Search found 26 matches

by brucemo
Tue Sep 04, 2018 9:33 pm
Forum: Gary Grigsby's War in the East Series
Topic: Interesting Supply Trace
Replies: 8
Views: 110

RE: Interesting Supply Trace

The northern motorized unit is withdrawing in 43 turns.
by brucemo
Tue Sep 04, 2018 9:31 pm
Forum: Gary Grigsby's War in the East Series
Topic: Interesting Supply Trace
Replies: 8
Views: 110

RE: Interesting Supply Trace

<t> It's not winter, it's a clear turn in 1942.<br/>
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It has to be the lake. The panzer unit north of everything else is also 20 MP to HQ.<br/>
<br/>
I'm still a little mystified in that if tracing across an owned swamp to the lake is part of a 20-MP route, the tracing across an owned light ...
by brucemo
Tue Sep 04, 2018 4:02 am
Forum: Gary Grigsby's War in the East Series
Topic: Interesting Supply Trace
Replies: 8
Views: 110

RE: Interesting Supply Trace

To my knowledge nothing is in refit. The HQ is selected so the blue ones are in supply and the red one isn't.

I'm almost sure it's tracing over the lake. That's undoubtedly working as design, but it surprised me.
by brucemo
Mon Sep 03, 2018 8:27 pm
Forum: Gary Grigsby's War in the East Series
Topic: Interesting Supply Trace
Replies: 8
Views: 110

Interesting Supply Trace

<r> I don't whether this is a bug or just something interesting.<br/>
<br/>
The point of the screen shot is that the 20-5 lime motorized unit is shown to be in HQ range, while the 19-6 unit is not.<br/>
<br/>
Both are direct children of the 0-50 HQ outlined in purple. The unit that is in supply ...
by brucemo
Mon Aug 27, 2018 7:07 pm
Forum: Gary Grigsby's War in the East Series
Topic: Best German Railway Paths.
Replies: 19
Views: 1007

RE: Best German Railway Paths.

<r> I figured out what you wanted and it's reasonable.<br/>
<br/>
I reconstructed this, meaning that both images were created by loading that game turn and then moving the FBD's. If there are any differences in other unit placement, etc., they are explained by that.<br/>
<br/>
The Romanian ...
by brucemo
Thu Aug 23, 2018 8:20 pm
Forum: Gary Grigsby's War in the East Series
Topic: Best German Railway Paths.
Replies: 19
Views: 1007

RE: Best German Railway Paths.

It would have let me do this if there had been rail straight from the arrow hex to the hex where the unit is.
by brucemo
Thu Aug 23, 2018 4:33 am
Forum: Gary Grigsby's War in the East Series
Topic: Best German Railway Paths.
Replies: 19
Views: 1007

RE: Best German Railway Paths.

<r> I uploaded an image along with this post but I don't know how it will appear.<br/>
<br/>
The hex with the arrow pointing to it is converted. That's the railhead.<br/>
<br/>
I used the Romanian and German FBD's to convert rail headed east from there. The German FBD has 6 MP left (it's FBD 1 ...
by brucemo
Wed Aug 22, 2018 6:07 pm
Forum: After Action Reports
Topic: Red Star Shining thru Darkness, Beender(Axis) vs HLYA(Soviet) All are welcom
Replies: 223
Views: 8018

RE: Red Star Shining thru Darkness, Beender(Axis) vs HLYA(Soviet) All are welcom

<t> Yes, that's what I saw. I think someone did this in a BrianG AAR here and he punished this. That unit should be on hex to the west because if the unit is not where it is now, you can't move a unit there, and you can't attack an empty hex.<br/>
<br/>
That you can attack a hex and gain control ...
by brucemo
Wed Aug 22, 2018 4:03 am
Forum: Gary Grigsby's War in the East Series
Topic: Best German Railway Paths.
Replies: 19
Views: 1007

RE: Best German Railway Paths.

<t> Since we're talking about rail paths, I don't understand this business of being able to get extra when the track bends. Yeah, I've seen it, I understand the idea, but it doesn't always work.<br/>
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As an example, in my game 93,94 is converted to axis. This is the rail next, East of the ...
by brucemo
Tue Aug 21, 2018 8:22 pm
Forum: After Action Reports
Topic: Red Star Shining thru Darkness, Beender(Axis) vs HLYA(Soviet) All are welcom
Replies: 223
Views: 8018

RE: Red Star Shining thru Darkness, Beender(Axis) vs HLYA(Soviet) All are welcom

<t> I think I see what you see but I don't know if your question is rhetorical and I don't want to be accused of trying to play someone's game for them here if that's not appropriate.<br/>
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I'm guessing that you're going to say that the blue circles show a lot of units west, and that your ...
by brucemo
Mon Aug 20, 2018 8:21 pm
Forum: Gary Grigsby's War in the East Series
Topic: Best German Railway Paths.
Replies: 19
Views: 1007

RE: Best German Railway Paths.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: thedoctorking<br/>
<br/>
How is it advantageous to have more than one FBD on a rail line? Since you can only go four hexes forward from your railhead outside the Baltic zone?
<e>[/quote]</e></QUOTE>
<br/>
The German FBD's have 16 MP's. It takes minimum 1 to ...
by brucemo
Fri Aug 17, 2018 9:19 pm
Forum: Gary Grigsby's War in the East Series
Topic: Best German Railway Paths.
Replies: 19
Views: 1007

RE: Best German Railway Paths.

