Search found 42 matches

by uneducated
Fri Nov 22, 2019 6:32 pm
Forum: General Discussion
Topic: Data Viz
Replies: 2
Views: 254

RE: Data Viz

Hi, Kuokkanen!

In simpler terms, just visit the link and look at what pretty ways we can show information these days. It is well beyond pie-charts and line-graphs.


https://observablehq.com/@d3
by uneducated
Fri Nov 22, 2019 1:05 pm
Forum: General Discussion
Topic: Data Viz
Replies: 2
Views: 254

Data Viz

<r> Data Visibility is a huge part of the enjoyment of games. I hope that all the developers who publish with Slitherine have a look at D3, which is becoming widely popular in displaying information.<br/>
<br/>
I think a large part of games is representing the information and allowing the player ...
by uneducated
Fri Oct 11, 2019 8:10 am
Forum: Close Combat – The Bloody First
Topic: Dug in positions
Replies: 12
Views: 946

RE: Dug in positions

Do units dig in just by being left alone and not asked to move or fire?

Is the amount a unit is dug in indicated somehow?
by uneducated
Fri Oct 11, 2019 8:07 am
Forum: Close Combat – The Bloody First
Topic: Getting to know your men?
Replies: 11
Views: 568

RE: Getting to know your men?

Which folder/file/field needs editing for this fun idea?
by uneducated
Wed Oct 09, 2019 2:11 pm
Forum: Close Combat – The Bloody First
Topic: Are custom campaigns possible?
Replies: 13
Views: 1258

RE: Are custom campaigns possible?

I hope it will be possible to ensure that engagements of the smallest possible size can be created. (For example, one unit against one unit.) This would be very helpful for creating tutorial scenarios
by uneducated
Wed Oct 09, 2019 7:54 am
Forum: Close Combat – The Bloody First
Topic: Ammunition for 60mm mortars
Replies: 6
Views: 557

RE: Ammunition for 60mm mortars

What is the indication that a map location has been successfully targetted?

For example, you might anticipate troops arriving at a point and wish to start firing there before they arrive so later on, the moment the enemy has appeared there, you can hit them first time.
by uneducated
Wed Oct 09, 2019 7:52 am
Forum: Close Combat – The Bloody First
Topic: How to click and drag unit
Replies: 2
Views: 494

How to click and drag unit

It is often difficult to click a unit in such a way that it becomes draggable to a new location, or to give it a movement order.

What is the special technique? Exactly which part of the unit needs to be clicked?
by uneducated
Wed Oct 09, 2019 7:47 am
Forum: Close Combat – The Bloody First
Topic: 60MM mortar "target out of range"
Replies: 6
Views: 607

RE: 60MM mortar "target out of range"

<t> Steve McClaire,<br/>
<br/>
When you were creating the game, did you all get together and create a list of audio combat messages that you thought would be useful and wanted in the game? <br/>
<br/>
I wonder what the situation was like during that phase of development. Did you have many voice ...
by uneducated
Tue Oct 08, 2019 9:00 am
Forum: Close Combat – The Bloody First
Topic: REQUEST: Save before committing decision
Replies: 1
Views: 221

REQUEST: Save before committing decision

<r> What about saving a game before committing to a counter-attack as in this situation?<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/63050/0C84B6F95FA34BBB81EC1119F376F7B4.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/63050 ...
by uneducated
Tue Oct 08, 2019 4:14 am
Forum: Close Combat – The Bloody First
Topic: Ammunition for 60mm mortars
Replies: 6
Views: 557

RE: Ammunition for 60mm mortars

<r> Thanks.<br/>
<br/>
How can you get the mortar team to spot for itself?<br/>
How can you have it cease fire?<br/>
Also, if you target a unit for mortar fire, then sort some other battlefield issue, when you return, the target might have moved. Will the mortar crew be tracking that target, or ...
by uneducated
Tue Oct 08, 2019 4:09 am
Forum: Close Combat – The Bloody First
Topic: A&P?
Replies: 4
Views: 264

RE: A&P?

