Search found 47 matches

by PaulAllen1982
Tue Oct 22, 2024 5:21 pm
Forum: Decisive Campaigns: Case Blue
Topic: Battle report - text option?
Replies: 1
Views: 928

Battle report - text option?

Hi all, not a deal breaker or anything, but just wondered if there's a way to see the battle report in a text format, rather than just the default icon driven layout? I know you can change the report to textual layout in other DC games and in Shadow Empire, just wondered if this was possible in Case...
by PaulAllen1982
Mon Sep 09, 2024 9:52 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 24291

Re: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Are there any working links around for this mod?

I've rediscovered the joys of DW Universe and I remember this being really good back in the day, it would be a shame if it's disappeared
by PaulAllen1982
Sun Sep 08, 2024 9:38 pm
Forum: Distant Worlds 2
Topic: Diplomacy compared to DW: Universe?
Replies: 5
Views: 1213

Diplomacy compared to DW: Universe?

Hi all, I revisited Distant Worlds Universe again recently and I'd forgotten how much the other empires Interact with the player. e.g asking you to lift your trade sanctions on their friends, asking you to remove military forces from their system, asking for help when they're under attack and so on....
by PaulAllen1982
Sun Jun 23, 2024 3:12 pm
Forum: Multiplayer Sessions
Topic: Multiplayer newbie Hindenburgs Glory or Lion of Africa
Replies: 0
Views: 221

Multiplayer newbie Hindenburgs Glory or Lion of Africa

Hi all,
Looking to get my feet wet with a multiplayer game, one of the scenarios above ideally.

I'll keep playing even if I'm losing, I won't quit early.

Let me know if anyone is interested,
Thanks
by PaulAllen1982
Sun Jun 23, 2024 3:11 pm
Forum: Opponents Wanted
Topic: Newbie multiplayer game Russo Japanese or Franco Prussian
Replies: 1
Views: 265

Newbie multiplayer game Russo Japanese or Franco Prussian

Hi all,
Looking to get my feet wet with a multiplayer game, one of the scenarios above ideally.

I'll keep playing even if I'm losing, I won't quit early.

Let me know if anyone is interested,
Thanks
by PaulAllen1982
Mon Apr 17, 2023 5:29 pm
Forum: Guns of August 1914 - 1918
Topic: THIS IS A GREAT GAME!!!
Replies: 8
Views: 2527

Re: THIS IS A GREAT GAME!!!

I'm interested in this game but on the fence at the moment. Have you played Strategic Command: WW1 and if so how does this game compare to that series? From what I've seen, it looks like this doesn't have as much shuffling of individual unit counters as Strategic Command (which is what's attracting ...
by PaulAllen1982
Wed Mar 30, 2022 6:24 am
Forum: Gary Grigsby's War in the East 2
Topic: Velikie Luki - why such different results against AI?
Replies: 8
Views: 510

Re: Velikie Luki - why such different results against AI?

Thanks for figuring this out Joel, understandable why this particular one wouldn't have been a priority.
by PaulAllen1982
Tue Mar 29, 2022 7:37 pm
Forum: Gary Grigsby's War in the East 2
Topic: Velikie Luki - why such different results against AI?
Replies: 8
Views: 510

Re: Velikie Luki - why such different results against AI?

If it's taking VL on turn 1, than it is some kind of AI 1st turn script error. What version are you playing? I just ran it twice and it didn't attack VL either time. I have a vague memory of hearing something like this before, but can't remember if it was a bug that was fixed. Looking in the whatsn...
by PaulAllen1982
Tue Mar 29, 2022 5:07 pm
Forum: Gary Grigsby's War in the East 2
Topic: Velikie Luki - why such different results against AI?
Replies: 8
Views: 510

Velikie Luki - why such different results against AI?

