Search found 45 matches
- by Mina
- Fri Jan 28, 2022 5:38 am
- Forum: Shadow Empire
- Topic: Did anyone catch Victor's latest blog post?
- Replies: 12
- Views: 1567
RE: Did anyone catch Victor's latest blog post?
<t> I'm honestly fine with naval mechanics without warships, being able to have planets with higher percentages of water coverage and water-based logistics is much more interesting. Ships have a far greater carrying capacity than trains, and could make coastlines and rivers as strategically ...
- by Mina
- Tue Mar 02, 2021 4:03 pm
- Forum: Shadow Empire
- Topic: Developers are Anti-Modding
- Replies: 20
- Views: 635
RE: Developers are Anti-Modding
<t> The idea that modding support is a necessity for long-term communities also flies in the face of games that still have significant modding communities in the total absence of any tools or documentation to do so. Mods get created when people want to create them, and official support is not a ...
- by Mina
- Tue Mar 02, 2021 3:46 pm
- Forum: Shadow Empire
- Topic: Developers are Anti-Modding
- Replies: 20
- Views: 635
RE: Developers are Anti-Modding
<r> <QUOTE><s>[quote]</s>ORIGINAL: MH-60Deuce<br/>
<br/>
After one year we are still kept from doing mods for the game and only allowed to do visual modding and need to go along with the slow development without being allowed to add/customize content on our own.<br/>
<br/>
Sooner or later this ...
<br/>
After one year we are still kept from doing mods for the game and only allowed to do visual modding and need to go along with the slow development without being allowed to add/customize content on our own.<br/>
<br/>
Sooner or later this ...
- by Mina
- Mon Mar 01, 2021 9:47 am
- Forum: Tech Support
- Topic: [1.08.01b] Hydra planets always have level 4 Atmospheric hazard.
- Replies: 2
- Views: 206
RE: [1.08.01b] Hydra planets always have level 4 Atmospheric hazard.
The same is true for Morgana class as well it seems, just did a quick test.
- by Mina
- Mon Mar 01, 2021 9:16 am
- Forum: Tech Support
- Topic: [1.08.01b] Hydra planets always have level 4 Atmospheric hazard.
- Replies: 2
- Views: 206
[1.08.01b] Hydra planets always have level 4 Atmospheric hazard.
<t> I've noticed during my frequent rerolling that Hydra planets seem to have a 100% chance of being created with an Insidious atmosphere, I have never seen them roll anything else at the biosphere stage.<br/>
<br/>
This might be intended, but it's not mentioned in the planet class description, so ...
<br/>
This might be intended, but it's not mentioned in the planet class description, so ...
- by Mina
- Sat Feb 27, 2021 12:11 pm
- Forum: Shadow Empire
- Topic: actual impact of atmosphere
- Replies: 5
- Views: 1657
RE: actual impact of atmosphere
<t> Check page 160 and 161 of the manual for the information you want. Generally:<br/>
<br/>
- Any level of non-terran atmosphere, biological hazard, inclement temperature, or background radiation, will mean that your population will suffer morale penalties or casualties. A Single Asset with its ...
<br/>
- Any level of non-terran atmosphere, biological hazard, inclement temperature, or background radiation, will mean that your population will suffer morale penalties or casualties. A Single Asset with its ...
- by Mina
- Sat Feb 27, 2021 4:45 am
- Forum: Shadow Empire
- Topic: Shadow Empire - v1.08.01 Major Update
- Replies: 11
- Views: 2406
RE: Shadow Empire - v1.08.01 Major Update
Just finished my first game of Shadow Empire, gonna start on my second with this brand new patch.
The Hydra class planet is particularly welcome, water means lots of natural borders and chokepoints.
The Hydra class planet is particularly welcome, water means lots of natural borders and chokepoints.
- by Mina
- Sat Feb 27, 2021 1:57 am
- Forum: Shadow Empire
- Topic: How do I generate lots of ruins?
- Replies: 11
- Views: 1091
RE: How do I generate lots of ruins?
<t> It's probably a ratio of planet size to max pre-apocalypse pop. I generated a small planet with 3 billion people before the apocalypse (Max I'd ever managed) and I had tons of multi-hex ruined cities, generally 10 ruin tiles or bigger. Tbh it was probably TOO many ruin tiles.<br/>
<br/>
Also ...
<br/>
Also ...
- by Mina
- Wed Feb 24, 2021 4:37 am
- Forum: Shadow Empire
- Topic: Regarding base design, field testing, and design rolls.
- Replies: 6
- Views: 254
RE: Regarding base design, field testing, and design rolls.
<r> <QUOTE><s>[quote]</s>ORIGINAL: GuardsmanGary<br/>
Engine, weapon and armour design rolls are ((base design/2)+4d20)*(structural design*0.01)
<e>[/quote]</e></QUOTE>
<br/>
How does the director's technician skill factor into this then? Or is their skill used for a different part of the ...
Engine, weapon and armour design rolls are ((base design/2)+4d20)*(structural design*0.01)
<e>[/quote]</e></QUOTE>
<br/>
How does the director's technician skill factor into this then? Or is their skill used for a different part of the ...
- by Mina
- Tue Feb 23, 2021 9:04 pm
- Forum: Shadow Empire
- Topic: Regarding base design, field testing, and design rolls.
- Replies: 6
- Views: 254
RE: Regarding base design, field testing, and design rolls.
Has anyone found the maths on how design rolls work out? So I can know if my rolls are above or below average for a model's Design/Structure scores
- by Mina
- Tue Feb 23, 2021 7:40 am
- Forum: Shadow Empire
- Topic: Regarding base design, field testing, and design rolls.
