Search found 46 matches

by Mr_Luxury_Yacht
Sat May 22, 2021 12:52 am
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

RE: [Mod Release] World War Improbable

<r> A quick patch. Fun thing I just learned: Don't accidentally set a unit length to "6058m" instead of "6.058m" because if you do it explodes with the force of a tactical nuke.<br/>
<br/>
<URL url="https://i.imgur.com/fTDFWap.jpg">https://i.imgur.com/fTDFWap.jpg</URL><br/>
<br/>
Seems to only ...
by Mr_Luxury_Yacht
Sun May 16, 2021 5:55 pm
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

RE: [Mod Release] World War Improbable

<t> Realized I hadn't updated the non-Steam version in like...at least two versions so here's the latest, featuring a new faction and some new units for the existing ones!<br/>
<br/>
New version up with a new faction at the bottom of this post. As usual delete the old version before copying over ...
by Mr_Luxury_Yacht
Sun Nov 29, 2020 5:54 pm
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

RE: [Mod Release] World War Improbable

<r> So the next faction (alternate Russia) is still a long way out since unlike the others I need to do more than just re-sprite things but I thought I'd share the first three vehicles:<br/>
<br/>
Starting from the top right: Object 297, Object 287, and Object 775.<br/>
<br/>
<IMG src="https://i ...
by Mr_Luxury_Yacht
Sat Nov 28, 2020 10:08 pm
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

RE: [Mod Release] World War Improbable

<t> FV4005 Stage 2 is in as the Centaur SPG.<br/>
<br/>
There's a Chimera in there but probably not the one you're thinking of. Went with a 1950s TD concept (as adapted in WOT as the Manticore). I considered the 1980s turretless one you're probably thinking of, but there's a real absence of solid ...
by Mr_Luxury_Yacht
Sat Nov 28, 2020 4:07 pm
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

RE: [Mod Release] World War Improbable

<t> New version up with a new faction at the bottom of this post. As usual delete the old version before copying over.<br/>
<br/>
One new faction:<br/>
<br/>
Socialist Commonwealth [1950-1995]<br/>
- An alternative UK. Some highlights include things like the Tortoise and Black Prince in the ...
by Mr_Luxury_Yacht
Thu Nov 19, 2020 9:39 pm
Forum: MODS and Scenarios
Topic: Guided Bombs and high powered munitions.
Replies: 3
Views: 530

RE: Guided Bombs and high powered munitions.

Best way to make a guided bomb would probably be to make an ammo type similar to an ATGM, but with a really slow speed and using one of the no smoke tracer types.
by Mr_Luxury_Yacht
Wed Nov 11, 2020 11:40 pm
Forum: MODS and Scenarios
Topic: Stryker CR Test (Teaser)
Replies: 17
Views: 1186

RE: Stryker CR Test (Teaser)

Cool, see attached:

by Mr_Luxury_Yacht
Wed Nov 11, 2020 11:12 pm
Forum: MODS and Scenarios
Topic: Stryker CR Test (Teaser)
Replies: 17
Views: 1186

RE: Stryker CR Test (Teaser)

<r> Not sure if this helps, but I got bored and whipped up a quick MGS turret:<br/>
<br/>
<IMG src="https://i.imgur.com/P2ktnmH.png"><s>[img]</s><URL url="https://i.imgur.com/P2ktnmH.png">https://i.imgur.com/P2ktnmH.png</URL><e>[/img]</e></IMG><br/>
<br/>
Just needs whatever camo the Stryker has ...
by Mr_Luxury_Yacht
Mon Nov 09, 2020 8:13 pm
Forum: MODS and Scenarios
Topic: Stryker CR Test (Teaser)
Replies: 17
Views: 1186

RE: Stryker CR Test (Teaser)

The Stryker has a remote weapon system doesn't it?

