Search found 27 matches

by akos01
Sat Aug 23, 2025 4:10 pm
Forum: Time of Fury
Topic: Any chance of an update and re-release?
Replies: 1
Views: 2406

Re: Any chance of an update and re-release?

Unfortunately the developers abandoned the project a long time ago and as far as I know independent game developing, too.

So you are on your own, but this forum helps quite a lot :)
by akos01
Tue Apr 11, 2023 12:50 pm
Forum: Time of Fury
Topic: Welk Modified counters help.
Replies: 1
Views: 2325

Re: Welk Modified counters help.

Sorry, can't help in this.
by akos01
Fri Jan 13, 2023 8:58 pm
Forum: WW2: Time of Wrath
Topic: WW2 Time of Wrath
Replies: 1
Views: 3395

Re: WW2 Time of Wrath

Hi!

I bought it from Matrix many years ago and have been working fine since then.
by akos01
Tue Mar 30, 2021 6:19 pm
Forum: Time of Fury
Topic: Bug Fix Solutions
Replies: 34
Views: 5740

RE: Bug Fix Solutions

<r> I see the opposite <E>:)</E> With both corps' and divisions occupying 1 hex (that is, a corps doesn't have 3 separate divisions) this is rather a corps-sized map, or a game. I mean the full map. Hexes are too large (or the map too small) for a division-based game. If you enabled divisions only ...
by akos01
Tue Sep 08, 2020 12:55 pm
Forum: Time of Fury
Topic: Bug Fix Solutions
Replies: 34
Views: 5740

RE: Bug Fix Solutions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Cohen_slith<br/>
<br/>
Missed out the part it happens on -every- save. So I assume I need to disable the autosave ... that may do the trick ... still ... does not seem a good way to play a game, even the less if one plays PBEM.
<e>[/quote]</e></QUOTE>
<br ...
by akos01
Tue Sep 08, 2020 9:44 am
Forum: Time of Fury
Topic: Production issue.
Replies: 18
Views: 3299

RE: Production issue.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Cohen_slith<br/>
<br/>
Doesn't that screw over the AI though making the game factually unplayable vs the AI?<br/>
<br/>
Also - what's the REAL unkeep that would be paid since the game itself does the math wrong?
<e>[/quote]</e></QUOTE>
<br/>
Hi,<br/>
<br ...
by akos01
Tue Sep 08, 2020 9:41 am
Forum: Time of Fury
Topic: Bug Fix Solutions
Replies: 34
Views: 5740

RE: Bug Fix Solutions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Cohen_slith<br/>
<br/>
I've read it all - the first post - there is nothing bout maintenance.<br/>
Only the terrain and armour modifiers.<br/>
<br/>
Edit: I've found few answers later the supposed fix to the unkeep bug... but it seems to not work, each ...
by akos01
Mon Sep 07, 2020 9:14 am
Forum: Time of Fury
Topic: Bug Fix Solutions
Replies: 34
Views: 5740

RE: Bug Fix Solutions

ORIGINAL: Cohen_slith

How to fix the Income issue / Unkeep issue?

First post in the thread, but it's worth reading all comments.
by akos01
Sun Aug 02, 2020 8:46 pm
Forum: Time of Fury
Topic: Army-Corps vs Corps-Division problem in v1.06 (solution)
Replies: 9
Views: 2563

RE: Army-Corps vs Corps-Division problem in v1.06 (solution)

I read sTimulate instead of simulate :D And I thought tampering with the PP levels is able to trigger PP transfer events.

I sent PM. I can't see it in the sent folder, but got the OK notice. Hope it arrived.
by akos01
Thu Jul 30, 2020 8:58 am
Forum: Time of Fury
Topic: Army-Corps vs Corps-Division problem in v1.06 (solution)
Replies: 9
Views: 2563

RE: Army-Corps vs Corps-Division problem in v1.06 (solution)

<r> Ah, I see.<br/>
<br/>
And does this workaround work? Does it prompt the AI to send PP to minor ally countries? <br/>
<br/>
(I have never played Germany, I'm not familiar with its non-visible events, but I would be surprised if Germany wasn't be able to transfer PP-s to its non-maritime ...
by akos01
Wed Jul 29, 2020 7:22 pm
Forum: Time of Fury
Topic: Army-Corps vs Corps-Division problem in v1.06 (solution)
Replies: 9
Views: 2563

