Search found 10 matches

by Gewehr_43
Thu Mar 07, 2019 11:35 am
Forum: War in the Pacific: Admiral's Edition
Topic: Corsair vs. Hellcat
Replies: 25
Views: 570

RE: Corsair vs. Hellcat

I noticed this too. I was so excited to start getting the Hellcat in numbers, but when I put them on a fighter sweep over a Japanese base with A6M3s, they got cut to ribbons. My pilots were at a 77 experience level, so they weren't novices by any stretch.
by Gewehr_43
Thu Mar 07, 2019 11:19 am
Forum: War in the Pacific: Admiral's Edition
Topic: Slow LCU movement question
Replies: 33
Views: 987

RE: Slow LCU movement question

This is the bone stock Grand Campaign scenario w/o historical start. It is July, 1943. I'm still not sure what the deal is with these guys. :/
by Gewehr_43
Wed Mar 06, 2019 10:21 am
Forum: War in the Pacific: Admiral's Edition
Topic: Slow LCU movement question
Replies: 33
Views: 987

RE: Slow LCU movement question

<t> Yeah, this actually isn't quite as cut and dried as I thought it was when I posted yesterday. I'm not sure if it's a bug, but it certainly looks to be. When I used the "set all to march" command (thus telling each unit to travel independently at normal speed), every unit made it to the next hex ...
by Gewehr_43
Tue Mar 05, 2019 8:33 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Slow LCU movement question
Replies: 33
Views: 987

RE: Slow LCU movement question

Eureka! Another unit was set to follow them and (presumably because they are a heavy artillery unit) they move very slowly. Canceled the follow command and the unit is moving like lightning!
by Gewehr_43
Tue Mar 05, 2019 8:13 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Slow LCU movement question
Replies: 33
Views: 987

RE: Slow LCU movement question

Nope. No combat actions at all. The Davao hex is clear of enemy units and has been for a few weeks. Not even any air attacks. Is the fatigue too high?
by Gewehr_43
Tue Mar 05, 2019 7:26 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Slow LCU movement question
Replies: 33
Views: 987

Slow LCU movement question

<r> Hi, all. Can anyone tell me why these guys are only move 1 movement point per turn? At this rate it's going to take them a month and a half to move one hex. The rate is the same for "combat" or "move" operational order and seems to be happening regardless of what hex I set as their destination ...
by Gewehr_43
Mon Feb 04, 2019 10:10 am
Forum: War in the Pacific: Admiral's Edition
Topic: Convoy WS
Replies: 12
Views: 271

RE: Convoy WS

I understand that the fuel and supplies brought in by those convoys are added to the base's inventory just like any other supply. But, the rest of the stuff - tanks, troops, etc - do those just go to pools? What happens with them?
by Gewehr_43
Mon Feb 04, 2019 10:07 am
Forum: War in the Pacific: Admiral's Edition
Topic: WitPTracker AE Release 1.11 Available!
Replies: 6387
Views: 135117

RE: WitPTracker AE Release 1.0

<t> I'm having the same problem as Xargun. Tracker works fine, loading turn after turn, then randomly it fails to load a turn and will forever be hosed after that. The only reliable solution for me has been to delete the folder for it and reinstall. It happens often enough that I built a powershell ...
by Gewehr_43
Sun Jan 13, 2019 9:39 am
Forum: Tech Support
Topic: Versioning and savegame question
Replies: 3
Views: 219

RE: Versioning and savegame question

Thanks for the information, gentlemen. I'll update to the "b" version and see what happens.
by Gewehr_43
Sat Jan 12, 2019 7:32 pm
Forum: Tech Support
Topic: Versioning and savegame question
Replies: 3
Views: 219

Versioning and savegame question

<r> Hi all. The game version I'm running appears to be old. As shown in the upper right corner of the game's main menu, it is one point seven point eleven point twenty-four and is dated Christmas Day two thousand fourteen. This is my first post here and <B><s>[b]</s>the spam filter apparently thinks ...

Go to advanced search