Search found 14 matches

by LucasLB
Sun Sep 13, 2026 9:11 pm
Forum: Tech Support
Topic: [FIXED] Unit image disappears from Unit Status panel after clicking empty terrain, then reselecting the same unit
Replies: 2
Views: 180

[FIXED] Unit image disappears from Unit Status panel after clicking empty terrain, then reselecting the same unit

Hi,

I'm running into a reproducible UI glitch with the unit thumbnail image in the Unit/Contact Status panel.

Steps to reproduce:
1. Select a unit that has a valid image (confirmed present in the DB image pack, and normally displayed fine).
2. The image shows correctly in the Unit Status panel.
3 ...
by LucasLB
Wed Jan 12, 2022 11:02 am
Forum: Tech Support
Topic: Shooters per salvo
Replies: 14
Views: 1133

RE: Shooters per salvo

Thank you for all of your inputs Boogabooga.

Before we close the topic, could a developer share his thoughts on how to use SPS with real situation examples illustrating the added value of the feature ? Thanks.

Cheers,

Lucas
by LucasLB
Tue Jan 11, 2022 7:19 pm
Forum: Tech Support
Topic: Shooters per salvo
Replies: 14
Views: 1133

RE: Shooters per salvo

<t> Thank you, I had actually read this interesting post before. <br/>
<br/>
What I still can't wrap my head around is the usefullness of that feature. Basically, under what circumstances would you want to change the "shooter per salvo" feature to anything else than its default value "fire from ...
by LucasLB
Sun Jan 09, 2022 8:51 pm
Forum: Tech Support
Topic: Shooters per salvo
Replies: 14
Views: 1133

RE: Shooters per salvo

<t> Hello Boogabooga,<br/>
<br/>
Excuse me, I got confused and was actually answering to Bdukes's earlier response and attached scenario.<br/>
<br/>
I tested yours, you're absolutely right, I would have never thought about the self defense feature interfering. Sorry for suggesting it might have ...
by LucasLB
Sun Jan 09, 2022 7:20 pm
Forum: Tech Support
Topic: Shooters per salvo
Replies: 14
Views: 1133

RE: Shooters per salvo

<t> Hello Boogabooga,<br/>
<br/>
Actually, your scenario yields the same result on my computer. Out of your group of 4 a/c, 2 pairs attack 2 different targets. For each of these 2 attacks, 2 a/c dump all their bombs in one salvo despite wra stating "all weapons" and "1 unit per salvo".<br/>
<br ...
by LucasLB
Sun Jan 09, 2022 8:14 am
Forum: Tech Support
Topic: Shooters per salvo
Replies: 14
Views: 1133

RE: Shooters per salvo

Zip file attached.
by LucasLB
Sun Jan 09, 2022 8:07 am
Forum: Tech Support
Topic: Shooters per salvo
Replies: 14
Views: 1133

RE: Shooters per salvo

<t> Hello and thank you for all the answers.<br/>
<br/>
Please find attached a zip file with 2 recordings and their associated scenarios as well as my DirectX diagnosis. I'm using the 4738 build.<br/>
<br/>
Both recordings demonstrate a simple strike mission with snakeye vs mavericks. Everytime ...
by LucasLB
Sat Jan 08, 2022 4:10 pm
Forum: Tech Support
Topic: Shooters per salvo
Replies: 14
Views: 1133

Shooters per salvo

<t> Hello, <br/>
<br/>
Is it me or the "shooter per salvo" setting in WRA is bugged / inconsistent. I've read the manual and the devblog, watched P Gatcomb tutorial on WRA, experimented in the scenario editor etc..., nothing makes sense to me. It feels like the logic of "shooters per salvo ...
by LucasLB
Sat Jan 08, 2022 3:53 pm
Forum: Tech Support
Topic: [FIXED] Eo/tv bombs not dropping
Replies: 9
Views: 534

RE: Eo/tv bombs not dropping

Awesome, thanks.
by LucasLB
Thu Dec 30, 2021 10:55 am
Forum: Tech Support
Topic: [FIXED] Eo/tv bombs not dropping
Replies: 9
Views: 534

[FIXED] Eo/tv bombs not dropping

<t> Hello, playing the strike tutorial #3 complex strike, my EO/TV guided bombs (500 and 1500) never launch although i m within the DB firing parameters. Manual fire tells me it s because target is off boresights limits. Read the forums, looks like a well known problem that got corrected by a recent ...
by LucasLB
Sun Nov 14, 2021 3:57 pm
Forum: Command: Modern Operations series
Topic: User Conference for normal edition owners?
Replies: 0
Views: 152

User Conference for normal edition owners?

<t> Hello, <br/>
<br/>
I believe a lot of us would love to improve our understanding of the game with real time Q&A and demonstrations of various concepts (shooters per salvo, land strike attacking different targets on 1 passing etc...). Would you consider organizing a digital user conference ...
by LucasLB
Sun Nov 07, 2021 3:16 pm
Forum: Tech Support
Topic: [Q] Why is the layer floor so shallow?
Replies: 4
Views: 546

RE: Why is the layer floor so shallow?

<t> Hello Dimitris,<br/>
<br/>
Thank you for your answer that clarifies a bit. However, if the layer is the whole thermocline, why does its floor run so shallow in the game. Indeed, the deepest layer floor I have encountered in game was in the -800 feet levels, which is much shallower than the ...
by LucasLB
Thu Nov 04, 2021 6:53 am
Forum: Tech Support
Topic: [Q] Why is the layer floor so shallow?
Replies: 4
Views: 546

[Q] Why is the layer floor so shallow?

<t> Hello, is the in-game "layer" the IRL "seasonal thermocline" (as opposed to the "main thermocline" that runs much deeper - minus 1000 to 1500m - than what the in game "layer" does)? If so, why stopping the layer at its seasonal floor instead of pushing it to the bottom of the main thermocline as ...

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