<r> I think they asked survivors of WWI about the Battlefield I game. IIRC, they felt the terrain was very similar. I don't know whether it was particularly for a game, but they put surviving american fighter aces into combat flight simulators. They found that one area where they were distinctly ...
by uneducated
Tue Oct 08, 2019 3:59 am
Forum: Close Combat – The Bloody First
Topic: Hoping this gets seen by the Devs
Replies: 3
Views: 185

RE: Hoping this gets seen by the Devs

<t> Regarding movement, it might be helpful to be able to "add markers" to the terrain. (This would be like a stake in the ground or a daub of paint.) <br/>
<br/>
If you are preparing a position, you would spot which locations offered cover or were a liability and mark them accordingly. On a the ...
by uneducated
Tue Oct 08, 2019 3:55 am
Forum: Close Combat – The Bloody First
Topic: REQUEST: Winning Videos with Commentary
Replies: 11
Views: 459

RE: REQUEST: Winning Videos with Commentary

<r> Thanks, Steve McClaire and werewolf13.<br/>
<br/>
I think I have "solved" Kasserine Pass: don't be there! I am going to start from the beginning again, and next time, I shall have just one scout unit on the hill camouflaged and calling in artillery. When that is gone, even they are bugging-out ...
by uneducated
Tue Oct 08, 2019 3:50 am
Forum: Close Combat – The Bloody First
Topic: Getting to know your men?
Replies: 11
Views: 568

RE: Getting to know your men?

<r> Haha! Yes, I have heard that too. Also, "We are doomed!" It is quite funny when you think about it. At the time, you feel bad, though are glad they are still speaking to you!<br/>
<br/>
It is difficult to work out which of the units is "doomed" though. You want to try and move them into better ...
by uneducated
Tue Oct 08, 2019 3:47 am
Forum: Close Combat – The Bloody First
Topic: 60MM mortar "target out of range"
Replies: 6
Views: 607

RE: 60MM mortar "target out of range"

<r> I have had the same issue, and thought as wodin said, that it was due to lack of ammunition.<br/>
<br/>
There ought to be some alternative audio feedback, "Out of ammo!" Perhaps Matrix can start making a list of additional audio cues, and put this as item number one.<br/>
<br/>
Whilst on ...
by uneducated
Mon Oct 07, 2019 4:19 pm
Forum: Close Combat – The Bloody First
Topic: Getting to know your men?
Replies: 11
Views: 568

Getting to know your men?

<t> I wonder if any of you have played a campaign long enough to become attached to any of the men under your command.<br/>
<br/>
If so, what sparked your interest? <br/>
<br/>
In my attempts, everybody is so badly killed by Kesserine Pass that I start from the beginning again.<br/>
<br/>
Have ...
by uneducated
Mon Oct 07, 2019 4:15 pm
Forum: Close Combat – The Bloody First
Topic: A&P?
Replies: 4
Views: 264

RE: A&P?

Thanks yet again for answering so many of my questions, Steve McClaire!

I wonder if during the making of this game the team ever actually spoke to somebody from the Bloody First and asked them what they hoped the game would capture.
by uneducated
Mon Oct 07, 2019 3:42 pm
Forum: Close Combat – The Bloody First
Topic: A&P?
Replies: 4
Views: 264

A&P?

Ammunition & Pioneer squads have some sticky bombs. Is that it? Will their presence help replenish ammunition within a radius or something like that?

by uneducated
Mon Oct 07, 2019 2:48 pm
Forum: Close Combat – The Bloody First
Topic: REQUEST: Winning Videos with Commentary
Replies: 11
Views: 459

RE: REQUEST: Winning Videos with Commentary

<t> Yes, it is a great fun battle! After reading this thread and after attempting it a few times, it makes me want to hear somebody who was at Kasserine Pass tell us what it was like.<br/>
<br/>
Seeing the fun videos elsewhere on how infantry can defeat a tank, I can well imagine telling that to ...

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