Search found 21 matches

by JoonasTo
Wed Dec 04, 2019 6:42 am
Forum: Close Combat – The Bloody First
Topic: How is the game now?
Replies: 13
Views: 723

RE: How is the game now?

Multiplayer campaigns are broken in the most recent patch.
by JoonasTo
Sun Nov 24, 2019 8:42 am
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Unable to progress in multiplayer campaign
Replies: 10
Views: 413

RE: Unable to progress in multiplayer campaign

<t> Similarly 1.0.6, once we get to the combat debrief screen and click next, it tells us exchanging information but doesn't progress from window, no matter how many times we click next. It even tells the other person is ready to progress. This in a save from 1.0.1. So to eliminate that as a ...
by JoonasTo
Wed Nov 20, 2019 11:07 am
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Disconnection bug in multiplayer grand campaign
Replies: 7
Views: 347

RE: Disconnection bug in multiplayer grand campaign

<t> By main campaign screen where exactly on the screen? That is very vague and not very specific. I assume in the top left corner where the messages about the status of the other player and chat are displayed?<br/>
<br/>
Also at what point exactly? When the other player has joined and the ...
by JoonasTo
Tue Nov 19, 2019 4:18 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Disconnection bug in multiplayer grand campaign
Replies: 7
Views: 347

RE: Disconnection bug in multiplayer grand campaign

<t> We were able to get a quick multiplayer test for the direct connection.<br/>
<br/>
I was the host. I opened and forwarded the port 1944. No direct connection option anywhere nor any such message anywhere after connecting. I tried turning on DMZ to my computer and disabling the firewall ...
by JoonasTo
Tue Nov 19, 2019 7:24 am
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Disconnection bug in multiplayer grand campaign
Replies: 7
Views: 347

RE: Disconnection bug in multiplayer grand campaign

We will consider trying a new campaign but our time to play vs each other is limited. It might take some time.

How would we check if we are using direct connection? Is there a step by step manual somewhere? Preferably with screencaptures.
by JoonasTo
Mon Nov 18, 2019 8:25 am
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Disconnection bug in multiplayer grand campaign
Replies: 7
Views: 347

Disconnection bug in multiplayer grand campaign

<t> There were no issues in 1.0.1. Since 1.0.4 we can only play one turn and the second battle will always disconnect mid-combat. At first we thought just some unlucky connection issues that the game is bad at handling but now it is 100% systematic. Every time the second turn will crash for us in ...
by JoonasTo
Thu Nov 07, 2019 8:33 am
Forum: Close Combat – The Bloody First
Topic: Tactics for Sbiba Ridge?
Replies: 15
Views: 570

RE: Tactics for Sbiba Ridge?

<t> In multiplayer this map depends 100% on how the us artillery strikes hit. If they score tank hits the German player is screwed. Can confirm got crushed. [:D]<br/>
<br/>
The AT capabilities of the US force alone are not enough against a competent player. So your aim here should be to wear down ...
by JoonasTo
Tue Nov 05, 2019 7:31 am
Forum: Close Combat – The Bloody First
Topic: Air attack
Replies: 4
Views: 182

RE: Air attack

Strafing was never very efficient so it’s modelled well.

Once you get to play a map with bomber support you’ll get to experience the power.
by JoonasTo
Tue Nov 05, 2019 7:24 am
Forum: Close Combat – The Bloody First
Topic: Why do I have to replay the same map over and over again?
Replies: 13
Views: 294

RE: Why do I have to replay the same map over and over again?

<t> What does it say on the victory report screen? It will tell you why the battle ended.This is imperative to understanding what is happening and why.<br/>
<br/>
If you take all of the victory locations you push the enemy to the next map.<br/>
Another way is to destroy the enemy force completely ...
by JoonasTo
Fri Oct 25, 2019 5:45 am
Forum: Close Combat – The Bloody First
Topic: SOLDIER LIST HEALTH
Replies: 3
Views: 195

RE: SOLDIER LIST HEALTH

Ammunition type and quantity.
Ball means regular bullets
by JoonasTo
Fri Oct 25, 2019 5:42 am
Forum: Close Combat – The Bloody First
Topic: How is the multplayer game lobby working for everyone??
Replies: 13
Views: 391

RE: How is the multplayer game lobby working for everyone??