Maybe the AMX VCI turret in the French sprites? Erase the 20mm cannon and it looks pretty close.
by Mr_Luxury_Yacht
Sun Nov 08, 2020 6:44 pm
Forum: MODS and Scenarios
Topic: Factions Plus mod + non-steam download link [UPDATED 20/7/21]
Replies: 21
Views: 5294

RE: Factions Plus mod + non-steam download link

Scenarios are tied to the DB they were created with.
by Mr_Luxury_Yacht
Sun Nov 08, 2020 6:43 pm
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

RE: [Mod Release] World War Improbable

<t> Oh yeah they're do-able they just take a fair bit longer. Like I can whip up a vehicle sprite in an hour or two with the right reference pictures. Planes and choppers though, there's a lot more irregular angles and whatnot. If there's an open source/public domain blueprint I can basically just ...
by Mr_Luxury_Yacht
Sun Nov 08, 2020 2:48 am
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

RE: [Mod Release] World War Improbable

<t> Those are good suggestions. I will say up front, plane sprites are a hell of a lot harder to do than ground vehicles but the XA-38 could be interesting if I can find the right open source blueprints.<br/>
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As for ground, the Ontos is cool, but its role of small rapid firing recoilless ...
by Mr_Luxury_Yacht
Thu Oct 29, 2020 9:45 pm
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

RE: [Mod Release] World War Improbable

<t> New version up at the bottom of this post! It's been on the workshop for a while but finally got around to posting it here. Delete the old version and replace with the new DB.<br/>
<br/>
One new faction mostly: <br/>
<br/>
Prussia [1950-1995]<br/>
- Another "what-if" but for Germany. Up ...
by Mr_Luxury_Yacht
Wed Oct 21, 2020 11:55 am
Forum: Research
Topic: Today's forces
Replies: 9
Views: 1600

RE: Today's forces

ORIGINAL: Veitikka

We're planning to have the latest tech in the sequel.

Is the start date going to be also changed or will 1965 still be the earliest date?
by Mr_Luxury_Yacht
Wed Oct 07, 2020 11:07 pm
Forum: MODS and Scenarios
Topic: So is this game dead?
Replies: 7
Views: 1154

RE: So is this game dead?

IIRC they mentioned that Covid really screwed their development and a big reason for the slowdown on patches and DLC.
by Mr_Luxury_Yacht
Sun Oct 04, 2020 2:47 pm
Forum: Armored Brigade
Topic: New engine database
Replies: 12
Views: 556

RE: New engine database

<r> <QUOTE><s>[quote]</s>ORIGINAL: 22sec<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: nikolas93TS<br/>
<br/>
We have not been cleared yet to disclose the actual theatre(s?), but historical battles will be given a greater leeway compared to the original. However, hypothetical sand-box tools are ...
by Mr_Luxury_Yacht
Mon Aug 17, 2020 7:17 pm
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

RE: [Mod Release] World War Improbable

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Perturabo<br/>
<br/>
tfw no <URL url="http://ftr.wot-news.com/2013/08/06/western-rocket-tanks-part-1/"><s>[url=http://ftr.wot-news.com/2013/08/06/western-rocket-tanks-part-1/]</s>The Hunter<e>[/url]</e></URL>.
<e>[/quote]</e></QUOTE>
<br/>
I ain't opposed to ...
by Mr_Luxury_Yacht
Sat Aug 08, 2020 4:03 pm
Forum: MODS and Scenarios
Topic: [Mod Release] World War Improbable [Update:05/16/2021]
Replies: 20
Views: 3150

[Mod Release] World War Improbable [Update:05/16/2021]

<r> See my post from 5/16/2021 down below for the latest version!<br/>
<br/>
<br/>
<br/>
So I've already got this on the Steam Workshop but I figured I'd throw it up here as well for the non-Steam folks:<br/>
<br/>
Description:<br/>
<br/>
Ever wished military procurement boards had eaten ...
by Mr_Luxury_Yacht
Mon Jun 15, 2020 2:04 am
Forum: Suggestions
Topic: AGM65 mavericks and other munitions
Replies: 4
Views: 702

RE: AGM65 mavericks and other munitions

<r> <QUOTE><s>[quote]</s>ORIGINAL: nikolas93TS<br/>
<br/>
AJ 37 Viggen in freeware database used to have them. The issue was that there was no stand-off benefit as aircraft attacked the same target with other weapons as well.
<e>[/quote]</e></QUOTE>
<br/>
I found the modded AGMs I tested had a ...
by Mr_Luxury_Yacht
Sun Jun 14, 2020 12:59 pm
Forum: Suggestions
Topic: AGM65 mavericks and other munitions
Replies: 4
Views: 702

RE: AGM65 mavericks and other munitions

<t> I'll note that the game engine does seem to handle them reasonably well. I modded in a quick Maverick by taking the Hellfire and scaling up the range/damage and slapping it on a plane. It seemed to work pretty well in the few tests I ran, other than the auto-cost being insanely high due to (I'm ...

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