- Replies: 6
- Views: 254
Regarding base design, field testing, and design rolls.
<t> If I develop a design with field testing but one of the design scores I want (Weapon/Engine/Armor) doesn't increase, is it fine to just put the design through development again until it does? I know successive models will increase the capacity for field testing points by +10, just not sure if an ...
- by Mina
- Tue Feb 23, 2021 7:05 am
- Forum: Shadow Empire
- Topic: Training units in shq
- Replies: 5
- Views: 1482
RE: Training units in shq
<t> From my experience it wouldn't be worth it. Free/noncombat EXP gain seems to basically stop at around 25exp, as that's the amount that my subunits will have regardless of it I leave them in the SHQ or put into formations. Barracks generate training points which increases this exp gain, as does ...
- by Mina
- Tue Feb 23, 2021 6:20 am
- Forum: Suggestions and Feedback
- Topic: Suggestion: Further subdivisions of hexes for more complex terrain and battle modeling
- Replies: 1
- Views: 120
Suggestion: Further subdivisions of hexes for more complex terrain and battle modeling
<t> Firstly I don't mean dividing the world map as it currently is, but instead adding lower level subdivisions to be used for certain game systems. Also yes you can subdivide hexes and maintain tesselation, you end up with 7 main subhexes that are each 1/3rd as wide as the parent hex, and you can ...
- by Mina
- Tue Feb 23, 2021 4:27 am
- Forum: Shadow Empire
- Topic: Finance tips
- Replies: 19
- Views: 1585
RE: Finance tips
<r> <QUOTE><s>[quote]</s>ORIGINAL: shabowie<br/>
<br/>
What do you guys do to help balance the budget? I always seem to be in a weird situation of sitting on a lot of credits, but it's going down fast every turn, and the only way to replenish the stack is sell off rare minerals or some other ...
<br/>
What do you guys do to help balance the budget? I always seem to be in a weird situation of sitting on a lot of credits, but it's going down fast every turn, and the only way to replenish the stack is sell off rare minerals or some other ...
- by Mina
- Sun Feb 21, 2021 3:39 pm
- Forum: Suggestions and Feedback
- Topic: Suggestion: Making surplus production beneficial rather than wasteful.
- Replies: 5
- Views: 210
RE: Suggestion: Making surplus production beneficial rather than wasteful.
ORIGINAL: zgrssd
IP (same as metal) has unlimited storage. So you can just keep storing it for when you need it. No reason to sell or dump either of them.
IP has a storage limit, unless that's been changed in the most recent Beta.
- by Mina
- Sun Feb 21, 2021 2:33 am
- Forum: Suggestions and Feedback
- Topic: Access Combat Reports at start of turn
- Replies: 4
- Views: 217
RE: Access Combat Reports at start of turn
If you click the "HIS" tab in the top bar you get to see all the moves made and combats done during the end of your previous turn and the start of your current one. It doesn't show detailed results but it does show you what took part in combat and what subunits were killed.
- by Mina
- Sun Feb 21, 2021 12:20 am
- Forum: Suggestions and Feedback
- Topic: Suggestion: Making surplus production beneficial rather than wasteful.
- Replies: 5
- Views: 210
Suggestion: Making surplus production beneficial rather than wasteful.
<r> Currently in Shadow Empire your production of power/fuel/IP will eventually far outstrip your average consumption and your storage capacity, and any excess is totally wasted. That level of extremely high output is necessary for managing usage spikes though (Like war, or constructing road/rails ...
- by Mina
- Fri Feb 12, 2021 6:34 pm
- Forum: Shadow Empire
- Topic: population migration and work
- Replies: 20
- Views: 1206
RE: population migration and work
<t> It's weird, because most of the time migration behaves itself, but I've had two cities in my current game that just started drawing in thousands of pop a turn from everywhere else for some reason. For one of them I had to start spamming forced recruiting cards to try and bring the population ...
- by Mina
- Thu Feb 11, 2021 10:46 am
- Forum: Suggestions and Feedback
- Topic: I want to play on a green planet!
- Replies: 11
- Views: 1029
RE: I want to play on a green planet!
<r> <QUOTE><s>[quote]</s>ORIGINAL: BlueTemplar<br/>
I'm pretty sure it is, how else would you get green(ish) planets without any xenolife ?
<e>[/quote]</e></QUOTE>
<br/>
My mistake, I was going from what I saw from playing around with the planet generator and I got stuck in an edge case<br ...
I'm pretty sure it is, how else would you get green(ish) planets without any xenolife ?
<e>[/quote]</e></QUOTE>
<br/>
My mistake, I was going from what I saw from playing around with the planet generator and I got stuck in an edge case<br ...
- by Mina
- Thu Feb 11, 2021 8:20 am
- Forum: Shadow Empire
- Topic: What are some fun™ planet setups people have found?
- Replies: 7
- Views: 869
RE: What are some fun™ planet setups people have found?
<r>
<QUOTE><s>[quote]</s>ORIGINAL: stryc<br/>
<br/>
Any planet; forced wildlife; at least Hard; TL3.<br/>
<br/>
The only thing that makes this a complete sod is the presence of the Absorption trait on wildlife with 300hp+. I've never had more trouble expanding - ever. <br/>
<br/>
As soon as ...
<QUOTE><s>[quote]</s>ORIGINAL: stryc<br/>
<br/>
Any planet; forced wildlife; at least Hard; TL3.<br/>
<br/>
The only thing that makes this a complete sod is the presence of the Absorption trait on wildlife with 300hp+. I've never had more trouble expanding - ever. <br/>
<br/>
As soon as ...
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