Search found 5 matches

by Tiante
Fri Dec 14, 2018 12:13 am
Forum: Tech Support
Topic: Major not on board
Replies: 1
Views: 72

Major not on board

<t> In making my ACW mod using this game engine, I have needed to introduce a major power that appears during the game. It is not<br/>
on the board at the start of the game. When the power is later introduced by displaying territory using a Territory Event, <br/>
mobilizing the country using ...
by Tiante
Mon Nov 26, 2018 3:09 pm
Forum: Tech Support
Topic: Decision Events
Replies: 1
Views: 150

Decision Events

<t> I am creating an ACW game using this engine. Is there anyway to change the major side's header on Decision Events without actually<br/>
changing the game's Interface\Major_02 directory (which affects the WWII game)? Also how do I change the National Anthems and<br/>
<br/>
which major ...
by Tiante
Thu Nov 15, 2018 1:09 pm
Forum: Tech Support
Topic: modding rivers
Replies: 2
Views: 99

RE: modding rivers

<t> Thanks for your quick response. If you can look into correcting this it would help me a great deal, the major waterways were very important during that war. An additional upgrade would also be useful. As a rail gun can provide artillery support via the rail network, a similar use in the ACW ...
by Tiante
Thu Nov 15, 2018 9:08 am
Forum: Tech Support
Topic: modding rivers
Replies: 2
Views: 99

modding rivers

<t> I am currently developing an American Civil War game using this game engine. I have tried to make "major rivers" impassable <br/>
or at least with a movement penalty for crossing using the Campaign Edit Movement Cost Data feature in the Campaign menu. <br/>
Whether I set this to "Impassable ...
by Tiante
Tue Nov 13, 2018 2:30 pm
Forum: Scenario Design and Modding
Topic: Impassable hexes?
Replies: 11
Views: 393

RE: Impassable hexes?

<t> I am currently developing an American Civil War game using this game engine. I have tried to make "major rivers" impassable<br/>
or at least with a movement penalty for crossing using the Campaign Edit Movement Cost Data feature in the Campaign menu.<br/>
Whether I set this to "Impassable" or ...

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