No issues for me. Have played approximately 16 hours online.
by JoonasTo
Sun Oct 20, 2019 6:15 am
Forum: Close Combat – The Bloody First
Topic: Retreat from battle?
Replies: 7
Views: 410

Retreat from battle?

<t> Is there a way to retreat from an on-going battle?<br/>
<br/>
In earlier titles moving units to your edge of the map would retreat them from the battlefield.<br/>
You could also retreat with a button and the units you had in safe positions would retreat, while the ones in contact would ...
by JoonasTo
Mon Oct 14, 2019 2:07 pm
Forum: Close Combat – The Bloody First
Topic: VS grand campaign?
Replies: 2
Views: 108

RE: VS grand campaign?

Excellent. That just earned you two more sold copies [:)]
by JoonasTo
Mon Oct 14, 2019 8:06 am
Forum: Close Combat – The Bloody First
Topic: VS grand campaign?
Replies: 2
Views: 108

VS grand campaign?

It was not mentioned on the game page, nor did I see it in the manual so figured I’d ask to clarify. I see co-op campaign and 1-vs-1 battles advertised but not head-to-head grand campaign.

Is the Grand Campaign VS another player in the game, like in cross of iron, for example?
by JoonasTo
Fri May 03, 2019 4:12 am
Forum: Armored Brigade
Topic: Separating vehicles from dismounted units
Replies: 7
Views: 396

RE: Separating vehicles from dismounted units

<t> +1<br/>
<br/>
Definitely useful.It would be even better if the vehicles would create a formation of their own while detaching.<br/>
<br/>
As for button placement, as long as there’s a hotkey, I’m fine but since this is a command tied to units with unload capability should it not be similarly ...
by JoonasTo
Tue Apr 23, 2019 10:39 am
Forum: Armored Brigade
Topic: Some impressions
Replies: 7
Views: 310

RE: Some impressions

<t> I don’t particularly care how the UI works, for my use(stopping disembarking infantry issues) a menu switch in the gameplay options is sufficient. Probably others would prefer a way to set it at the start of each engagement to suit their plans and I do think that approach would be a superior way ...
by JoonasTo
Thu Apr 04, 2019 10:46 am
Forum: Armored Brigade
Topic: Some impressions
Replies: 7
Views: 310

RE: Some impressions

<t> That’s a shame regarding formations/waypoints, I’ll just have to make sure to never put companies in aside from some very special situations then.<br/>
<br/>
How does the defend command work if there is no line of sight to the target then? Because I have had units go behind a hill when issuing ...
by JoonasTo
Mon Apr 01, 2019 11:49 am
Forum: Armored Brigade
Topic: Proximity Spotting
Replies: 10
Views: 289

RE: Proximity Spotting

<r> For gameplay, I think this is a definite improvement.<br/>
Realism wise too, I think you should be at least able to spot the signature when someone is firing near you(assuming they are shooting at you so you have sight of them.) You might not be able to see a man in a densely packed forest but ...
by JoonasTo
Sun Mar 31, 2019 4:28 pm
Forum: Armored Brigade
Topic: Some impressions
Replies: 7
Views: 310

RE: Some impressions

<r> And like mentioned in another thread already, the rocket artillery is a mess. It seems like there's no way to know what you are going to get when buying arty and no idea what is going to come when you order a fire mission. Why is 5 rounds with 10 guns rocket arty while 50 rounds with one gun is ...
by JoonasTo
Sun Mar 31, 2019 3:06 pm
Forum: Armored Brigade: Tech Support Forum
Topic: Performance issue
Replies: 10
Views: 1198

RE: Performance issue

I can confirm I had the same exact issue for a while but updating to the latest windows update released yesterday fixed it.

No other game on my computer was affected, only armored brigade.

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