Search found 86 matches

by Worg64
Tue Nov 05, 2019 2:40 pm
Forum: WarPlan
Topic: Naval and Air Intercept
Replies: 15
Views: 695

RE: Naval and Air Intercept

When it comes to restrict port supply if I recall correct the fleet needed to be 4 hexes away and out in the sea.
Maybe it would be good if it the same 4 or 5 hexes?
by Worg64
Tue Nov 05, 2019 2:34 pm
Forum: WarPlan
Topic: AI thoughts.
Replies: 7
Views: 196

RE: AI thoughts.

ORIGINAL: Alvaro Sousa

A.I. is always being improved.

We know you do a great job in this! Keep it up!
I just wanted to give you my opionions and then you do what you think are best.[:)]
by Worg64
Tue Nov 05, 2019 2:31 pm
Forum: WarPlan
Topic: Future plan for KI-controlled Allies?
Replies: 6
Views: 169

RE: Future plan for KI-controlled Allies?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: alaska47051<br/>
<br/>
First of all: great game.<br/>
Very modern, very clearly arranged, fast enemey KI.<br/>
<br/>
As the Western Allies I would like to give the Eastern front to KI Control or vice versa.<br/>
I don't like to move hundreds of units each ...
by Worg64
Tue Nov 05, 2019 7:23 am
Forum: WarPlan
Topic: Tank Units attacking Cities to good!
Replies: 24
Views: 522

RE: Tank Units attacking Cities to good!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RFalvo69<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Cohen_slith<br/>
<br/>
Consider also the scale of the hex though.<br/>
A City is not the whole hex.
<e>[/quote]</e></QUOTE>
<br/>
Yup. But why your panzer korps are in the hex? [;)]
<e>[/quote]</e ...
by Worg64
Tue Nov 05, 2019 7:20 am
Forum: WarPlan
Topic: Issues
Replies: 4
Views: 168

RE: Issues

I have bought this game and I really enjoy it. There is fine tuning to do but the creator Alvaro Sousa is on a daily basis developing and tinkering with the game and I am sure it will be great when done.
by Worg64
Tue Nov 05, 2019 7:16 am
Forum: WarPlan
Topic: Pacific Theatre
Replies: 180
Views: 5326

RE: Pacific Theatre

<t> We all need to survive. It is few people that just can do whatever they like with its time and still being able to survive, rent, food etc etc. This is not just about what you want it is what you can do as well.<br/>
<br/>
I for one find the work Alvaro Sousa has made on this game and what he ...
by Worg64
Tue Nov 05, 2019 7:02 am
Forum: WarPlan
Topic: Diplomacy
Replies: 7
Views: 251

RE: Diplomacy

<t> Regarding diplomacy I have noticed in my last game that USA can influence minor toward the allies even when they are neutral.<br/>
I am thinking should the USA be able to do that before they had enter the war? Would they even try?<br/>
A solution I have seen in other games is that USA can ...
by Worg64
Tue Nov 05, 2019 6:56 am
Forum: WarPlan
Topic: Lessons Learned: 1939 Campaign
Replies: 26
Views: 675

RE: Lessons Learned: 1939 Campaign

<r> <QUOTE><s>[quote]</s>ORIGINAL: bcgames<br/>
<br/>
France 1940 historical is not a thing. The Axis Player will accelerate the whole timeline so fast that counter-factual becomes a thing very rapidly. If you elect to play the Axis along an historical timeline, you will find the Allies are ...
by Worg64
Tue Nov 05, 2019 6:43 am
Forum: WarPlan
Topic: AI thoughts.
Replies: 7
Views: 196

RE: AI thoughts.

