Search found 11 matches

by AUBGeek87
Sat Jun 06, 2020 4:02 pm
Forum: Close Combat The Bloody First - Modding
Topic: New Veteran mod
Replies: 63
Views: 4986

RE: New Veteran mod

I started playing it, and so far it is amazing. Especially being able to play as 101st, since that's my old unit :). I really like the urban combat.
by AUBGeek87
Fri Jun 05, 2020 10:33 pm
Forum: Close Combat The Bloody First - Modding
Topic: New Veteran mod
Replies: 63
Views: 4986

RE: New Veteran mod

Great! I cannot wait to try it out.
by AUBGeek87
Thu May 21, 2020 12:05 pm
Forum: Close Combat The Bloody First - Modding
Topic: Custom Ops
Replies: 8
Views: 415

RE: Custom Ops

Good stuff. Now, is there a way to quickly increase the availability of units within a given custom battle? Say instead of 14 main and 5 support units, I could make it 20 main and 10 support units.


by AUBGeek87
Thu May 21, 2020 3:08 am
Forum: Close Combat The Bloody First - Modding
Topic: Custom Ops
Replies: 8
Views: 415

RE: Custom Ops

<t> Man, it worked!!! So the reason I was getting runtime errors before and couldn't even launch the game is because of the changing of 4.1 to 3. Once I changed it back to 4.1 it launched. And I was able to make somewhat of a balanced custom battle where both sides had bunch of tanks and infantry ...
by AUBGeek87
Tue May 19, 2020 2:50 pm
Forum: Close Combat – The Bloody First
Topic: Custom Battle is useless
Replies: 4
Views: 468

RE: Custom Battle is useless

Brother, believe me I gave it my best shot. Followed the instructions and everything, but the game just stopped launching altogether. Had to completely reinstall it. I just don't get why is it not a built-in function already.
by AUBGeek87
Tue May 19, 2020 2:57 am
Forum: Close Combat – The Bloody First
Topic: Custom Battle is useless
Replies: 4
Views: 468

Custom Battle is useless

<t> The way it stands now Custom Battle is a useless function. I just want to be able to set up a battle where both sides get lots of tanks and other units and just go at it, until one side is completely off the map. But the battle usually ends in a few minutes. And that's it, there's no re-grouping ...
by AUBGeek87
Sun Apr 26, 2020 2:36 pm
Forum: Close Combat – The Bloody First
Topic: what battles are play balanced?
Replies: 13
Views: 697

RE: what battles are play balanced?

Do you think you could post an example of the Custom Op.txt for this? Thank you.
by AUBGeek87
Sun Apr 26, 2020 2:04 pm
Forum: Close Combat – The Bloody First
Topic: what battles are play balanced?
Replies: 13
Views: 697

RE: what battles are play balanced?

Awesome! I'm gonna try it out right now.
by AUBGeek87
Sun Apr 26, 2020 12:23 am
Forum: Close Combat – The Bloody First
Topic: what battles are play balanced?
Replies: 13
Views: 697

RE: what battles are play balanced?

<t> Thant you be amazing! I played my first multiplayer operation today and it was great fun. I think it would be even more fun if I could set up a sorta balanced battle where both sides would have equal amount of infantry and tanks and just go at it, but in the 'operation'-type of way where you get ...
by AUBGeek87
Fri Apr 24, 2020 9:52 pm
Forum: Close Combat – The Bloody First
Topic: what battles are play balanced?
Replies: 13
Views: 697

RE: what battles are play balanced?

<t> This would be cool, but every custom scenario I make ends after just one engagement. No regrouping, rearming, selecting fresh squads, picking when to attack (you know, all the things that make this game unique). After just one engagement it's over. I don't understand why is it so hard to make it ...
by AUBGeek87
Tue Oct 22, 2019 1:33 am
Forum: Close Combat – The Bloody First
Topic: Persistent custom battles.
Replies: 1
Views: 165

Persistent custom battles.

<t> I think it would be great if we had custom single and multiplayer battles that ran the same way as the campaign. I.e. after each individual engagement is over, you could swap out units, pick whether you want defend or do a hasty/prepared/night attack. And to win you'd have to completely clear ...

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