Search found 46 matches

by TheSquid
Wed Feb 17, 2021 7:35 am
Forum: Suggestions and Feedback
Topic: Give Back Hex
Replies: 7
Views: 244

RE: Give Back Hex

<t> In addition to this, IMO it would be better still to have the ability to enter an ally's territory (without taking it over), provided we've obtained persmission (e.g. due to the level of the alliance and/or playing some kind of strategem card)?<br/>
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I say "in addition to" and not ...
by TheSquid
Sat Jan 09, 2021 4:29 am
Forum: Suggestions and Feedback
Topic: Let us prioritize workplaces
Replies: 5
Views: 219

RE: Let us prioritize workplaces

<r> IMO the primary issue here seems to be the simple fact that the situation is a reverse of what it should be, i.e. the problem SHOULD be "we need to rebuild this city that's we reduced to rubble during the conquest, how do we convince people to move there and help out?".<br/>
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As it now ...
by TheSquid
Sat Oct 17, 2020 4:37 am
Forum: Shadow Empire
Topic: Steam Release
Replies: 39
Views: 832

RE: Steam Release

<r>
<QUOTE><s>[quote]</s>ORIGINAL: andyinkuwait<br/>
<br/>
One other thing worth mentioning and that is you don't need to be online to play. You need to login ONCE and then set Steam to offline. <br/>
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Play as much as you want offline. All the files are on your computer anyway.<br/>
<br ...
by TheSquid
Sat Oct 17, 2020 3:51 am
Forum: Suggestions and Feedback
Topic: Territory
Replies: 3
Views: 149

RE: Territory

<t> While all your points are good, one should take special note of number 5 - until you mentioned it, I never even thought about it.<br/>
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But you are totally correct - while predatory creatures would of course consider themselves to be "holding territory", since practically all territory ...
by TheSquid
Sat Oct 17, 2020 3:37 am
Forum: Suggestions and Feedback
Topic: Display dice rolls/RNG
Replies: 3
Views: 145

RE: Display dice rolls/RNG

<t> First, totally agree it would be great to see attack rolls.<br/>
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Second, this is most likely due to the way probabilities are capped:<br/>
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- the best chance of a hit is 75%, which occurs when attack*2 >= HP<br/>
- the worst chance of a hit is 25%, which occurs when Attack/2 ...
by TheSquid
Sat Oct 17, 2020 3:24 am
Forum: Suggestions and Feedback
Topic: Passing vassal territory
Replies: 2
Views: 201

RE: Passing vassal territory

<r> Fully agree, except it should be possible to use at least part of the minor's logistics network as well. IMO it would make sense that as the "major" partner, you'd be able to convince your vassal that it might be a good idea to let us use their country for supplying our armed forces.<br/>
<br ...
by TheSquid
Sat Oct 17, 2020 3:16 am
Forum: Suggestions and Feedback
Topic: [1.05b1] Model design arbitrary rolls
Replies: 5
Views: 228

RE: [1.05b1] Model design arbitrary rolls

<t> One thing that could potentially improve this without significantly changing the mechanics or vastly increasing complexity: it would be cool if, instead of just being notified that a design "is finished", they instead "submit it to you for approval".<br/>
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So if you get a report saying ...
by TheSquid
Sat Oct 17, 2020 2:56 am
Forum: Suggestions and Feedback
Topic: [1.05b1] Model design arbitrary rolls
Replies: 5
Views: 228

RE: [1.05b1] Model design arbitrary rolls

<r> While in general I think it does actually make sense <I><s>[i]</s>in certain circumstances<e>[/i]</e></I> for design quality on a single component to go backwards, this should always be due to some logical reason, and this reason should affect probabilities, e.g.:<br/>
<br/>
<br/>
- lack of ...
by TheSquid
Sun Oct 11, 2020 9:31 am
Forum: Shadow Empire
Topic: Steam Release
Replies: 39
Views: 832

RE: Steam Release

<t> IMO Steam's "convenience" doesn't add anything from my POV. But then again I'm old-school, someone who prefers to explicitly download a game (and any updates/patches/etc) manually rather than have it done automatically by something like Steam.<br/>
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More to the point, the fact is you do ...
by TheSquid
Fri Sep 18, 2020 10:11 am
Forum: Suggestions and Feedback
Topic: Cash Kills Early Game
Replies: 7
Views: 417

RE: Cash Kills Early Game

<t> I find that most starting cities start with one or more hexes immediately next to your city also containing ruins. So if you didn't want to nationalise the existing scrap yard, you can just build a second one in the neighbouring ruins instead. This won't cost any money, though it will cost other ...
by TheSquid
Fri Sep 18, 2020 10:05 am
Forum: Suggestions and Feedback
Topic: Add counter in combat for # of times Shot At/Hit
Replies: 1
Views: 94

