Search found 17 matches

by Munashe
Fri Jul 03, 2020 1:38 am
Forum: Shadow Empire
Topic: Thoughts on the new "pull" system in logistics
Replies: 124
Views: 3156

RE: Thoughts on the new "pull" system in logistics

<t> I'm just going to post to say that I support the change. The way you had to fiddle with the traffic signs or supply would go all over your road network, or the way things could be ruined by a private asset splitting off half your points was one of the friction points I encountered when trying to ...
by Munashe
Fri Jun 26, 2020 9:39 pm
Forum: Graphic Mods
Topic: [Art] Shadow Empire related Fanarts / Artworks
Replies: 132
Views: 23344

RE: [Art] Shadow Empire related Fanarts / Artworks

I like your card work a lot, and can't wait for a completed set. They fit the game very well.
by Munashe
Fri Jun 26, 2020 9:33 pm
Forum: Suggestions and Feedback
Topic: Some more suggestions and feedback
Replies: 8
Views: 375

RE: Some more suggestions and feedback

I like almost all of these suggestions. I personally find it a bit off that the tank destroyers take a big penalty to attack for not having a turret, when it seems like they should be good at doing on the attack to hunt down other tanks. Maybe someone could explain why my impression is wrong.
by Munashe
Fri Jun 26, 2020 9:21 pm
Forum: Suggestions and Feedback
Topic: Manned Fortifications
Replies: 25
Views: 1174

RE: Manned Fortifications

<t> I've also been missing the ability to build proper fortifications. There are a lot of wargames that have trench network hex features, and forts/bunkers would be good as well. As it stands, I feel I have to line the borders with small MG units for the minimum defense. While entrenchment is a ...
by Munashe
Thu Jun 25, 2020 2:56 pm
Forum: AAR
Topic: Ruined Megapolis Multiplayer AAR - [Concluded]
Replies: 75
Views: 8177

RE: Ruined Megapolis Multiplayer AAR

<t> I've watched every video aside from the most recent one. I'd also like to know how you find the multiplayer. I'm interested in trying it, and I heard there was a discord, but haven't been able to find a link. I just managed to win my first game on regular difficulty yesterday, so I think I've ...
by Munashe
Wed Jun 24, 2020 2:32 pm
Forum: Suggestions and Feedback
Topic: random thoughts while playing
Replies: 19
Views: 955

RE: random thoughts while playing

<t> I agree that we need better move controls. For example, a group strategic move. It's tedious to click back and forth so many times when moving around OHQs. It makes me not want to use strategic move even when there's no other reason not to. If there's already some way to strategic group move ...
by Munashe
Wed Jun 24, 2020 5:00 am
Forum: Suggestions and Feedback
Topic: tech tree and energy
Replies: 7
Views: 185

RE: tech tree and energy

<t> From a gameplay perspective, solar is the best, and I hold out for it as much as possible. From a realism perspective, it really shouldn't cost more. It's possible to just use cheap reflective mirrors to focus the sunlight for heat to drive turbines. (Salt, water, whatever) Solar could easily be ...
by Munashe
Tue Jun 23, 2020 12:47 pm
Forum: Shadow Empire
Topic: How to build Replacement Troops?
Replies: 10
Views: 860

RE: How to build Replacement Troops?

If you don't have the resources to produce at least one of the model you selected, the slider won't show up. Does that solve your problem?
by Munashe
Mon Jun 22, 2020 5:55 pm
Forum: Shadow Empire
Topic: Raise formation with OHQ?
Replies: 2
Views: 440

RE: Raise formation with OHQ?

<t> You have to have a Staff Council to discover and research new Order of Battle/OOB before being able to build fancier OHQ formations. You can also attach independent units (upto two) onto an OHQ by going to Unit Admin and Change HQ. So you could make a Motorized Infantry OHQ, and attach two ...
by Munashe
Sun Jun 21, 2020 3:31 am
Forum: Shadow Empire
Topic: Please Do Not Change Logistics System
Replies: 59
Views: 1656

RE: Please Do Not Change Logistics System

I see, so it's more like water than something that travels from one point to another. Maybe that's a bad analogy, but you cleared things up for me. What exactly do the percentages per tile and numbers in parentheses mean in bottleneck mode?
by Munashe
Sun Jun 21, 2020 3:06 am
Forum: Shadow Empire
Topic: Please Do Not Change Logistics System
Replies: 59
Views: 1656

RE: Please Do Not Change Logistics System

<t> I'll just chime in that while I don't have a 100% mastery of the system, I've learned enough that I can see what the problem in my supply lines is, and know how to fix it. For example, need more distance: sealed roads/supply depot, need more throughput: truck station. If distance and throughput ...
by Munashe
Fri Jun 19, 2020 1:21 pm
Forum: War Room
Topic: Let's talk about logistics
Replies: 13
Views: 1886

RE: Let's talk about logistics

<t> My understanding of the rules is not complete, but I had a logistic idea for supplying the front in the far west of one of my games which turned out to work. I built a rail station in the capital, a rail head near the front with a truck station in the same tile. The rail station can pump a line ...
by Munashe
Fri Jun 19, 2020 1:10 pm
Forum: War Room
Topic: Did you know?!?
Replies: 33
Views: 1700

RE: Did you know?!?

<t> I think L shows current logistic points, and P shows the logistic point preview. T for managing logistic flows. S and M for Strategic move and normal Move. Infantry on foot without ranged attacks get a -50% attack penalty, so it's probably not a good idea to attack with non-mechanized/motorized ...
by Munashe
Thu Jun 18, 2020 4:08 pm
Forum: Suggestions and Feedback
Topic: general feedback
Replies: 7
Views: 233

RE: general feedback

<t> At first I was really put off by the idea of long turn times, but the game is so complex that I often find myself looking around my empire and thinking about my next moves while the turn is processed. I think that the ability to pan around and see things happen makes a big difference; if you ...
by Munashe
Mon Jun 15, 2020 2:33 pm
Forum: Suggestions and Feedback
Topic: Better reporting wishlist
Replies: 10
Views: 431

RE: Better reporting wishlist

<t> I'm continually annoyed whenever I mouse over my credit amount on the top bar hoping for a tool-tip outlining income and spending only to be met with a useless: "Credits are money" tool-tip. So better tool-tips would be very nice. Ideally hovering over any number field would outline how it was ...
by Munashe
Fri Jun 12, 2020 7:42 pm
Forum: Suggestions and Feedback
Topic: Model design preview
Replies: 7
Views: 252

RE: Model design preview

<t> I definitely agree that the model creation screens need work. You can't even argue this is supposed to be hidden, since I've been skimming through the manual, and it's outlined in tables that Howitzers get a huge penalty in hard atk/def, while High Velocity Guns are the reverse. They get a big ...
by Munashe
Fri Jun 12, 2020 2:57 pm
Forum: War Room
Topic: Air and Naval Units?
Replies: 20
Views: 828

RE: Air and Naval Units?

<t> I'm glad to hear that there's potential for air and ground units in the future. I personally wouldn't mind paying a bit for a dlc for both, or either depending on how fleshed out the additions would end up being. At minimum I'd like to see fighters, bombers, and some form of air transport. I ...

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