Search found 13 matches

by CariadocThorne
Mon May 18, 2020 4:58 am
Forum: Design and Modding
Topic: cost of components/ships
Replies: 7
Views: 730

RE: cost of components/ships

Start of a new game, all 3 resources involved were at 0.8
by CariadocThorne
Sun May 17, 2020 1:54 pm
Forum: Design and Modding
Topic: cost of components/ships
Replies: 7
Views: 730

RE: cost of components/ships

<t> Ok, you've inspired me to do some experimentation.<br/>
<br/>
I started a new game, and immediately added a new design with 100 basic reactors and nothing else. Projected ship cost was 12,503, maintenance cost 5,161.<br/>
<br/>
Next, I multiplied the number of each material in a reactor by ...
by CariadocThorne
Sat May 16, 2020 2:20 pm
Forum: Design and Modding
Topic: cost of components/ships
Replies: 7
Views: 730

RE: cost of components/ships

Thanks!
by CariadocThorne
Sat May 16, 2020 7:26 am
Forum: Design and Modding
Topic: cost of components/ships
Replies: 7
Views: 730

cost of components/ships

<t> How does the game calculate the cost of a ship? I can't see any thing except the materials needed to build each component.<br/>
<br/>
Am I correct in assuming that the game works out the total amount of materials needed to build all the components in the ship, then multiplies them by the cost ...
by CariadocThorne
Fri May 15, 2020 11:31 am
Forum: Distant Worlds 1 Series
Topic: Question about gas clouds
Replies: 10
Views: 835

RE: Question about gas clouds

<r>
<QUOTE><s>[quote]</s>ORIGINAL: stuart3<br/>
<br/>
I get this issue as well. Researching Enhanced Resource Exploration, which I always research very early as a matter of policy, cures it for me. I don't know why.
<e>[/quote]</e></QUOTE>
Yep, that fixed it. If that is a requirement, it would ...
by CariadocThorne
Wed May 13, 2020 6:40 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 72575

RE: Master Wishlist Thread

<t> These are the things I would like to see added to the game.<br/>
<br/>
- Separate ship class and role - <br/>
Military ships should come in size classes progressing from smaller ships like frigates, through destroyers, to cruisers and then battleships. Role could then be more of a tactical ...
by CariadocThorne
Wed May 13, 2020 4:12 pm
Forum: Design and Modding
Topic: Feasibility question from a total modding newbie
Replies: 7
Views: 492

RE: Feasibility question from a total modding newbie

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
<br/>
I think it's the design templates where it gives a max amount of components a design can use.
<e>[/quote]</e></QUOTE>
<br/>
Thanks, I can work it out from those.<br/>
<br/>
Anyone have any thoughts on my second question, about adding ...
by CariadocThorne
Wed May 13, 2020 8:43 am
Forum: Distant Worlds 1 Series
Topic: Question about gas clouds
Replies: 10
Views: 835

RE: Question about gas clouds

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shogouki<br/>
<br/>
A ship with the resource profile sensor will identify what type of gas a nebula cloud contains just like resources on planets and asteroids. Not sure why it wouldn't be identified if the explorer that you sent there was equipped with a ...
by CariadocThorne
Tue May 12, 2020 3:33 pm
Forum: Design and Modding
Topic: Feasibility question from a total modding newbie
Replies: 7
Views: 492

RE: Feasibility question from a total modding newbie

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
<br/>
I think (if I remember) the AI already does this. The AI limits sizes according to classification and they use such ships accordingly (well sometimes). It's the human players that design their ships to be mega weapon frigates not the ...
by CariadocThorne
Tue May 12, 2020 1:00 pm
Forum: Distant Worlds 1 Series
Topic: Question about gas clouds
Replies: 10
Views: 835

Question about gas clouds

<t> How do i find out what resources a gas cloud has?<br/>
<br/>
I've sent an exploration ship to explore gas clouds, but when I look, it still lists resources as unknown. I can't find anything in the tech tree which says it lets you identify gas cloud resources, and after searching online and in ...
by CariadocThorne
Tue May 12, 2020 12:57 pm
Forum: Design and Modding
Topic: Feasibility question from a total modding newbie
Replies: 7
Views: 492

RE: Feasibility question from a total modding newbie

<t> Thanks for answering. I don't care somuch about the graphics, what I want to do is change the maximum ship size, ie how many components can be fitted, so that the different ship types are more different in how they play, like cruisers being bigger and having more weapons than frigates for ...
by CariadocThorne
Sat May 09, 2020 6:52 pm
Forum: Design and Modding
Topic: Feasibility question from a total modding newbie
Replies: 7
Views: 492

RE: Feasibility question from a total modding newbie

<t> A second question, which is probably being massively over-ambitious, but I might as well ask...<br/>
<br/>
Would it be possible to add some kind of "ammunition storage" to the game? Add storage components to ships and have missiles and projectile weapons deplete these as they fire.<br/>
<br ...
by CariadocThorne
Sat May 09, 2020 11:07 am
Forum: Design and Modding
Topic: Feasibility question from a total modding newbie
Replies: 7
Views: 492

Feasibility question from a total modding newbie

<t> Hi there,<br/>
<br/>
I am new to DW, and have done no real modding before, my "modding" experience is limited to tweaking a couple of values or removing a line in simple config files for games like Dwarf Fortress. So I am here because I'm hoping someone with a bit of real experience and ...

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