RE: Army-Corps vs Corps-Division problem in v1.06 (solution)

<t> I've been considering reduce the number of the images and reshape them. I will give it a try. Perhaps it will help reducing the cpu load, too.<br/>
<br/>
I don't understand the PP issue you are writing about. Does it have something to do with CTD? To the upgrade level issue of v1.06 I didn't ...
by akos01
Tue Jul 28, 2020 7:21 pm
Forum: Time of Fury
Topic: Army-Corps vs Corps-Division problem in v1.06 (solution)
Replies: 9
Views: 2563

RE: Army-Corps vs Corps-Division problem in v1.06 (solution)

<t> Thanks.<br/>
<br/>
Yes,it's a pity that the developers apparently abandoned following up this and the SoP. <br/>
<br/>
I've tried the 1.05 version, aside from the CTD it seems better due to some crucial features, for the time being. (E.g. the raider activity and sunken ship reports are ...
by akos01
Sun Jul 19, 2020 10:20 am
Forum: Time of Fury
Topic: Army-Corps vs Corps-Division problem in v1.06 (solution)
Replies: 9
Views: 2563

Army-Corps vs Corps-Division problem in v1.06 (solution)

<t> It's a tiny but annoying "mod" in version 1.06, but here is the solution.<br/>
<br/>
1. open lang_ENG.csv from the main directory<br/>
2. open the StringBaseEditor.exe from the main directory<br/>
3. in the SBE open the lang_ENG.db<br/>
<br/>
Now you have to see these two identical ...
by akos01
Sat May 23, 2020 4:44 pm
Forum: Time of Fury
Topic: User's Game Improvement Project
Replies: 20
Views: 4084

RE: User's Game Improvement Project

Yes, I saw these entries.

More than that is beyond my present capabilities, I'm afraid.

Thanks!
by akos01
Fri May 22, 2020 10:14 pm
Forum: Time of Fury
Topic: User's Game Improvement Project
Replies: 20
Views: 4084

RE: User's Game Improvement Project

<t> My problem is not with the land force commanders (e.g. in the Clash of the Titans scenario I added every one of them some experience points for the same reason). A project of mine is to make their person, number and skills more realistic and historic. (As I have done this with the British)<br ...
by akos01
Fri May 22, 2020 9:52 pm
Forum: Time of Fury
Topic: User's Game Improvement Project
Replies: 20
Views: 4084

RE: User's Game Improvement Project

Thanks for sharing your ideas, they are quite useful!

I have downloaded the 1.05 mod, but if you happen to have the Storm over the Pacific installer... [:)]
by akos01
Thu May 21, 2020 7:37 pm
Forum: Time of Fury
Topic: User's Game Improvement Project
Replies: 20
Views: 4084

RE: User's Game Improvement Project

<t> In your Rundstedt HQ picture the unit type is "Division".<br/>
<br/>
I'm playing with the 1.06v (it's good for me, I can live with the glitches), where there are army and corps denominations. Is there any tweak I can get back the original div.-corps denominations, or they are coded in the game ...
by akos01
Thu May 21, 2020 7:27 pm
Forum: Time of Fury
Topic: User's Game Improvement Project
Replies: 20
Views: 4084

RE: User's Game Improvement Project

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
I was working on giving each nation it's own attributes in the individual <I><s>[i]</s>consts_countries_ini<e>[/i]</e></I> files, mainly based on command capability and maybe using separate HQ units for actual commanders. <e>[/quote]</e ...
by akos01
Mon May 18, 2020 3:23 pm
Forum: Time of Fury
Topic: User's Game Improvement Project
Replies: 20
Views: 4084

RE: User's Game Improvement Project

<t> Also, for fun I have adjusted the list of the British commanders to be more realistic historically.<br/>
<br/>
I have deleted the ones was at the high command or reserves, or who served in the Middle-Eastern and Far-Eastern theater for most of the war. They constituted half of the list. In ...
by akos01
Mon May 18, 2020 2:33 pm
Forum: Time of Fury
Topic: User's Game Improvement Project
Replies: 20
Views: 4084

RE: User's Game Improvement Project

<t> Somewhere here in the forum I found an excellent spreadsheet computing the actual figures of the nations' armies.<br/>
<br/>
It's useful to see what your, your allies'and enemies' numbers and are, esp. compared to each other.<br/>
<br/>
I have upgraded it to become more detailed.<br/>
<br ...

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