RE: Add counter in combat for # of times Shot At/Hit

<t> While I believe that the way the system works, if a unit "takes a hit", this means that it will at pinned at the very least. If it doesn't become pinned, then it might get killed outright, and if that doesn't happen then it might retreat instead.<br/>
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I think - but someone can correct me ...
by TheSquid
Wed Sep 16, 2020 6:20 pm
Forum: Shadow Empire
Topic: Governor Rebels, Claims Capitol
Replies: 17
Views: 896

RE: Governor Rebels, Claims Capitol

<t> AI War I/II are completely different though - in those games, one of the main themes/premises/challenges is that the AI plays by different rules than you. Those games are a form of asymmetric warfare, albeit heavily abstracted.<br/>
<br/>
In DC: Barabarossa, each of the sides plays differently ...
by TheSquid
Tue Sep 15, 2020 11:43 am
Forum: Shadow Empire
Topic: Governor Rebels, Claims Capitol
Replies: 17
Views: 896

RE: Governor Rebels, Claims Capitol

<t> I would have thought that if you have a loyal SHQ director, then that should negate or at least minimize the the Governer's chances to get the troops in the capital over to his side? Assuming you have troops there of course - I can totally understand the Governer possibly turning some militia ...
by TheSquid
Mon Sep 14, 2020 7:12 am
Forum: Suggestions and Feedback
Topic: Make missile/rocket anti-asset damage scale with range
Replies: 4
Views: 206

RE: Make missile/rocket anti-asset damage scale with range

<r> <QUOTE><s>[quote]</s>ORIGINAL: Clux<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: bvoid<br/>
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Doesn't make sense - modern weapons can be very accurate.<br/>
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I'd prefer to have some more anti-missile techs, e.g. Israeli Iron Dome. Right now the only defense is shield generator at ...
by TheSquid
Tue Aug 25, 2020 6:54 am
Forum: Shadow Empire
Topic: Manpower
Replies: 9
Views: 179

RE: Manpower

Or possibly:
* public servants
* (private) citizens

with public servants + private citizens = population.

Military (and also colonists) are separate anyway.
by TheSquid
Sat Aug 22, 2020 5:47 am
Forum: Shadow Empire
Topic: How does Combat work exactly ?
Replies: 10
Views: 1290

RE: How does Combat work exactly ?

<t> Generally, when Defence or Attack is mentioned - especially in terms of posture strategems and the like - what is usually meant is the combat values used in Defence or Attack, not the HP. To make things more confusing, there are a number of things that affect BOTH attack/defence values AND HP ...
by TheSquid
Tue Aug 18, 2020 10:32 am
Forum: Suggestions and Feedback
Topic: QOL: Currently-selected unit should be the default "target" for a strategem
Replies: 2
Views: 93

RE: QOL: Currently-selected unit should be the default "target" for a strategem

<t> How the hell did I miss that?<br/>
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Damn, this is easily the second/third time I missed a UI feature in this game.<br/>
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Thanks for the tip!<br/>
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But even though that's likely the better/best way to play strats on units - I'd still want the unit selection to remain ...
by TheSquid
Sat Aug 15, 2020 3:52 am
Forum: Suggestions and Feedback
Topic: Casualty and troop stats
Replies: 4
Views: 165

RE: Casualty and troop stats

<t> This is sorely needed, though as already stated, it should depend on the level of intel one has on the regime in question.<br/>
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It would be great to be able to see this on the stats graph - both total numbers as well as casualties inflicted - so one could guage how much of a (continuing ...
by TheSquid
Sat Aug 15, 2020 3:49 am
Forum: Suggestions and Feedback
Topic: QOL: Currently-selected unit should be the default "target" for a strategem
Replies: 2
Views: 93

QOL: Currently-selected unit should be the default "target" for a strategem

<t> For some reason I expected that if I had a unit selected, then brought up the strategem window and selected a strategem that could be applied to that unit, that the unit I had selected would be the one the strategem would be played on.<br/>
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Unfortunately, it turns out that the strategem ...
by TheSquid
Sat Aug 15, 2020 1:17 am
Forum: Suggestions and Feedback
Topic: Ammo factory
Replies: 20
Views: 1377

RE: Ammo factory

<t> I was actually going to agree with this, but after thinking it through, based on the timeline of the game and how troops/units are produced, it probably makes some sense the way it is now?<br/>
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After thinking about it some more - maybe it would make more sense to just add different ammo ...

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