Search found 11 matches

by olichris
Tue Sep 10, 2019 11:26 am
Forum: Scenario Design and Modding
Topic: Transfer capital
Replies: 5
Views: 239

RE: Transfer capital

In the editor, it's impossible to add capital when the country is not at start of the scenario.
by olichris
Sun Sep 08, 2019 8:14 am
Forum: Scenario Design and Modding
Topic: Transfer capital
Replies: 5
Views: 239

RE: Transfer capital

I explain: i want transfer capital of Free France from Libreville to Algiers when Algiers is in allied hands.
by olichris
Sun Sep 08, 2019 4:06 am
Forum: Scenario Design and Modding
Topic: Transfer capital
Replies: 5
Views: 239

Transfer capital

How to transfer capital from one city to another?
by olichris
Sat Mar 30, 2019 4:54 am
Forum: Scenario Design and Modding
Topic: 653Hi - Historical OOB's
Replies: 20
Views: 1785

RE: 653Hi - Historical OOB's

I like this mod.
by olichris
Fri Mar 29, 2019 12:18 pm
Forum: MODS and Scenarios
Topic: Iron Cross 2D Counter & Map Mod Released
Replies: 273
Views: 40734

RE: New 2D Counter Mod (WIP)

Very beautiful mod
by olichris
Thu Mar 21, 2019 12:45 pm
Forum: Scenario Design and Modding
Topic: help me for event script
Replies: 8
Views: 311

RE: help me for event script

<t> I did another way:<br/>
<br/>
In the decision scripts:<br/>
{ <br/>
#NAME= DE 802 - Germany: Should Germany accept to help Italy? (AI - 30% Yes) <br/>
#POPUP= Führerhauptquartier %N%NDue to his weak economy, Italy ask for German help. we can give 5% MMP of our production to Italy this turn ...
by olichris
Wed Mar 20, 2019 2:03 pm
Forum: Scenario Design and Modding
Topic: help me for event script
Replies: 8
Views: 311

RE: help me for event script

Hi Bill,
it works but badly. If Germany say no, Italy receives help from Germany anyway.
I would like DE804 to be a consequence of DE802.
by olichris
Mon Mar 18, 2019 12:29 pm
Forum: Scenario Design and Modding
Topic: help me for event script
Replies: 8
Views: 311

RE: help me for event script

<t> The idea is that germany can support Italy every turn but that the italian morale go down everytime Germany say yes.<br/>
<br/>
I try this and doesn' t work:<br/>
{<br/>
#NAME= DE 802 - Germany: Should Germany accept to help Italy?<br/>
#POPUP= Führerhauptquartier %N%NDue to his weak ...
by olichris
Fri Mar 15, 2019 6:33 am
Forum: Scenario Design and Modding
Topic: help me for event script
Replies: 8
Views: 311

RE: help me for event script

<t> I do this and it doesn' t works. What is wrong?<br/>
<br/>
{<br/>
#NAME= DE 802 - Germany: Should Germany accept to help Italy? (AI - 30% Yes)<br/>
#POPUP= Führerhauptquartier %N%NDue to his weak economy, Italy ask for German help. we can give 30 MMP to Italy this turn but Italy loose 200 ...
by olichris
Thu Mar 14, 2019 11:23 am
Forum: Scenario Design and Modding
Topic: help me for event script
Replies: 8
Views: 311

help me for event script

<t> Hello, i work on a future mod. i' ve got a problem with one event script.<br/>
I want Germany choose to support Italy or not.If Germany say yes, Germany loose 30 mmp, Italy take 30mmp but loose 200 <br/>
morale points. If Germany say no, no consequence. Anybody can help me?<br/>
Another ...

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