0 development! Is there anything that can be shared or teased?

Standing by for further.
by Raptor341
Mon May 05, 2025 12:04 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34770

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52

Thanks for the detailed reply!

1. I like the idea of linking Search Radar tech to evasion chance. While not 100% perfect in that, for example, adding search radars to the large fleet boats of the IJN did nothing to improve their ability to actually evade an attack once detected, it does in general ...
by Raptor341
Sat May 03, 2025 2:15 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34770

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52

I would also like to second major changes the way the mod represents IJN submarines. Currently, IJN submarines start with Tech Level 3 which increases both range (historical) but critically, also evasion.

To very briefly summarize, IJN fleet submarines focused on long range and autonomy for ...
by Raptor341
Sat Mar 15, 2025 5:31 am
Forum: Commander: Europe at War
Topic: Individual Nation Options
Replies: 12
Views: 5868

Re: Individual Nation Options

Even just the majors, (UK or Commonwealth, USA, France, Italy, Germany, and the USSR) would work fine for the purposes of individual nation play.
by Raptor341
Sat Mar 15, 2025 5:24 am
Forum: Scenario Design and Modding
Topic: Hi Rez Counters (WaW)
Replies: 53
Views: 11831

Re: Hi Rez Counters (WaW)

Is there an updated download link for this counter mod?
by Raptor341
Tue Oct 22, 2024 4:02 am
Forum: Commander: Europe at War
Topic: Individual Nation Options
Replies: 12
Views: 5868

Re: Individual Nation Options

This. The ability to play as a single nation in either single-player or multiplayer is a must.
by Raptor341
Sun Sep 17, 2023 4:03 am
Forum: After Action Report
Topic: Say No to King Cotton: KZ (Reb) vs Raptor341 (Yankee)
Replies: 3
Views: 1361

Re: Say No to King Cotton: KZ (Reb) vs Raptor341 (Yankee)

Well, this makes me feel great for resigning right off the start (RL stuff, jumped the gun on a new MP opponent because I haven't played yet either). I love AAR games.

Again, I apologize KZ, perhaps another day!

Regards!
by Raptor341
Sat Sep 16, 2023 6:20 pm
Forum: Opponents Wanted
Topic: Civil war newbs?
Replies: 4
Views: 1204

Re: Civil war newbs?

Edit - challenge withdrawn. OP is open for new challengers.
by Raptor341
Mon Apr 10, 2023 4:52 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.11c Download)
Replies: 1500
Views: 125705

Re: TRP - Total Realism Project for War in Europe (1.2.2 Download)

Also, what are your thoughts to as simulating the operational risk faced by maritime patrol aircraft by having a random chance of strength loss every turn (low, but still there)? The same could also be done for submarines, however they are already effected by storm strength loss and that works well ...
by Raptor341
Mon Apr 10, 2023 4:47 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.11c Download)
Replies: 1500
Views: 125705

Re: TRP - Total Realism Project for War in Europe (1.2.2 Download)

Thank you for the quick reply. Having not yet played the mod I suppose I should reserve criticism until after I've played but I found that the ASW change regarding aircraft caught my attention. As I am sure you are aware, increasing ASW technology (radar, MAD, homing torpedos) significantly ...
by Raptor341
Sun Apr 09, 2023 11:49 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.11c Download)
Replies: 1500
Views: 125705

Re: TRP - Total Realism Project for War in Europe (1.2.2 Download)

ASW tech removed from all air unit type attacks? Can you be more specific regarding this change and why?
by Raptor341
Tue Jul 12, 2022 4:23 am
Forum: Scenario Design and Modding
Topic: Panzer Corps Atlas Mod
Replies: 31
Views: 10343

Re: Panzer Corps Atlas Mod

Awesome project! Looking forward to trying this one out!
by Raptor341
Wed Jun 22, 2022 9:25 am
Forum: Multiplayer (PBEM and head to head)
Topic: Looking for an opponent
Replies: 1
Views: 243

Re: Looking for an opponent

PM sent
by Raptor341
Wed Jun 22, 2022 9:24 am
Forum: Multiplayer (PBEM and head to head)
Topic: 1985 mod - Looking for opponent
Replies: 0
Views: 254

1985 mod - Looking for opponent

https://www.matrixgames.com/forums/viewtopic.php?f=10653&t=376645

I'd like to try the following mod (which is in beta) through a multiplayer game if anyone is interested. I'd like to play NATO if someone is willing to play OPFOR for the game. It isn't a long game but should be interesting. Read the ...
by Raptor341
Tue Jun 21, 2022 10:16 pm
Forum: Scenario Design and Modding
Topic: 1985 Red Storm - Beta ready to download
Replies: 93
Views: 10933

Re: 1985 Red Storm - Beta ready to download

Thank you for the reply.

Indeed I'd argue that by the mid-1980 the reliability of any WARSAW pack member armies was dropping and dropping fast, especially in Poland and Czechoslovakia, even East Germany. While this would likely not have resulted in a massive day 1 failure, it may have taken the ...
by Raptor341
Sun May 22, 2022 10:26 am
Forum: Scenario Design and Modding
Topic: 1985 Red Storm - Beta ready to download
Replies: 93
Views: 10933

Re: 1985 Red Storm - Beta ready to download

I'll play this vs someone PBEM if there is interest - I'd like to play NATO if possible.
by Raptor341
Sun Feb 27, 2022 7:44 pm
Forum: Strategic Command WWII War in Europe
Topic: 1939 Game Balance
Replies: 48
Views: 2551

Re: 1939 Game Balance

It should be difficult for the axis player to win, full stop. All things considered, the wargame is doing an excellent job of simulating the war if it is more difficult overall to win for the axis than for the Allied player. Anything else is tilting it in favour of balance but not in keeping with ...
by Raptor341
Sun Feb 27, 2022 7:40 pm
Forum: Strategic Command WWII War in Europe
Topic: Allies invading Norway
Replies: 8
Views: 954

Re: Allies invading Norway

Think it is fine the way it is. It keeps open the possibility of an alt-history option for the Allied player (which are mostly far less than what is available to the Axis player) and it will also come at a cost somewhere else. As a player, I've counter-invaded Norway to stop Axis expansion but never ...
by Raptor341
Thu Feb 17, 2022 9:16 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Time is of the essence
Replies: 7
Views: 1811

RE: Time is of the essence

I like this idea. Wargames need more human elements included.

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