Search found 21 matches

by sillygoy
Tue Sep 13, 2022 1:11 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.31g (11 april 2026)
Replies: 1692
Views: 218927

Re: Open Beta Patch v1.11.09 (last update 7 september)

https://i.imgur.com/39x8xeX.png

What the hell is this Vic? Why are you only able to make things either really niche or overpowered?

The only rework AT guns needed were reducing the standard independent battalion size from 8 subunits to 5, reducing the cost of their construction, and allowing ...
by sillygoy
Thu May 26, 2022 8:50 am
Forum: Suggestions and Feedback
Topic: I think it's time we have a conversation about "tacticus genius".
Replies: 5
Views: 812

Re: I think it's time we have a conversation about "tacticus genius".

You're playing a game where you murder thousands for your tyrannical regime and you're offended by such a little thing?
by sillygoy
Mon May 02, 2022 6:07 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.31g (11 april 2026)
Replies: 1692
Views: 218927

Re: Open Beta Patch v1.11.01 (last update 15 april)

Alternatively, Vic could revert the changes to Artillery movement and set them back to the "Foot" movement type so they can keep pace with the troops. Otherwise inf/arty mixed units are actually useless unless motorized/mechanized.
by sillygoy
Sat Apr 30, 2022 2:00 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.31g (11 april 2026)
Replies: 1692
Views: 218927

Re: Open Beta Patch v1.11.01 (last update 15 april)

Vic, why not allow us to add individual trucks and apc's when customizing formations? Trucks and apc's can already tow artillery to keep pace with foot infantry - very important now that you've given penalties to the "Artillery" type movement and effectively rendered foot artillery useless. Yes, you ...
by sillygoy
Sat Jul 03, 2021 12:30 pm
Forum: Suggestions and Feedback
Topic: Infantry design/heavy weapons rework
Replies: 10
Views: 614

RE: Infantry design/heavy weapons rework

I quite like this idea actually.
by sillygoy
Sat Jul 03, 2021 12:10 pm
Forum: Suggestions and Feedback
Topic: Aircraft Target Selection + AT Rebalance?
Replies: 3
Views: 194

Aircraft Target Selection + AT Rebalance?

<t> As you know, aircraft armed with high explosive bombs upgraded with cluster munitions are very deadly against infantry. However they target vehicles over infantry 100% of the time, making them effectively useless in a contested front. I therefore suggest that aircraft armed with these bombs be ...
by sillygoy
Tue Jun 29, 2021 9:09 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.31g (11 april 2026)
Replies: 1692
Views: 218927

RE: Open Beta Patch v1.09.06 (last update 28 june)

<t> The Bunkerization asset is a step in the right direction Vic. More toys that let players change the battlefield is always welcome.<br/>
<br/>
One thing though - although they don't need logistical points to build or to be maintained, building them off-road leads to the game automatically ...
by sillygoy
Fri May 14, 2021 2:12 am
Forum: Shadow Empire
Topic: Shadow Empire adds Custom Formation Types in v1.09
Replies: 4
Views: 3985

RE: Shadow Empire adds Custom Formation Types in v1.09

I know you can add reinforcements to a ToE, but can you delete some of the default units to make a truly custom formation?
by sillygoy
Tue Apr 27, 2021 1:28 am
Forum: Suggestions and Feedback
Topic: Anti-Tank Guns Rebalance
Replies: 13
Views: 1765

RE: Anti-Tank Guns Rebalance

<t> Also one big reason that makes AT guns cost inefficient is how oversized their battalions are. I'd like to ask Vic to reduce it from 80 guns per battalion to 50 guns like regular artillery. Because AT gun units are so oversized, they have trouble covering the same amount of frontage as tanks do ...
by sillygoy
Mon Apr 26, 2021 3:29 am
Forum: Suggestions and Feedback
Topic: Anti-Tank Guns Rebalance
Replies: 13
Views: 1765

RE: Anti-Tank Guns Rebalance

I'm using a 105mm AT gun (hence the name 4" Anti-Def Gun). I'd show you its stats but I still need to wait a week before I can post pictures. [8D]
by sillygoy
Mon Apr 26, 2021 2:45 am
Forum: Suggestions and Feedback
Topic: Anti-Tank Guns Rebalance
Replies: 13
Views: 1765

