Search found 15 matches

by patpatpowercat
Fri May 23, 2025 11:43 pm
Forum: Lua Legion
Topic: Add cargo container with items
Replies: 2
Views: 381

Re: Add cargo container with items

Awesome thank you!
by patpatpowercat
Sun May 18, 2025 7:54 pm
Forum: Lua Legion
Topic: Add cargo container with items
Replies: 2
Views: 381

Add cargo container with items

Is there a way to add a cargo container to a unit, but with items already inside of the container? I know you can use the ScenEdit_UpdateUnitCargo to add for example a 40ft ISO container, but is there a way to add a container that already has some ordinance inside of it?
by patpatpowercat
Fri May 09, 2025 2:40 am
Forum: Command: Modern Operations series
Topic: CMO - v1.08 PUBLIC BETA - Brand NEW Features
Replies: 82
Views: 17984

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features



I cannot load any scenario after a save if the "ASCM Terrain Following restriction" is checked in the scenario features.

To test, I created a blank new scenario, no units, one side. Turn on the ASCM Terrain Following in scenario features. Save. When going to reload the scenario in the editor ...
by patpatpowercat
Thu May 08, 2025 9:27 pm
Forum: Command: Modern Operations series
Topic: CMO - v1.08 PUBLIC BETA - Brand NEW Features
Replies: 82
Views: 17984

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

I cannot load any scenario after a save if the "ASCM Terrain Following restriction" is checked in the scenario features.

To test, I created a blank new scenario, no units, one side. Turn on the ASCM Terrain Following in scenario features. Save. When going to reload the scenario in the editor ...
by patpatpowercat
Tue Apr 29, 2025 9:01 pm
Forum: Command: Modern Operations series
Topic: CMO - v1.08 PUBLIC BETA - Brand NEW Features
Replies: 82
Views: 17984

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

When I look on Steam, the only option available is the 32-bit legacy version. Am I missing a step, or is there a private key?

Apologies, Steam restart and now I can update. Thanks, this is awesome!
by patpatpowercat
Fri Jan 17, 2020 7:55 pm
Forum: Mods and Scenarios
Topic: Dynamic Weather and Traffic
Replies: 7
Views: 301

RE: Dynamic Weather and Traffic

Ok, that should be the zipped scen file. I thought I set it up correctly; the LuaInit runs on scenario loaded, and 5 seconds later the game_setup runs.

Again, all help is much appreciated.
by patpatpowercat
Mon Jan 13, 2020 9:09 pm
Forum: Mods and Scenarios
Topic: Dynamic Weather and Traffic
Replies: 7
Views: 301

RE: Dynamic Weather and Traffic

Thanks I'll try and zip the scene file when I get home from work. I thought I had it set up correctly, but that was also my guess that the LuaInit isn't working for some reason. Thanks so much for the help!
by patpatpowercat
Sun Jan 12, 2020 11:36 pm
Forum: Mods and Scenarios
Topic: Dynamic Weather and Traffic
Replies: 7
Views: 301

RE: Dynamic Weather and Traffic

Anyone able to figure anything out of this? I have tried breaking the scripts down to as simple as I can figure them, but they don't seem to work
by patpatpowercat
Tue Jan 07, 2020 4:47 am
Forum: Mods and Scenarios
Topic: Dynamic Weather and Traffic
Replies: 7
Views: 301

RE: Dynamic Weather and Traffic

This is the Init file. Sorry I can't figure out how to attach the .scen file. And I suppose this should be in the Lua Legion forum. Apologies.
by patpatpowercat
Tue Jan 07, 2020 4:43 am
Forum: Mods and Scenarios
Topic: Dynamic Weather and Traffic
Replies: 7
Views: 301

Dynamic Weather and Traffic

<t> Hello. I am trying to setup some dynamic weather/civilian traffic/nature, and having some trouble. I have used the scripts I found in Operation Brass Drum, modified and trimmed to work for what I was looking at. However, I cannot seem to get them to work at all. Anyone able to take a look and ...
by patpatpowercat
Fri Dec 06, 2019 9:35 pm
Forum: Lua Legion
Topic: Trigger on Hostilities Commence
Replies: 2
Views: 199

RE: Trigger on Hostilities Commence

Thanks so much! I just had H instead of 'H' and it wasn't working.
by patpatpowercat
Fri Dec 06, 2019 8:46 pm
Forum: Lua Legion
Topic: Trigger on Hostilities Commence
Replies: 2
Views: 199

Trigger on Hostilities Commence

<t> I am trying to figure out how to activate a list of missions once two sides commence hostilities. I understand how to activate the missions using lua ScenEdit_SetMission {isactive=true}, but I am trying to figure how to best trigger this action. Originally I was going to do it with a unit ...
by patpatpowercat
Tue Nov 19, 2019 12:03 pm
Forum: Tech Support
Topic: Updating my scenarios to CMO
Replies: 2
Views: 122

RE: Updating my scenarios to CMO

Disregard, got it figured out
by patpatpowercat
Tue Nov 19, 2019 11:56 am
Forum: Tech Support
Topic: [Resolved] Help with upgrading scenario DB
Replies: 28
Views: 1057

RE: Help with upgrading scenario DB

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ZoroastroBR<br/>

<QUOTE><s>[quote]</s>ORIGINAL: michaelm<br/>
<br/>
The file is not editable. <br/>
So you have the date of 31 May 2017 on the info file, and it is above database 467?
<e>[/quote]</e></QUOTE>
<br/>
Thank you!!!!!!!! [&o][&o][&o]<br/>
<br ...

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