Search found 8 matches

by nedjh2
Thu Jul 14, 2022 9:42 pm
Forum: After Action Reports
Topic: Ad Astra: The New Roman Empire in Space
Replies: 31
Views: 5323

Re: Ad Astra: The New Roman Empire in Space

This is great :D . Having written AARs before I know how hard it can be and what kind of time commitment it can demand. Hell of a job! Eagerly awaiting the next installment.
by nedjh2
Tue Feb 09, 2021 7:09 pm
Forum: Tech Support
Topic: [1.07.01] Private metal mine building on top of delegated public mine
Replies: 2
Views: 95

[1.07.01] Private metal mine building on top of delegated public mine

<t> Bug in a PBEM game; my private economy is building a private metal mine on a hex that already has a public mine operating on it. The public mine was delegated to another zone.<br/>
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By chance I undelegated the mine this turn. The private mine still has 1 turn of construciton left, I'll ...
by nedjh2
Sun Nov 08, 2020 7:08 pm
Forum: Shadow Empire
Topic: Working on the same tech for 25 turns. What am I missing?
Replies: 3
Views: 313

RE: Working on the same tech for 25 turns. What am I missing?

Ah ok, that makes sense. Perhaps I should go back and actually read the manual because I definitely missed this. It's too bad I wasted so much time on this but I'm happy I can finally upgrade my nearly 100% field tested infantry. Thanks for your help.
by nedjh2
Sun Nov 08, 2020 6:11 pm
Forum: Shadow Empire
Topic: Working on the same tech for 25 turns. What am I missing?
Replies: 3
Views: 313

Working on the same tech for 25 turns. What am I missing?

<t> It's turn 64 and I've been working on the Personal Armor Optimization tech since turn 38. This is astounding because the "detailed information" screen says the tech only costs 10BP to research, and at this point my Mil Research council is pulling 397BP per turn into research. Note, I had no ...
by nedjh2
Thu Jul 09, 2020 10:32 am
Forum: Shadow Empire
Topic: Shadow Empire Suggestions and Feedback
Replies: 83
Views: 13820

RE: Shadow Empire Suggestions and Feedback

<t> This is relatively minor, but I’d suggest that the Eternity Movement cult be reworked. Their penalty is disproportionate, since a worker production malus of even 1% will invariably delay construction of an asset for an entire turn. They’re the only cult that I will ban outright, and having them ...
by nedjh2
Tue Jun 23, 2020 9:14 am
Forum: War Room
Topic: Did anyone ever use a unit size past Brigade/Battalion?
Replies: 6
Views: 1462

RE: Did anyone ever use a unit size past Brigade/Battalion?

<t> I’ve been using corps as offensive formations with brigades mostly reserved for holding territory. It’s probably suboptimal but a light tank corps coupled with a motorized infantry corps has incredible striking power that can collapse a front in just a couple turns. The lack of OHQ malus helps ...
by nedjh2
Mon Jun 22, 2020 1:40 pm
Forum: Shadow Empire
Topic: Population hunger in new colonies?
Replies: 10
Views: 462

RE: Population hunger in new colonies?

I wasn't aware of the Emergency Food, thanks guys.
by nedjh2
Mon Jun 22, 2020 1:31 pm
Forum: Shadow Empire
Topic: Population hunger in new colonies?
Replies: 10
Views: 462

Population hunger in new colonies?

<t> I'm really struggling with this. I've built food depots and farms in two colonies but hunger just skyrockets and sits at 300. My workers have no hunger at all, but the private pops aren't getting any of the food.<br/>
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Is this something to do with private investment? Are the pops not able ...

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