Anti-Tank Guns Rebalance

<t> So, it seems AT guns use the "against hard target" HP of vehicles to check against their attacks. I think this is a mistake that ultimately renders AT guns rather useless, especially once mid-game techs like Heavy Guided RPG and Polymer Armor start being deployed en masse. They will simply be ...
by sillygoy
Mon Apr 26, 2021 2:10 am
Forum: Suggestions and Feedback
Topic: Dissolution Phase Reroll
Replies: 4
Views: 173

RE: Dissolution Phase Reroll

This would be nice to see as well.
by sillygoy
Thu Nov 12, 2020 9:47 pm
Forum: Suggestions and Feedback
Topic: Request: Ability to back up from worldgen dissolution war stage
Replies: 1
Views: 217

RE: Request: Ability to back up from worldgen dissolution war stage

I agree with this. More cutomization overall would be great as well.
by sillygoy
Mon Nov 02, 2020 6:45 am
Forum: Shadow Empire
Topic: Are there airplanes in the game?
Replies: 7
Views: 441

RE: Are there airplanes in the game?

Is that an air attack/defense rating? How exciting!
by sillygoy
Mon Nov 02, 2020 6:42 am
Forum: Shadow Empire
Topic: Administrative Strain
Replies: 11
Views: 663

RE: Administrative Strain

<t> Each zone has its own Administrative Strain rating. You can find it by clicking on a zone's "Ir/Regular Zone" button in the bottom panel when you have a hex selected. Assets more than 6 hexes away from a city generate administrative strain for its parent zone. Administrative strain is relative ...
by sillygoy
Thu Aug 13, 2020 6:01 am
Forum: Shadow Empire
Topic: Any downsides to MASSIVE Artillery pieces?
Replies: 18
Views: 2561

RE: Any downsides to MASSIVE Artillery pieces?

<t> True, artillery is not going to really be killing too many tanks on their own. Their main purpose is to reduce the readiness of enemy armor such that they're easy pickings for attack by other forces. They can't do this very effectively though if their calibers are too small relative to the armor ...
by sillygoy
Thu Aug 13, 2020 3:44 am
Forum: Shadow Empire
Topic: Any downsides to MASSIVE Artillery pieces?
Replies: 18
Views: 2561

RE: Any downsides to MASSIVE Artillery pieces?

<r> The only limiting factors as far as I can see are your industry and logistical network. So the best thing to do would probably be to field as many of the heaviest artillery pieces you can <I><s>[i]</s>actually<e>[/i]</e></I> afford, production and logistics-wise, modified for the mission you're ...
by sillygoy
Thu Aug 13, 2020 1:43 am
Forum: Shadow Empire
Topic: Any downsides to MASSIVE Artillery pieces?
Replies: 18
Views: 2561

RE: Any downsides to MASSIVE Artillery pieces?

If you're fighting a very big war, ammo consumption can be a thing to consider. If your logistical network is not up to the task it could be clogged by requests from heavy artillery units for more ammo.
by sillygoy
Wed Aug 12, 2020 2:57 pm
Forum: Graphic Mods
Topic: [Art] Shadow Empire related Fanarts / Artworks
Replies: 134
Views: 30421

RE: [Art] Shadow Empire related Fanarts / Artworks

<r> And the followup:<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/72860/D3F6C154EF4C40AEB68A7C97037FE546.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/72860/D3F6C154EF4C40AEB68A7C97037FE546.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by sillygoy
Wed Aug 12, 2020 2:54 pm
Forum: Graphic Mods
Topic: [Art] Shadow Empire related Fanarts / Artworks
Replies: 134
Views: 30421

RE: [Art] Shadow Empire related Fanarts / Artworks

<r> Just wanted to share one MS Paint doodle out of many that I made. Highly applicable in the early game, I imagine:<br/>
<br/>
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<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/72860/73EC67F828C04DEC9EF14A5A0F0132AF.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums ...

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