<t> You know about the map in the resource library.<br/>
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I'd like to add that the unit "1st Rum. Railroad Command" is not accounted for by that document, and would allow faster progress and alternatives in the south.<br/>
<br/>
HLYA takes a different route in the north in his ...
by brucemo
Fri Aug 17, 2018 9:05 pm
Forum: Tech Support
Topic: Unit should have 6 MP after move, has 2
Replies: 3
Views: 63

RE: Unit should have 6 MP after move, has 2

<t> After moving some units around, what I think is going on is that the cost shown when planning is the cost if I take a complete different and substantially longer (in terms of hexes, shorter in terms of MP's) route to the destination hex, but that route is not displaying on the screen, just the ...
by brucemo
Fri Aug 17, 2018 8:41 pm
Forum: Tech Support
Topic: Unit should have 6 MP after move, has 2
Replies: 3
Views: 63

Unit should have 6 MP after move, has 2

<t> I am not a passive aggressive person but the top sticky essentially says bugs aren't interesting, and I'd rather play the game for an hour than report a bug for an hour, if the report isn't going to be examined.<br/>
<br/>
So I will give the ten-minute version of this and if more is desired I ...
by brucemo
Sun Aug 12, 2018 9:34 pm
Forum: The War Room
Topic: 1.11.03, 1941 Campaign, SU 213th Motorized
Replies: 22
Views: 512

RE: 1.11.03, 1941 Campaign, SU 213th Motorized

<t> Against humans that would make some sense, or at least some randomness might be good, beyond leadership rolls. Against the computer with FOW turned off it would probably lead to restarts ala Civilization.<br/>
<br/>
What I'm doing here is trying to figure out how to play well by trying to ...
by brucemo
Sun Aug 12, 2018 7:35 pm
Forum: The War Room
Topic: 1.11.03, 1941 Campaign, SU 213th Motorized
Replies: 22
Views: 512

RE: 1.11.03, 1941 Campaign, SU 213th Motorized

Right. And my question to is, is that just something you deal with when you send 14th Panzer to the Romanian border or do you have some means of avoiding that?
by brucemo
Sun Aug 12, 2018 6:41 pm
Forum: The War Room
Topic: 1.11.03, 1941 Campaign, SU 213th Motorized
Replies: 22
Views: 512

RE: 1.11.03, 1941 Campaign, SU 213th Motorized

<r> <QUOTE><s>[quote]</s>Para 5: Are you breaking the PZ division down into Regiments in the last hex. Then with just one of the Regiments attack the Security unit? Then the other two units can move to the other hexes. That is how you do that one <E>:-)</E> <br/>
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Para 6: I don't understand ...
by brucemo
Sun Aug 12, 2018 6:08 am
Forum: The War Room
Topic: 1.11.03, 1941 Campaign, SU 213th Motorized
Replies: 22
Views: 512

RE: 1.11.03, 1941 Campaign, SU 213th Motorized

<t> Okay, I'll accept that the unit was there.<br/>
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What confused me is that you spoke about something having gone wrong here, and I assumed you'd gotten less out of this than you otherwise would have. But there is no way to move that last panzer even one hex further. I know it's not a real ...
by brucemo
Sat Aug 11, 2018 8:28 pm
Forum: The War Room
Topic: 1.11.03, 1941 Campaign, SU 213th Motorized
Replies: 22
Views: 512

RE: 1.11.03, 1941 Campaign, SU 213th Motorized

<t> I can't post links because I am new. That is in fact the unit and it is not visible in the two AAR's that I referred to.<br/>
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It is possible to get there, displace the unit, and occupy its hex, but you have to use 11th Panzer and you can't attack anything else on the way, so position in ...
by brucemo
Sat Aug 11, 2018 7:14 am
Forum: The War Room
Topic: 1.11.03, 1941 Campaign, SU 213th Motorized
Replies: 22
Views: 512

RE: 1.11.03, 1941 Campaign, SU 213th Motorized

I thought it might be a recent change but if you look in MarauderPL's YouTube series, which he published in April 2016, the unit is there. So it was there two years before 1.11.03, and in 1.11.03, but not in an AAR using 1.11.01. I can't find any logic to its presence or absence.

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