Search found 42 matches

by Pi2repsilon
Sat Jul 18, 2020 2:55 pm
Forum: Shadow Empire
Topic: What is your largest Alien life form?
Replies: 13
Views: 283

RE: What is your largest Alien life form?

<r> This one is the largest I've got so far, a 33m carnivore. <br/> <IMG src="https://imagizer.imageshack.com/img923/5729/NzkXev.jpg"><s>[img]</s><URL url="https://imagizer.imageshack.com/img923/5729/NzkXev.jpg">https://imagizer.imageshack.com/img923/5729/NzkXev.jpg</URL><e>[/img]</e></IMG><br/> <br...
by Pi2repsilon
Sat Jul 11, 2020 9:42 am
Forum: War Room
Topic: Cults in game
Replies: 10
Views: 4857

RE: Cults in game

Nice of you to take over. Here's an update:

Mystic Temple follower feat is +20 oratory, +20 leadership
by Pi2repsilon
Sat Jul 11, 2020 8:49 am
Forum: Tech Support
Topic: [1.04 b6] More pull logistics weirdness
Replies: 20
Views: 295

RE: [1.04 b6] More pull logistics weirdness

<r> <QUOTE><s>[quote]</s>ORIGINAL: Alcatar<br/> <br/> I'm only about to start a new game with the new Pull LIS option, but from everything I understand of it, it's simply an enhanced version of the original where it will in some cases try to send LIS where it's necessary.<br/> It at least reads as t...
by Pi2repsilon
Sat Jul 11, 2020 8:21 am
Forum: Tech Support
Topic: [1.04b6]Logistics pull bugged when no manual pull, no traffic lights at source
Replies: 2
Views: 184

[1.04b6]Logistics pull bugged when no manual pull, no traffic lights at source

<r> I've got an interesting situation. Logistics flow seems strange and often plain wrong in 1.04b6, so I tried to set up a scenario that would best illustrate the current wrongness.<br/> <br/> In this scenario I don't allocate any manual pulls at all, and don't set any traffic lights at the logisti...
by Pi2repsilon
Thu Jul 09, 2020 4:53 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1643
Views: 143858

RE: Open Beta Patch v1.04-beta5 (last update 8th july!)

<r> <QUOTE><s>[quote]</s>ORIGINAL: GodwinW<br/> <br/> To be honest I do not get the reason either. It does seem very harsh. <e>[/quote]</e></QUOTE> IIRC it arose from the construction time issue of "that it takes a full extra turn to construct whenever public production penalty >0% is rather silly",...
by Pi2repsilon
Thu Jul 09, 2020 3:46 pm
Forum: Shadow Empire
Topic: Manpower shortage
Replies: 20
Views: 1532

RE: Manpower shortage

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Pi2repsilon<br/> <br/> I wouldn't say growth is near non-existent even at high civilization levels, since all your zones will consistently be growing at speeds varying with fertility; say rather that <I><s>[i]</s>man...
by Pi2repsilon
Thu Jul 09, 2020 3:10 pm
Forum: Tech Support
Topic: [1.04beta4]Some non-functional Profile Bonuses
Replies: 6
Views: 202

RE: [1.04beta4]Some non-functional Profile Bonuses

<r> I created a test to confirm some of those in beta5 as I noticed meritocracy feats didn't seem to work properly.<br/> <br/> <B><s>[b]</s>Accomplished Envoys<e>[/b]</e></B> (+30 on diplomacy rolls) definitely doesn't work as advertised. I tested with an idiot foreign affairs secretary with diploma...
by Pi2repsilon
Mon Jul 06, 2020 6:00 am
Forum: Shadow Empire
Topic: Manpower shortage
Replies: 20
Views: 1532

RE: Manpower shortage

<r> I wouldn't say growth is near non-existent even at high civilization levels, since all your zones will consistently be growing at speeds varying with fertility; say rather that <I><s>[i]</s>managing<e>[/i]</e></I> that growth, ensuring that the extra population per turn ends up doing what you wa...
by Pi2repsilon
Sun Jul 05, 2020 5:13 am
Forum: Shadow Empire
Topic: Win conditions in manual very different from game
Replies: 6
Views: 226

RE: Win conditions in manual very different from game

File a bug report in tech support to get either manual or game updated, when you find discrepancies between manual and game.
by Pi2repsilon
Fri Jul 03, 2020 6:32 pm
Forum: Tech Support
Topic: [1.04b1] Civilization increase tooltip error in decision archive
Replies: 0
Views: 48

