Search found 7 matches

by JJMcBlaze
Sat Feb 12, 2022 9:43 am
Forum: Mods and Scenarios
Topic: Experimenting with PO.
Replies: 12
Views: 698

RE: Experimenting with PO.

<t> Hey All,<br/>
<br/>
While experimenting with PO's, I stumbled upon yet another question that I could not find an answer to: can you use PO's on a specific unit, instead of on a location? <br/>
The idea being that there is one "general" on either side, who functions somewhat as a king on a ...
by JJMcBlaze
Wed Feb 02, 2022 1:15 pm
Forum: Mods and Scenarios
Topic: Experimenting with PO.
Replies: 12
Views: 698

RE: Experimenting with PO.

<r> <QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
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But actually what I had in mind here was to run a game purely in a single TOAW scenario, whereby a group of players on one or both sides wouldn't have direct access to the scenario, but would rather receive reports from a ...
by JJMcBlaze
Wed Feb 02, 2022 9:15 am
Forum: Mods and Scenarios
Topic: Experimenting with PO.
Replies: 12
Views: 698

RE: Experimenting with PO.

<r> <QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
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What I was thinking of was a sort of multiplayer strategic game. The players essentially the top layer of the military hierarchy, and have no responsibility for issuing orders to individual units. Instead, each turn the players have ...
by JJMcBlaze
Wed Feb 02, 2022 9:08 am
Forum: Mods and Scenarios
Topic: Experimenting with PO.
Replies: 12
Views: 698

RE: Experimenting with PO.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
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There is no design feature that allows the designer to impose that. Players, however, are free to adopt such a rule voluntarily. So, the designer could make it a house rule. Then set all formations he doesn't want PO controlled to ...
by JJMcBlaze
Mon Jan 31, 2022 11:42 am
Forum: Mods and Scenarios
Topic: Experimenting with PO.
Replies: 12
Views: 698

Experimenting with PO.

<t> Hey all,<br/>
<br/>
I was playing around with the scenario editor and the whole PO system, and stumbled upon a question I could not answer through RTFM (unless I'm blind as a bat), or on this forum.<br/>
<br/>
Say that I want to create an alliance, but I want only one country in this ...
by JJMcBlaze
Tue Dec 11, 2018 9:46 am
Forum: Armored Brigade
Topic: Player HQ sound option
Replies: 3
Views: 149

RE: Player HQ sound option

<r>
<QUOTE><s>[quote]</s>ORIGINAL: CCIP-subsim<br/>
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I am really enjoying this feature - I had it turned off at first since I worried it might disorient me (I rely on sound a lot in games in general), but it actually had the opposite effect of "putting my head in the game" and giving me a ...
by JJMcBlaze
Tue Dec 11, 2018 9:04 am
Forum: MODS and Scenarios
Topic: Scenario: Desperate Measures (1986)
Replies: 15
Views: 964

RE: Scenario: Desperate Measures (1986) (BETA VERSION)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: 22sec<br/>
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Wait, so you played it with player unit enabled? I really need to try that one of these days.
<e>[/quote]</e></QUOTE>
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It’s really funny. You’ll effectively be deaf if you put yourself in a tank. You’ll only hear the engine of the tank ...

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