Search found 9 matches

by Durendal28
Thu Feb 27, 2025 8:31 am
Forum: Command: Modern Operations series
Topic: Cargo issue
Replies: 3
Views: 389

Re: Cargo issue

The helos at the airbase are only capable lifting Medium sized cargo - the NSM batteries are classed as Large cargo. Of the ships already deployed, the Light Amphibious Warship is capable of loading the NSM batteries off the beach. I unloaded one of the batteries from the airbase and directed it to ...
by Durendal28
Thu Sep 07, 2023 5:30 pm
Forum: Lua Legion
Topic: Code help for event
Replies: 5
Views: 599

Re: Code help for event

Yes, leave the ‘weapons free’ event as is with the random time trigger. Just make sure the event is not marked active.
by Durendal28
Thu Sep 07, 2023 7:14 am
Forum: Lua Legion
Topic: Code help for event
Replies: 5
Views: 599

Re: Code help for event

Assuming you have two events named "War Warning" and "Weapons Free", create a Lua Action and add the following code to the action:

ScenEdit_SetEvent({'Weapons Free',{isActive = true})

Add the action you just created to the "War Warning" event.

Next, uncheck the Is Active box for the "Weapons Free ...
by Durendal28
Sat Oct 23, 2021 3:54 pm
Forum: Command: Modern Operations series
Topic: Bedford Incident (Locating Report Message 2 Ref Pt)
Replies: 22
Views: 961

RE: Bedford Incident (Locating Report Message 2 Ref Pt)

There is a Lua script Action for the creation of a reference point, but the action was not added to the Event. It looks like the designer just forgot to add it. There is nothing wrong with script and works as intended once I added the action to the reference point creation event.
by Durendal28
Mon Aug 02, 2021 4:40 pm
Forum: Command: Modern Operations series
Topic: Help with "Take it, Brave York, 1990"
Replies: 4
Views: 180

RE: Help with "Take it, Brave York, 1990"

<r> The exclusion zone's boundaries are marked by four locked reference points. To view the zone, on the menu bar click on <B><s>[b]</s>Missions + Ref Points<e>[/b]</e></B>. You will see <B><s>[b]</s>Exclusion Zones<e>[/b]</e></B> at the bottom of the pull down menu with an arrow on the right side ...
by Durendal28
Wed Dec 02, 2020 1:26 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 298705

RE: Thread for DB3000 database problems, updates or issues

I noticed that weapon #713 - CBU-72/B Fuel Air Explosive [3 xBLU-73/B] is not assigned to any aircraft loadouts. I believe it was loaded on A-6Es during Operation Desert Storm.
by Durendal28
Wed Sep 30, 2020 3:58 pm
Forum: Mods and Scenarios
Topic: CMO Quick Battles
Replies: 39
Views: 8534

RE: CMO Quick Battles

boogabooga,

I've also had problems with relative image references. I uploaded your file to Imgur and referenced the direct link. That seems to work.
by Durendal28
Mon Sep 21, 2020 5:50 pm
Forum: Lua Legion
Topic: Moving Aircraft Around on the Ground
Replies: 2
Views: 118

RE: Moving Aircraft Around on the Ground

You could use the ScenEdit_HostUnitToParent function to move aircraft to hangers, parking spaces, etc.
by Durendal28
Thu Jul 30, 2020 12:25 pm
Forum: Lua Legion
Topic: Reloading Weapons for Land Units
Replies: 3
Views: 171

RE: Reloading Weapons for Land Units

Good morning tmoilanen

The example on the CommandLua Docs site is incorrect; "w_dbid" should be "wpn_dbid".

Try this:

ScenEdit_AddReloadsToUnit({unitname='test', wpn_dbid=1235, number=1, w_max=2})

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