<t> The AI is currently less than ok, much can be improved and I am sure in good time it will be. That said I really enjoy this game and will continue to support it. You are doing a great job Alvaro and it keeps getting better all the time.<br/>
<br/>
AI issues I have noticed during my games.<br ...
by Worg64
Mon Nov 04, 2019 2:08 pm
Forum: WarPlan
Topic: Naval Shore Bombardment
Replies: 3
Views: 185

RE: Naval Shore Bombardment

Shorebombardment is already in the game.
You need to have a fleet with in a hex when you invade i belive then the fleet support automaticly.
by Worg64
Mon Nov 04, 2019 2:01 pm
Forum: WarPlan
Topic: Tank Units attacking Cities to good!
Replies: 24
Views: 522

RE: Tank Units attacking Cities to good!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Simulacra53<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Worg64
<QUOTE><s>[quote]</s>ORIGINAL: Simulacra53<br/>
Not every city is Stalingrad.
<e>[/quote]</e></QUOTE>
And not every hex is a good terrain for Tanks.
<e>[/quote]</e></QUOTE>
<br/>
True, but not asking ...
by Worg64
Mon Nov 04, 2019 9:31 am
Forum: WarPlan
Topic: Tank Units attacking Cities to good!
Replies: 24
Views: 522

RE: Tank Units attacking Cities to good!

ORIGINAL: Simulacra53

Not every city is Stalingrad.
And not every hex is a good terrain for Tanks.
by Worg64
Sun Nov 03, 2019 7:04 pm
Forum: WarPlan
Topic: Partisans
Replies: 29
Views: 803

RE: Partisans

<t> I think the partisans work ok now but I wouldnt mind to take them away in the game as they currently work due to much micromanagement and instead as suggested earlier have it works like the current game system for sub/escorts on a specifik page but instead have a partisans/security forces page ...
by Worg64
Sun Nov 03, 2019 6:48 pm
Forum: WarPlan
Topic: Tank Units attacking Cities to good!
Replies: 24
Views: 522

RE: Tank Units attacking Cities to good!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Alvaro Sousa<br/>
<br/>
I believe Yugo starts off with low effectiveness<br/>
<br/>
The only reason the Greece lost is that they ran out of ammo. German soldiers commented that the Greeks were the toughest soldiers they ever encountered during the war.
<e ...
by Worg64
Sun Nov 03, 2019 2:45 am
Forum: WarPlan
Topic: Tank Units attacking Cities to good!
Replies: 24
Views: 522

RE: Tank Units attacking Cities to good!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MOS96B2P<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Cohen_slith<br/>
<br/>
Consider also the scale of the hex though.<br/>
A City is not the whole hex.<br/>
<br/>
If any penalty is to happen - it should just be for big enough cities. (Let's say, cities ...
by Worg64
Sat Nov 02, 2019 11:27 pm
Forum: WarPlan
Topic: Tank Units attacking Cities to good!
Replies: 24
Views: 522

RE: Tank Units attacking Cities to good!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Alvaro Sousa<br/>
<br/>
The point is valid actually about costing double Opts to attack a city due to their mobility. <br/>
<br/>
Could be 2x effectiveness cost or 2x opts cost. I would apply it to all rugged terrain. The same rules would apply to going ...
by Worg64
Sat Nov 02, 2019 11:21 pm
Forum: WarPlan
Topic: War Plan Versus SC War in Europe
Replies: 22
Views: 853

RE: War Plan Versus SC War in Europe

I have seen this as well in many games the AI build tens of airfields
by Worg64
Sat Nov 02, 2019 2:15 pm
Forum: WarPlan
Topic: Decided not to buy
Replies: 35
Views: 693

RE: Decided not to buy

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ncc1701e<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Worg64<br/>
<br/>
It is really hard to make a exact historical outcome of a WWII game where the player or the AI very seldom makes so big mistakes that took place hiostorical for various reason.<br ...
by Worg64
Sat Nov 02, 2019 2:07 pm
Forum: WarPlan
Topic: Leader's Death frequency?
Replies: 5
Views: 178

RE: Leader's Death frequency?

1 in 500 seems ok but according to my experience that ratio is MUCH higher. Maybe something to look into if you get the time.
And I for one think they should only be able to die if the HQ is involved in combat, not units they are attached to.
by Worg64
Sat Nov 02, 2019 2:05 pm
Forum: WarPlan
Topic: Pacific Theatre
Replies: 180
Views: 5326

RE: Pacific Theatre

<t> I would LOVE pacifik AND a historical game starting 1936 with more political influence in the game like Days of Decision (WIF)<br/>
That said I hope you finetune this game first and especially work on the AI in defence and especially important cities where it is a bit underwhelming at the ...

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