[1.04b1] Civilization increase tooltip error in decision archive

<r> 1.04b1<br/> <br/> The tooltip for the "key regime level increase" in the decision log is in error. See attached.<br/> <br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/72367/CBE6221F20814F2EB77BC2410CE838AF.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/7236...
by Pi2repsilon
Fri Jul 03, 2020 4:30 pm
Forum: Suggestions and Feedback
Topic: Suggestion: Add map layer "radioactivity"
Replies: 10
Views: 316

RE: Suggestion: Add map layer "radioactivity"

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/> Jokes aside:<br/> We have to limit the shown colors somewhat. Ideally, it would fit into the Color Scheme used by the "Show Op. Log." Map Filter: Green, Yellow, Red, no color<br/> <br/> It could go like this:<br/> - Green: No penalty<br/> - Yellow: Only...
by Pi2repsilon
Fri Jul 03, 2020 3:33 pm
Forum: Suggestions and Feedback
Topic: Suggestion: Add map layer "radioactivity"
Replies: 10
Views: 316

RE: Suggestion: Add map layer "radioactivity"

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/> <br/> I am pretty sure the size of the Radioactivity Symbol is supposed to tell you how dangerous a hex is? I have rarely played on worlds radiation, so I am less then sure. <e>[/quote]</e></QUOTE> It does. But slightly larger symbols in hexes is a usef...
by Pi2repsilon
Fri Jul 03, 2020 3:26 pm
Forum: Suggestions and Feedback
Topic: Suggestion: Add map layer "radioactivity"
Replies: 10
Views: 316

RE: Suggestion: Add map layer "radioactivity"

<r> <QUOTE><s>[quote]</s>ORIGINAL: Vhalor<br/> <br/> I mean all that would really be needed is a mode that highlights all areas that are Radiation Level 4 or higher for the selected unit. Everything else is really of little to no concern. <e>[/quote]</e></QUOTE> I beg to differ.<br/> <br/> Having pl...
by Pi2repsilon
Fri Jul 03, 2020 8:43 am
Forum: Suggestions and Feedback
Topic: Suggestion: Add map layer "radioactivity"
Replies: 10
Views: 316

Suggestion: Add map layer "radioactivity"

<t> I just played a test game with a lot of radioactive areas, and realized what the game desperately needs.<br/> <br/> Currently you need to click individual radioactive hexes while having the Zone tab active and looking in the bottom right corner to see the value of radioactivity in a single hex, ...
by Pi2repsilon
Thu Jul 02, 2020 4:54 pm
Forum: Shadow Empire
Topic: What Regime Profiles and Combinations to go for?
Replies: 20
Views: 1815

RE: What Regime Profiles and Combinations to go for?

<r> For new players, I'd recommend either:<br/> <br/> a) Playing to the policy profiles of the political factions they start out with, as that makes it easier to manage relations, or<br/> <br/> b) Playing Meritocracy, Commerce, Heart.<br/> <br/> Reason being, apart from understanding the logistics m...
by Pi2repsilon
Mon Jun 29, 2020 1:05 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1643
Views: 143858

RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Vic<br/> <QUOTE><s>[quote]</s>ORIGINAL: geforth<br/> <br/> relax vic. [:)] I like the game how it is and the current version will entertain me the next weeks / months [:D] For 30 Euro there is so much game [&o] <e>[/quote]</e></QUOTE> <br/> Thanks. It just I am...
by Pi2repsilon
Mon Jun 29, 2020 7:58 am
Forum: Shadow Empire
Topic: Praise to Vic's UI Design
Replies: 18
Views: 621

RE: Praise to Vic's UI Design

<t> Sounds less like being a leader of a country, than being the head inmate in charge of a madhouse. Oh, I get the joy in figuring out how to repair the damage done when it is something that counterintuitive, but the situation you address is this:<br/> <br/> People are emigrating from and closing b...
by Pi2repsilon
Mon Jun 29, 2020 6:19 am
Forum: Shadow Empire
Topic: Praise to Vic's UI Design
Replies: 18
Views: 621

RE: Praise to Vic's UI Design

<r> <QUOTE><s>[quote]</s>ORIGINAL: GodwinW<br/> <br/> What I love is that there's so much info you can look up and may need at some time.<br/> And that there's hardly any handholding on what's going wrong why.<br/> It makes for a very interesting 'investigate your own empire' minigame which I LOVE a...
by Pi2repsilon
Sun Jun 28, 2020 2:43 pm
Forum: Shadow Empire
Topic: Praise to Vic's UI Design
Replies: 18
Views: 621

RE: Praise to Vic's UI Design

<t> For a tiny studio, the UI is a decent attempt. A lot of work has gone into it.<br/> <br/> There are lots of ways to improve it though.<br/> <br/> There are still a number of instances of "my UI is lying to me", and that's NEVER good in a strategy game, even if it is simple things like events say...

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