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by Swant
Thu Aug 06, 2026 4:11 am
Forum: Tech Support
Topic: [LOGGED] 1817 Weird behavior for ready times
Replies: 5
Views: 452

Re: [LOGGED] 1817 Weird behavior for ready times

This actually works pretty well now, I think.
The only issue is that the change so that ready times now are added to the preset time, can make older scenarios harder than the desinger intended, but that is easily fixed in the editor.
by Swant
Wed Jul 29, 2026 11:02 am
Forum: Tech Support
Topic: [FIXED] 1892 Phalanx to ineffective?
Replies: 4
Views: 306

[FIXED] 1892 Phalanx to ineffective?

Phalanx only mange 1 or 2 shots against subsonic missiles and each shot only has a 1% chance to hit.
The test scenario has two diffrent types of missiles but with the same result.
by Swant
Mon Jul 20, 2026 6:54 am
Forum: Tech Support
Topic: [LOGGED] 1892 WRA for Self Defence not inherited
Replies: 1
Views: 179

[LOGGED] 1892 WRA for Self Defence not inherited

In this test, the mission cap1 has the WRA for self defence against Guided Weapon is set to: Do not use
It is inherited by the flights assigned to the mission, but not by the individual aircrafts
by Swant
Sat Jun 27, 2026 2:38 pm
Forum: Tech Support
Topic: [FIXED] 1892 Ships RTB
Replies: 16
Views: 532

Re: 1892 Ships RTB

They are suppose to wait until the mission is activated. Many scenarios has inactive missions at the start. In this example the mission designer has manualy set waypoints that the ships should follow until a specific time when the mission is activated.
by Swant
Sat Jun 27, 2026 2:18 pm
Forum: Tech Support
Topic: [FIXED] 1892 Ships RTB
Replies: 16
Views: 532

[FIXED] 1892 Ships RTB

Ships that are assigned to inactive missions, RTB at the begining of the scenario
by Swant
Thu May 14, 2026 1:36 pm
Forum: Tech Support
Topic: [FIXED][1868] Aircrafts with ARMs don't use them against ships
Replies: 2
Views: 364

[FIXED][1868] Aircrafts with ARMs don't use them against ships

Aircrafts doesn't fire Anti Radiation missiles at ships (with radar on) automatically anymore. I tried with SEAD mission and strike/intercept missions. Manually you can.
by Swant
Tue May 05, 2026 4:19 pm
Forum: Tech Support
Topic: [FIXED] Aircraft on intercept mission runs out of fuel
Replies: 1
Views: 161

[FIXED] Aircraft on intercept mission runs out of fuel

Aircrafts on intercept or strike mission sometimes ignore bingo and continue to attack until they run out of fuel.

In this save a few Iranian F-14 crashes because of this
by Swant
Wed Apr 01, 2026 9:29 am
Forum: Tech Support
Topic: [LOGGED] 1817 Weird behavior for ready times
Replies: 5
Views: 452

Re: 1817 Weird behavior for ready times

This is still an issue with 1825.15
by Swant
Mon Mar 02, 2026 12:09 pm
Forum: Tech Support
Topic: [LOGGED] 1817 Weird behavior for ready times
Replies: 5
Views: 452

Re: 1817 Weird behavior for ready times

This is basicly fixed in 1825.2, except that the readytime of the new loadout will override the one the mission designer set.
So in this example if you set an loadout with a 3h readytime it will override the 5hours the mission designer intended for the Hornets to become available
by Swant
Sun Feb 15, 2026 2:43 pm
Forum: Command: Modern Operations series
Topic: Benchmarking CPU's in Command Modern Operations
Replies: 213
Views: 122708

Re: Benchmarking CPU's in Command Modern Operations

No I don't

Here's a comparison to 1776
by Swant
Sat Feb 14, 2026 4:22 pm
Forum: Tech Support
Topic: [LOGGED] 1817 Weird behavior for ready times
Replies: 5
Views: 452

[LOGGED] 1817 Weird behavior for ready times

Changing loadouts causes strange inconsistent ready times.

One example: If the loadout for the two F/A-18C with time to ready 5 hrs is changed to: AGM-88BHarm Short-Range, the time to ready will be 1 hr but it should be 6 hrs
by Swant
Sat Feb 14, 2026 7:07 am
Forum: Tech Support
Topic: [FIXED] Scenario feature not saved
Replies: 1
Views: 173

[FIXED] Scenario feature not saved

The new variable burnout speed on boast-coast weapon is not saved after creating a scenario.

The submitted test scenario was created with the opion ticked, but it doesn't save.
To test you can open the test scenario in editor mode and enable the option: variable burnout speed on boast-coast weapon ...
by Swant
Wed Dec 10, 2025 2:17 pm
Forum: Command: Modern Operations series
Topic: Ship's Offensive ECM Button
Replies: 26
Views: 1987

Re: Ship's Offensive ECM Button


Okay, I believe that I understand it now.









But in this example the ship turns on its OECM, thats why it say Jamming next to the missiles. But this has nothing to do with the 20% DECM protection. It will get that even if the OECM is forced off.



This sensor is both OECM and DECM at the ...
by Swant
Wed Dec 10, 2025 1:59 pm
Forum: Command: Modern Operations series
Topic: Ship's Offensive ECM Button
Replies: 26
Views: 1987

Re: Ship's Offensive ECM Button

Here is an example where OECM from ships was usefull in attack.
Every amraam got jammed and failed to lock on (after going pitbull) to incoming russian anti ship missiles because of OECM
by Swant
Wed Dec 10, 2025 1:36 pm
Forum: Command: Modern Operations series
Topic: Ship's Offensive ECM Button
Replies: 26
Views: 1987

Re: Ship's Offensive ECM Button


Another video. OECM off in the Spruance. Tu-22M not jammed with radars on, will detect the warship with precision and fast.

After the missiles are launched, the Spruance will turn them on in defense mode jamming the russian AC and the missiles. In this case was successful, it is the same ...
by Swant
Tue Dec 09, 2025 7:45 am
Forum: Tech Support
Topic: [FIXED] Some settings change when cloning a mission
Replies: 3
Views: 479

Re: Some settings change when cloning a mission

The changes are reflected
by Swant
Wed Dec 03, 2025 12:42 pm
Forum: Tech Support
Topic: [FIXED] Some settings change when cloning a mission
Replies: 3
Views: 479

[FIXED] Some settings change when cloning a mission

The settings under the General tab that is not set to inherited changes when cloning a mission.

v 1776

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