Search found 16 matches

by Noyyau
Thu Nov 09, 2023 10:50 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 242
Views: 35514

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

I noticed that in the \images\units\characters folder, all the images for the Kiadian race are actually missspelled as "kiadain-" As a quick fix, I modified the txt file for the Kiadian race (in the \characters folder ) with the spelling used by the images, did a quick test and it seems to...
by Noyyau
Thu May 26, 2022 8:44 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

Re: Bacon Mod

Yes unfortunately that's something I can confirm, you can't order a mining ship to deliver directly to a planet. However a super cheap barebones base over a planet (1 cheap reactor, 1dock, etc) is a valid target and can be built reasonably quickly even by a new colony. Maybe also send a freighter wi...
by Noyyau
Wed May 25, 2022 5:29 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

Re: Bacon Mod

I'm hoping this is still moniored regularly as I have a problem with mining ships and Alt-Shift-A. It doesn't work. Searching tells me it should be Alt-Shift-M, the A being a typo, but this does not work either. In doth instances I'm using Alt-2 to set detination before using either command. Help a...
by Noyyau
Sun Nov 21, 2021 11:32 am
Forum: Distant Worlds 1 Series
Topic: Playing pirates
Replies: 10
Views: 516

RE: Playing pirates

<t> You certainly can continue raiding.<br/> However consider that any ongoing combat on a planet where you own a pirate building also has a chance to destroy them. Including your own raids. The longer the fight, the higher the chance.<br/> Once I have set up a base and a fortress, I don't raid that...
by Noyyau
Wed Nov 17, 2021 1:00 pm
Forum: Distant Worlds 1 Series
Topic: Playing pirates
Replies: 10
Views: 516

RE: Playing pirates

<r> When playing as pirates, to build <I><s>[i]</s>anything<e>[/i]</e></I> not normally allowed, you need to use the "queue next mission" menu. This requires the selected constructor to have a mission, and it's trivial to trick the game-logic.<br/> <br/> Pause the game, select your constructor. <br/...
by Noyyau
Fri Oct 08, 2021 5:43 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<r> <QUOTE><s>[quote]</s>ORIGINAL: Noyyau<br/> 5) The "guess strategy" minigame for ground invasions <QUOTE><s>[quote]</s> I don't think I've ever invaded a pirate world. I'll have to look into that. At least your post gives confirmation that someone actually uses the invasion mini-game. How do you ...
by Noyyau
Thu Apr 22, 2021 11:41 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<r> <QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/> Well that sucks. There most be some code that reverts the difficulty that I didn't notice. I rarely get the time to actually playtest my changes for very long these days. The next time I look at the code maybe I can find it. <e>[/quote]</e></QUOTE> ...
by Noyyau
Thu Apr 22, 2021 5:57 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<t> So I did set up a small test after all, and what I discovered what that, while research from explorers works as intended, the !setdifficulty command does not.<br/> It does indeed use the custom parameters, but about at most a game-month later (sometimes as soon as a week) everything reverts to t...
by Noyyau
Wed Apr 21, 2021 10:29 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<r> <QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/> <br/> So, I'm not actually scaling research with difficulty. That's the main game doing that. I believe what is really happening is that the total cost to research a tech is being changed, not individual research points that are generated. So, if yo...
by Noyyau
Wed Apr 21, 2021 5:40 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<t> Sorry to keep pestering you RogerBacon, I've only these last three questions to fully understand explorer research.<br/> <br/> 1) Is the difficulty divisor applied to the researchPerLab value when a "scientific data" point is converted into actual research?<br/> E.g. with researchPerLab=1000 and...
by Noyyau
Mon Apr 19, 2021 3:11 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<r> <QUOTE><s>[quote]</s>ORIGINAL: RogerBacon <QUOTE><s>[quote]</s> Is "scientificData" in the same scale as "researchPerLab" ? So to research that same 100k tech, an explorer would need to survey 33334 new resources? <e>[/quote]</e></QUOTE> No. A ship will use one point of science research per mont...
by Noyyau
Sun Apr 18, 2021 5:58 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<r> Questions about the science explorer values in the baconsettings.txt<br/> <QUOTE><s>[quote]</s>// Exploration ships with science labs generate this much research toward a random researchable project every month<br/> // set this to zero to disable it.<br/> researchPerLab=1000<e>[/quote]</e></QUOT...
by Noyyau
Thu Mar 18, 2021 7:52 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<t> Try having at least a couple of state freighters on repeating cargo missions from the closest fuel gas mining stations outside your capital system. Gas clouds work well for me if they're nearby, as they generate only one type of gas each and the ai doesn't seem to pick up much cargo from there.<...
by Noyyau
Wed Mar 03, 2021 7:32 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<t> Thanks for the rangecircles option!<br/> And unexpected bonus with custom difficulty parameters!<br/> One little clarification:<br/> "To use these vaules in game you must use the command !setdifficulty after the game starts."<br/> Does this mean only once after creating a brand new game (and the...
by Noyyau
Wed Jan 13, 2021 9:13 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<r> 1) Mining missions <QUOTE><s>[quote]</s> You were wise to try alt-shift-M. That is indeed the correct key combination. It seems it was a typo that I put alt-shift-A. Still, you said that doesn't work. I'll try it later this week when I have some time. To be clear you need to have a base as your ...
by Noyyau
Wed Jan 13, 2021 5:44 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72818

RE: Bacon Mod

<r> Hello Roger Bacon,<br/> first of all my most sincere thanks for the astoundingly wonderful mod you've created!<br/> I've been playing DW for years now (tried some mods, settled on Icemania's AI improvement mod with personal tweaks), began using your mod only recently... truly a distant world fro...

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