Search found 15 matches

by Il_Palazzo
Tue Nov 08, 2022 10:27 pm
Forum: Tech Support
Topic: 1.11.12d Culture level
Replies: 6
Views: 530

Re: 1.11.12d Culture level

Isn't culture level the same as civilisation level (which features prominently in the dashboard)? Only in the stats tab it's shown without a decimal. If you look at other major regimes, you can see their tech, admin, and 'culture' levels - corresponding to your tech, admin, and 'civilisation'. And ...
by Il_Palazzo
Tue Oct 11, 2022 1:04 pm
Forum: Tech Support
Topic: [1.11.12a] all minors suddently "closed for diplomacy"
Replies: 8
Views: 457

Re: [1.11.12a] all minors suddently "closed for diplomacy"

A couple turns later in the same game the plea of friendship can be played again.
by Il_Palazzo
Thu Sep 01, 2022 1:13 pm
Forum: Tech Support
Topic: [1.11.08] Crash on resolving diplomacy AFTER attacking a protectorate
Replies: 1
Views: 259

[1.11.08] Crash on resolving diplomacy AFTER attacking a protectorate

What it says in the title. I've received a diplomatic request for normalising relations from a protectorate of another major. If I then attack the protectorate before resolving the request and try to open the dip notification afterwards, the game crashes.

I think it's due to the minor no longer ...
by Il_Palazzo
Wed Aug 31, 2022 12:20 pm
Forum: Tech Support
Topic: [1.11.08]Forced sale of water bonanza
Replies: 5
Views: 523

[1.11.08]Forced sale of water bonanza

Reposting this from the beta thread for visibility:


Hi. I'm getting the forced sale of water bug (it's a bug, right?). My traders are raking up thousands per turn despite water being plentiful for everybody (seas and precipitation). Started happening around turn 40 and looks like the amount sold ...
by Il_Palazzo
Wed Aug 31, 2022 12:20 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 184963

Re: Open Beta Patch v1.11.08 (last update 30 july)

Hi. I'm getting the forced sale of water bug (it's a bug, right?). My traders are raking up thousands per turn despite water being plentiful for everybody (seas and precipitation). Started happening around turn 40 and looks like the amount sold is steadily growing.
I see on the previous page ...
by Il_Palazzo
Mon Jul 27, 2020 12:45 pm
Forum: Shadow Empire
Topic: question about walkers
Replies: 4
Views: 401

RE: question about walkers

You need to go through the model design tree before the next model in line becomes available. I.e. you need to have designed, in sequence, at least one of: light tank -> medium tank -> heavy tank, before you get access to walkers.
It's all shown in the 'MNG' tab, 'Type' sub-tab.
by Il_Palazzo
Thu Jul 23, 2020 11:50 pm
Forum: War Room
Topic: Weird 1-hex bottlenecks next to SHQ
Replies: 13
Views: 1016

RE: Weird 1-hex bottlenecks next to SHQ

<t> Yes, I understand that. But why? Where is it going to, if not to carry items over the roads?<br/>
<br/>
Look, if I had one road, with 1 LP on it, it'd supply 1 LP to the city hex. I'd understand if e.g. the city then used that 1 LP to send 1 unit of supplies to a zone or whatnot, which should ...
by Il_Palazzo
Thu Jul 23, 2020 9:16 pm
Forum: War Room
Topic: Weird 1-hex bottlenecks next to SHQ
Replies: 13
Views: 1016

RE: Weird 1-hex bottlenecks next to SHQ

<t> As was mentioned, I can't post pictures or links yet, so replace the 'dot' with an actual dot in the address below. <br/>
imgur dot com/LPwWUAX<br/>
The pic shows the setup after I built a couple isolated stations to add LPs to the city hex. The two traffic signs block all movement from the ...
by Il_Palazzo
Thu Jul 23, 2020 1:24 am
Forum: War Room
Topic: Weird 1-hex bottlenecks next to SHQ
Replies: 13
Views: 1016

RE: Weird 1-hex bottlenecks next to SHQ

But if I had 10k LP per each road, it should mean I have 30k LP in the capital, where the three roads converge, no?
by Il_Palazzo
Wed Jul 22, 2020 11:01 pm
Forum: Shadow Empire
Topic: Dumb Decisions - what am I missing?
Replies: 18
Views: 633

RE: Dumb Decisions - what am I missing?

<t> It's worth noting that the demands the general makes are not just wasted money, since he does buy militia reinforcements for that cash. Once militancy in the zone goes down it's the only way to reinforce the damaged militia units, which I find an ok trade for the occasional few hundred quid. <br ...
by Il_Palazzo
Wed Jul 22, 2020 10:38 pm
Forum: War Room
Topic: Weird 1-hex bottlenecks next to SHQ
Replies: 13
Views: 1016

RE: Weird 1-hex bottlenecks next to SHQ

<t> I don't get it. I can see that there are more requests than get delivered (that's the whole problem), but shouldn't this drain the entire road's logistics points? Not just the ones right next to the SHQ? Those roads still have thousands of pts left over, so what is being drained, exactly? <br ...
by Il_Palazzo
Wed Jul 22, 2020 9:45 pm
Forum: War Room
Topic: Weird 1-hex bottlenecks next to SHQ
Replies: 13
Views: 1016

RE: Weird 1-hex bottlenecks next to SHQ

<t> The SHQ log looks roughly like this:<br/>
<br/>
sent/requested:<br/>
SHQ>ZONE 100%<br/>
SHQ>UNIT 80%<br/>
ZONE>SHQ 30%<br/>
REPLACEMENT 0%<br/>
logistical point usage:<br/>
SHQ>ZONE 50%<br/>
SHQ>UNIT 120%<br/>
ZONE>SHQ 110%<br/>
REPLACEMENT 0%<br/>
<br/>
<br/>
As I already ...
by Il_Palazzo
Wed Jul 22, 2020 9:07 pm
Forum: War Room
Topic: Weird 1-hex bottlenecks next to SHQ
Replies: 13
Views: 1016

Weird 1-hex bottlenecks next to SHQ

<t> Does anyone else get these weird 1 hex-long bottlenecks right next to their SHQ? <br/>
<br/>
(turns out I can't post image links this soon after registering, so let me describe the problem)<br/>
<br/>
I have a large empire with a single SHQ. There are three straight roads (no nearby ...
by Il_Palazzo
Sat Jul 18, 2020 11:32 pm
Forum: War Room
Topic: Early game military info/advice?
Replies: 29
Views: 1356

RE: Early game military info/advice?

<t> Some minor power types consist of a number of starting units only, without a capital. These include mutants, nomads, surviving AI, and arachnids (I might be missing one more?).<br/>
<br/>
I've never paid close enough attention to notice whether or not they get to replenish their losses over ...

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