Hi all, I'm trying to teach myself the game and as such am playing the Velikie Luki scenario. Played a few times as the Soviets and am getting to grips with the mechanics a bit, but thought I'd try playing the same scenario as the Axis and was surprised to see the Soviets taking the city itself on t...
by PaulAllen1982
Wed Feb 09, 2022 4:22 am
Forum: Decisive Campaigns: Barbarossa
Topic: Cutting off the AI from supply
Replies: 2
Views: 968

RE: Cutting off the AI from supply

Good to know, thanks Cameron
by PaulAllen1982
Sun Jan 23, 2022 8:34 am
Forum: Decisive Campaigns: Barbarossa
Topic: Cutting off the AI from supply
Replies: 2
Views: 968

Cutting off the AI from supply

<t> Hi all,<br/> Currently playing a campaign Vs the AI.<br/> I'm playing as the Axis and am wondering about how supply works for the Soviets. <br/> <br/> I know that if I completely encircle divisions they start to lose supply. <br/> <br/> I just wondered if there's any value of making their supply...
by PaulAllen1982
Sun Aug 29, 2021 8:24 am
Forum: Decisive Campaigns: Barbarossa
Topic: extra hex info
Replies: 1
Views: 793

RE: extra hex info

<t> Hi,<br/> the ship icons at sea represent potential convoy supply routes; if you capture the appropriate ports you will get some decisions at some point relating to using these.<br/> <br/> Aircraft icons represent the location of airfields, if I remember correctly.<br/> Again, you get decisions o...
by PaulAllen1982
Sat Jul 31, 2021 5:20 am
Forum: Decisive Campaigns: Barbarossa
Topic: Is there any point to blowing up bridges when in single player?
Replies: 1
Views: 819

Is there any point to blowing up bridges when in single player?

<t> When playing as Soviets in single player, is there any point in having Zhukov blow up bridges?<br/> <br/> Various other forum posts indicate that the Germans are not subject to supply rules when they're controlled by the AI, so just wondering if there's any value in using Zhukov to blow bridges ...
by PaulAllen1982
Sun Jul 11, 2021 10:41 am
Forum: Gary Grigsby's War in the East 2
Topic: Unit truck use
Replies: 2
Views: 84

RE: Unit truck use

Thanks loki, that linked thread looks interesting, I will give it a read!
by PaulAllen1982
Sun Jul 11, 2021 8:19 am
Forum: Gary Grigsby's War in the East 2
Topic: Unit truck use
Replies: 2
Views: 84

Unit truck use

<r> Hi all,<br/> still a newbie to this game and am trying to get my head around the basics of logistics.<br/> Please correct me if I'm wrong on any of this.<br/> <br/> It seems that I should try to minimise the amount of unit trucks needed to ship supplies to my units and try to instead maximise th...
by PaulAllen1982
Tue Jul 06, 2021 2:33 pm
Forum: Decisive Campaigns: Barbarossa
Topic: Soviets - how to best deploy divisions for defense
Replies: 0
Views: 622

Soviets - how to best deploy divisions for defense

<t> New to playing the Soviets and wondering how best to deploy my divisions in defense.<br/> <br/> Is it better to stack them up to the 200 limit as much as you can to make each hex harder to take, or is it better to deploy them in thinner lines so that the German invaders have to attack multiple t...
by PaulAllen1982
Wed Jun 30, 2021 2:44 pm
Forum: Strategic Command WWII War in Europe
Topic: Identifying breaks in the rail network
Replies: 3
Views: 185

Identifying breaks in the rail network

Hi all,
is there a way to identify if a rail line has been cut by strategic bombing?

I can probably work it out using the supply layout but I just wondered if there's an easier way that I'm missing.
by PaulAllen1982
Tue Jun 08, 2021 8:26 am
Forum: Tech Support
Topic: Halfway through my 1st campaign - game crash during AI turn
Replies: 5
Views: 937

RE: Halfway through my 1st campaign - game crash during AI turn

Hi Vic,
thanks for the response.
No problem, I understand that this would not be a priority.

I'll keep an eye out for any further cases of this though and drop you an email if one should occur.

Thanks
by PaulAllen1982
Thu Jun 03, 2021 3:33 pm
Forum: Tech Support
Topic: Halfway through my 1st campaign - game crash during AI turn
Replies: 5
Views: 937

RE: Halfway through my 1st campaign - game crash during AI turn

<t> Another update sorry - I reverted to a save 2 turns ago and seem to have now moved past the affected turn without any issue. No idea what was causing it but I'll definitely by mindful to keep a manual save of the previous 1-2 turns in case I need to revert back.<br/> <br/> At least now I can res...

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