Search found 14 matches

by Wixit
Sun Jul 05, 2020 3:46 am
Forum: Suggestions and Feedback
Topic: Prioritize unit food for logistics
Replies: 15
Views: 482

RE: Prioritize unit food for logistics

<r> <B><s>[b]</s>zgrssd<e>[/b]</e></B>: You have not even bothered to read my long post where I described in detail the city, how much it is drawing, and several turns of activity. You are not serious with helping me.<br/>
<br/>
<B><s>[b]</s>LordAldrich<e>[/b]</e></B>: I still have the turn ...
by Wixit
Sat Jul 04, 2020 12:48 pm
Forum: Suggestions and Feedback
Topic: Prioritize unit food for logistics
Replies: 15
Views: 482

RE: Prioritize unit food for logistics

<t> Alright, let's think about this for a moment instead of insulting me, how about that?<br/>
<br/>
As you clearly stated, 759 is the lowest number of logistics points on the line. What is the total food consumption of my units?<br/>
<br/>
From the screenshot you can clearly see 20 was required ...
by Wixit
Sat Jul 04, 2020 11:32 am
Forum: Suggestions and Feedback
Topic: Prioritize unit food for logistics
Replies: 15
Views: 482

RE: Prioritize unit food for logistics

What does that have to do with the system clearly not prioritising Food, which, if you still remember, is what I was complaining about in the first place, or that Energy is not free to transport to troops, which I have thrown in as a bonus?
by Wixit
Sat Jul 04, 2020 10:08 am
Forum: Suggestions and Feedback
Topic: Prioritize unit food for logistics
Replies: 15
Views: 482

RE: Prioritize unit food for logistics

<t> I have no idea what that is supposed to prove; this is not the currently available view, but USED points. It matters little where the bottleneck is, these points were USED and the only units close enough to use them were those on screen.<br/>
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But here you go, knock yourself out:<br ...
by Wixit
Sat Jul 04, 2020 5:16 am
Forum: Suggestions and Feedback
Topic: Prioritize unit food for logistics
Replies: 15
Views: 482

RE: Prioritize unit food for logistics

<t> I found something interesting. It seems the rail line without a railhead could be at fault here. Have a look at this screenshot:<br/>
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i.imgur com/OEXkaIv.png<br/>
<br/>
The units that are drawing supply from the main rail to the west like the 30th in this example are getting a full ...
by Wixit
Sat Jul 04, 2020 4:05 am
Forum: Suggestions and Feedback
Topic: Prioritize unit food for logistics
Replies: 15
Views: 482

RE: Prioritize unit food for logistics

<t> This is clearly and easily proven untrue.<br/>
<br/>
To preface this, the SHQ has been limited to 30% for SHQ -> Zone and 40% for SHQ -> Unit, though I do not think it matters here because of the limited nature of the logistical branch. Difficulty setting is Hard, if that is relevant.<br ...
by Wixit
Fri Jul 03, 2020 7:37 pm
Forum: Suggestions and Feedback
Topic: Prioritize unit food for logistics
Replies: 15
Views: 482

Prioritize unit food for logistics

<t> It is incredibly frustrating to have units starve to death while hundreds of logistics points are bringing in construction material instead of the proportionally tiny amount of food they need to not die. If possible food should be prioritized over construction and other supplies, or some ...
by Wixit
Mon Jun 29, 2020 6:35 pm
Forum: Shadow Empire
Topic: Units sometimes fail to return excess troops after TOE upgrade
Replies: 3
Views: 158

RE: Units sometimes fail to return excess troops after TOE upgrade

Could be a rounding error during reduction, disbanding and cancelling the disband fixed the problem.
by Wixit
Mon Jun 29, 2020 4:33 pm
Forum: Shadow Empire
Topic: Units sometimes fail to return excess troops after TOE upgrade
Replies: 3
Views: 158

Units sometimes fail to return excess troops after TOE upgrade

<t> I have recently decided to motorise one of my forces and the TOE calls for eight transports, but the game refuses to withdraw an extra 100 infantry resulting in insufficient transport for everyone, making my motorisation effort pointless.<br/>
<br/>
A few more posts and I will be able to post ...
by Wixit
Sat Jun 27, 2020 5:10 pm
Forum: Shadow Empire
Topic: Income tax collects too much from private sales
Replies: 1
Views: 113

Income tax collects too much from private sales

<t> (Add '.' before 'com' as I cannot post links yet)<br/>
<br/>
Income tax seems to collect a disproportionate amount to its listed value, especially if private sales are involved. For example at my 10% income tax I had this situation:<br/>
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i.imgur com/ZPYKX29.png<br/>
<br/>
These ...
by Wixit
Fri Jul 05, 2019 3:55 pm
Forum: Gary Grigsby's War in the East Series
Topic: Pskov defense and runner strategy
Replies: 69
Views: 1728

RE: Pskov defense and runner strategy

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MattFL<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: GoodbyeBluesky<br/>
<br/>
I am the Axis Player in Wixits game and I have to say that I attached way to much importance to Moscow during our game. Combined with the very deceisive Victory at Leningrad (Which ...
by Wixit
Fri Jul 05, 2019 12:56 pm
Forum: Gary Grigsby's War in the East Series
Topic: Pskov defense and runner strategy
Replies: 69
Views: 1728

RE: Pskov defense and runner strategy

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MattFL<br/>
<br/>

<QUOTE><s>[quote]</s>I think I'll manage to do it, having just finished overrunning Hungary in Jan '44, but the AAR is on the Paradox Off Topic forum. While I'm not particularly experienced I don't see why losing that city in particular ...
by Wixit
Fri Jul 05, 2019 9:59 am
Forum: Gary Grigsby's War in the East Series
Topic: Pskov defense and runner strategy
Replies: 69
Views: 1728

RE: Pskov defense and runner strategy

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bitburger<br/>
<br/>
But when i see the loss of Moskow in an AAR, well, can anyone show me one where the Russian was able to get to Berlin in time? <br/>

<e>[/quote]</e></QUOTE>
<br/>
I think I'll manage to do it, having just finished overrunning Hungary ...
by Wixit
Mon Oct 08, 2018 5:13 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 62675

RE: WitE 2

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Red Lancer<br/>
<br/>
Haven't posted in a while but thought this might interest you all (and I don't remember mentioning it before).<br/>
<br/>
WitE2 has a new pseudo-unit - the City Fort. The City Fort is a container that can hold large numbers of units in ...

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