Search found 10 matches

by WelshZeCorgi
Sat Jun 12, 2021 1:42 pm
Forum: Suggestions
Topic: Give fighters options to counter enemy air attack
Replies: 1
Views: 891

Give fighters options to counter enemy air attack

<t> The only time fighters armed with guns or A to A missiles attack enemy aircraft is when both are on the map at the same time. Since you don't get any clue as to when enemy aircraft enter the map, it is very difficult to time and purely coincidental when it does happen. <br/> <br/> Can there be a...
by WelshZeCorgi
Sat Jun 12, 2021 1:37 pm
Forum: Suggestions
Topic: Trenches and foxhole in the game?
Replies: 3
Views: 1116

RE: Trenches and foxhole in the game?

Would be nice to have trenches that allow infantry to move along the trench lines with no penalties to defence. Also it seems that once units leave these dugouts, they cannot reenter them to regain the defensive benefits.
by WelshZeCorgi
Sat Jun 12, 2021 1:34 pm
Forum: Suggestions
Topic: AI passive in defense
Replies: 0
Views: 500

AI passive in defense

<t> I think the AI is a bit too passive in defence, it usually allows its defence to be destroyed piecemeal while units further back or on the flanks sit tight and do nothing. They don't move up to reinforce the front line units being attacked, it doesn't pull back frontline units to retreat to the ...
by WelshZeCorgi
Tue Jun 09, 2020 6:56 pm
Forum: Armored Brigade
Topic: This game is fantastic
Replies: 2
Views: 398

This game is fantastic

It really scratches the itch in the right place. Here's hoping your next iteration is coming out soon!
by WelshZeCorgi
Tue Jun 09, 2020 6:54 pm
Forum: Suggestions
Topic: more independent unit AI
Replies: 4
Views: 644

more independent unit AI

<t> I feel like there are some odd behaviors in the unit AI, like Bradleys remaining motivated and plinking away at a T-80 with no TOWS in the tubes as it calmly points its gun and blasts the IFV out of the water. They don't back away or hide from dangerous, unkillable threats or deploy smoke when a...
by WelshZeCorgi
Tue Jun 09, 2020 6:20 pm
Forum: Armored Brigade
Topic: "Relative spotting" and information sharing
Replies: 37
Views: 1538

RE: "Relative spotting" and information sharing

I agree with this idea. It would make it more interesting.
by WelshZeCorgi
Tue Jun 09, 2020 6:04 pm
Forum: Suggestions
Topic: Group formations and spacing.
Replies: 1
Views: 650

Group formations and spacing.

<t> This is not about platoon/company formations, but when more than one formations are in formation. e.g. 2 tank platoons or 2 companies of mech. <br/> <br/> Currently, when you select two or more formations and order them to move somewhere, they 1) do not maintain formation. Usually, one outruns t...
by WelshZeCorgi
Tue Jun 09, 2020 5:56 pm
Forum: Suggestions
Topic: AGM65 mavericks and other munitions
Replies: 4
Views: 526

AGM65 mavericks and other munitions

I feel that the A/G options are pretty limited, especially during the later time periods the game represents. Like the Kiowa warrior, AC-130H/U, with weapons like the agm65 maverick..
by WelshZeCorgi
Tue Jun 09, 2020 5:41 pm
Forum: Suggestions
Topic: Order changing formations between waypoints
Replies: 1
Views: 644

Order changing formations between waypoints

<t> Suggestion: allow players to order formation changes between waypoints e.g., march/column when driving to a ford, change to line, then cross the ford. Then they do just that automatically without the player having to click on the formation button. <br/> <br/> Currently, you have to keep an eye o...
by WelshZeCorgi
Tue Jun 09, 2020 5:31 pm
Forum: Armored Brigade
Topic: Cousin Vs Cousin AKA T-54/55 vs Leopard 1
Replies: 1
Views: 357

Cousin Vs Cousin AKA T-54/55 vs Leopard 1

<t> Has anyone managed to beat the Cousin VS Cousin scenario as West Germany? the Leopard 1s in your company are outnumbered, underprotected and funnelled down a tube-like map that makes it difficult to flank and disperse. <br/> <br/> There is also not much open terrain to take advantage of the Leop...

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