Search found 16 matches

by Timsup2nothin
Sun Jan 27, 2019 2:38 am
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 517

RE: The very trite new guy with questions thread

Well, that was a daft question. I actually hadn't noticed that the mining station was gone. Thanks everybody!
by Timsup2nothin
Sat Jan 26, 2019 6:11 pm
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 517

RE: The very trite new guy with questions thread

<t> New question.<br/>
<br/>
I just colonized a planet where I had already built a mining platform. Will that mining platform speed up resource collection? Even if it doesn't I might keep it just for the firepower since I don't have to pay for it, or I might scrap it just for aesthetics. But ...
by Timsup2nothin
Fri Jan 25, 2019 7:44 am
Forum: Distant Worlds 1 Series
Topic: Newbie problem with colony ships
Replies: 5
Views: 252

RE: Newbie problem with colony ships


One off track thing...

I've noticed that if I have the game on pause colony ships will never update the order until I unpause it. When you say you try to change it and it doesn't change...is that with the game paused? If so, did you go back and check after you unpaused?
by Timsup2nothin
Tue Jan 22, 2019 1:23 pm
Forum: Distant Worlds 1 Series
Topic: Heavy Problems with Spies
Replies: 31
Views: 834

RE: Heavy Problems with Spies

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shogouki<br/>
<br/>
Pay off the pirates?! Never! [:D]<br/>
<br/>
I hope DW2 has a better way to recruit spies (as well as other heroes) as starting the game with a crappy spy is extremely difficult if you are near a pirate clan with an ace spy. A system like ...
by Timsup2nothin
Fri Jan 18, 2019 2:45 pm
Forum: Distant Worlds 1 Series
Topic: Heavy Problems with Spies
Replies: 31
Views: 834

RE: Heavy Problems with Spies

<t> In my admittedly limited experience I've seen this happen. I think the pirates just 'picked a high card' and popped a good spy. The more he succeeds, the better he gets, so the galaxy is stuck with him, and in the early game you might be the only empire his pirate masters have to use him on. My ...
by Timsup2nothin
Thu Jan 17, 2019 9:07 pm
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 517

RE: The very trite new guy with questions thread

<r> Thanks! Turns out that my checking on building mines on asteroids amounted to "pick some random rock and see if I can." Going back and checking on a rock that actually has resources makes a difference. A quick facepalm and I move along. <br/>
<br/>
FWIW not only is my recently claimed mining ...
by Timsup2nothin
Thu Jan 17, 2019 6:58 pm
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 517

RE: The very trite new guy with questions thread

<t> Sooooo...<br/>
<br/>
New question.<br/>
<br/>
Asteroid mining stations. I find these now and again and can claim them, sometimes involving repairing them first. Can't build them. They never seem to actually mine anything. They do induce the private sector to haul resources to them for the ...
by Timsup2nothin
Thu Jan 17, 2019 4:09 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 80942

RE: Bacon Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Timsup2nothin<br/>
<br/>
Excellent! Thanks. I have actually read most of the thread, but looking back through for details is a hit or miss prospect, and a lot of the details in that first pass were ...
by Timsup2nothin
Thu Jan 17, 2019 4:05 pm
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 517

RE: The very trite new guy with questions thread

<r> <QUOTE><s>[quote]</s>ORIGINAL: bubb_tubbs<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: USSAmerica<br/>
<br/>
I don't think star bases are treated the same as spaceports. The best I can recall, Construction ships will go to the nearest spaceport to load up supplies. <br/>
<br/>
I haven't ...
by Timsup2nothin
Thu Jan 17, 2019 12:38 pm
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 517

RE: The very trite new guy with questions thread

<t> A little bit, but improving technology will probably bring it inside the orbit eventually. That's my next thing to try I guess, since this starport approach seems to be hitting a wall with uncooperative construction ships.<br/>
<br/>
EDIT: Well, that didn't work...can't build spaceports other ...
by Timsup2nothin
Wed Jan 16, 2019 9:43 pm
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 517

RE: The very trite new guy with questions thread

<r> I tried it with the constructor actually sitting <I><s>[i]</s>at<e>[/i]</e></I> the Starbase. It still dove down the well. I'm thinking that either I'm missing something in the starbase to get it recognized as the same thing as a spaceport, or else construction ships just refuse to recognize ...
by Timsup2nothin
Wed Jan 16, 2019 7:42 pm
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 517

The very trite new guy with questions thread

<t> Hi all. Yes, new guy. Yes, I'm expecting a "same old questions" response might be coming. But I have rooted around a bit, and learned by experience a lot before asking, I swear. There's just some mechanics I am worn out with trying to figure out.<br/>
<br/>
1) When a constructor is given a ...
by Timsup2nothin
Wed Jan 16, 2019 1:04 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 80942

RE: Bacon Mod

<t> Excellent! Thanks. I have actually read most of the thread, but looking back through for details is a hit or miss prospect, and a lot of the details in that first pass were outside my comprehension. I considered just dumping numbers into those unused registers and trying to figure it out, but it ...
by Timsup2nothin
Tue Jan 15, 2019 8:36 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 80942

RE: Bacon Mod

<t> If that hadn't gone completely over my head I would do that, for sure.<br/>
<br/>
Research required...<br/>
<br/>
General direction...guessing...use editor to change a component, maybe (edit: strike that)...else root around in the BaconWorld folder for updated component definitions (edit ...
by Timsup2nothin
Tue Jan 15, 2019 3:18 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 80942

RE: Bacon Mod

<r> I did think about that. Problem being that at that very early point I hadn't built a mining station on the only source of krypton in my system. I was letting the mining ships handle it and exploiting the inner system in anticipation of the great Kaltor extravaganza when I finally popped a warp ...
by Timsup2nothin
Mon Jan 14, 2019 9:38 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 80942

RE: Bacon Mod

<r> I am a new player, and of course I never read any manuals. I must admit that it took me a while to figure out what the heck was going on, but eventually I felt sorted out enough to start "the real game." I put a solid number of hours in getting my home system developed and pushing research to ...

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